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Forum: All Forums : Call of Duty
Category: CoD+UO Map + Mod Releases
Release announcements of custom maps and other content related to Call of Duty and Call of Duty United Offensive.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: UO_flak88 - COD conversion to UO
Starlight
General Member
Since: Feb 26, 2004
Posts: 127
Last: Sep 11, 2008
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Level 4
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Oct. 28, 2004 06:17 am
Just posting some sccreen shots of my COD map here. Would like to know what people think. I made this map 6 months ago and its been played a lot on our work LAN quite a lot in DM and TDM modes.

I am upgrading it to UO with some new goodies and maybee in the future I will expand its size.



















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StrYdeR
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Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Im a HOST of MODSonair
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Oct. 28, 2004 12:05 pm
Looks good ...

are you going to add any of the UO gametypes? [angryalien]
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Starlight
General Member
Since: Feb 26, 2004
Posts: 127
Last: Sep 11, 2008
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Level 4
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Oct. 28, 2004 02:47 pm
Firstly I am adding some of the new weapons, a few vehicles where appropriate and making the Artillery work (ie not detonate in the sky).

I will then read the tutorials and try to get CTF and DOM game types.

If people request it (assuming I can get the UO game types to work) I could then expand the game types

[twoguns]
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Starlight
General Member
Since: Feb 26, 2004
Posts: 127
Last: Sep 11, 2008
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Level 4
Category: CoD+UO Map + Mod Releases
Posted: Monday, Nov. 1, 2004 08:32 am
Use the link below to get a beta release for play testing.

Please either post comments here or email them direct via the info in the redmefile

Link UO_flak88

[tongue]

Link updated with latest version of map
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smoki
General Member
Since: Oct 1, 2004
Posts: 34
Last: Jun 19, 2005
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Level 2
Category: CoD+UO Map + Mod Releases
Posted: Monday, Nov. 1, 2004 09:41 am
Hey Nice UO map dude be intresting to see finished product, Very brecourtish indeed.

Bugs I found, Land Mines do not appear to work nr the aztec lookin syle building!

Top end of Map on river a bit buggy (but I guess work in progress!!)

Any chance of a few more tanks init ??? [wink]
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Starlight
General Member
Since: Feb 26, 2004
Posts: 127
Last: Sep 11, 2008
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Level 4
Category: CoD+UO Map + Mod Releases
Posted: Monday, Nov. 1, 2004 11:24 am
Thanks for the feedback smoki.

The Aztec building is supposed to be a ruined abbey, guess it needs a little more work to look less Aztec.

Sorry about the Mine Markers, they are a throwback from before the "Abbey" building and I will delete them as no mine fields now.

I assume the buggy river is the texture flaws down by the bridge??? else a little more detail about where would be great.

[smile]
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smoki
General Member
Since: Oct 1, 2004
Posts: 34
Last: Jun 19, 2005
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Level 2
Category: CoD+UO Map + Mod Releases
Posted: Monday, Nov. 1, 2004 04:23 pm
A few holes, right at the other end of the river dude and also near where the fence ends, although I did notice texture flaws prob near the bridge!

I have also noted a few other bugs, as I would really like to see a full 100% working version of this Very good map. Running it on our server at the MO!, proving a hit!

- In domination the british flags appear as american, also if you are british you can only get a tank if you capture it! A need for British tanks lol

- Some of the spikey shrubs that have been changed to no colision to allow the vehicles free reign over the map, could do with some rustleing soundz! At the mo snipers paradise lol !

Also below not major issues but would be nice to change/add

- Some panzerfaust boxes dont appear empty when used! Maybe better to respawn them ???

- A sniper rifle in the abbey tower would be top as well as the grenades and maybe a few more bazooka's n stuff dotted about the place such as the abbey.

BTW the abbey building looks cool dude, just kinda reminded me of aztec! Keep up good work! [wink]
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smoki
General Member
Since: Oct 1, 2004
Posts: 34
Last: Jun 19, 2005
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Level 2
Category: CoD+UO Map + Mod Releases
Posted: Friday, Nov. 5, 2004 01:05 am
Like the little additions and changes you have made to your updated version, seems to be bug free! I take in this version that exploit of being able to get under the map when jumping over the fence when getting out of the tank near the abbey was fixed? Maybe I got lucky last time lol

Great to have the extra tanks and weapons! Good work

I thought i would point this little thing out i noticed that floods away in the console as you move around the map!

'Autosprite2 shader textures/industrial/autosprite2_masked@wire had odd index count'

BTW I havent had a chance to fully test DOM mode on it yet, but I will keep you posted if any probs!

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smoki
General Member
Since: Oct 1, 2004
Posts: 34
Last: Jun 19, 2005
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Level 2
Category: CoD+UO Map + Mod Releases
Posted: Friday, Nov. 5, 2004 01:22 am
erm about getting under the map!. There is another location I found! few other users of the server spotted it too! You just jump over the barbed wire on the road that leads away from the map!

Also you can get under the map as well by the bridge that goes over the river.

I think you may also have a problem with the respawning of the newly added and replaced vehicles. Definately a prob with them in DOM mode not to sure about TDM seemed ok !

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Starlight
General Member
Since: Feb 26, 2004
Posts: 127
Last: Sep 11, 2008
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Level 4
Category: CoD+UO Map + Mod Releases
Posted: Friday, Nov. 5, 2004 07:34 am
Thanks smoki.

I will be more agressive on the player clip around the edge of the map.

Not sure I understand about the 'index count' thing?? I will look at changing the texture, see if that helps.

Any suggestions re the vehicles, I was considering reducingh it to 2 tanks as I think 4 is too many.

Also probably only 2 jeeps as well.

I am currently making an HQ game type and will add a CTF game type. I think it is the wrong map for DOM, not enough cover maybe?

Will keep you posted when I have upgraded again. [biggrin]
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