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Topic: UO_flak88 - COD conversion to UO |
| Starlight |
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General Member Since: Feb 26, 2004 Posts: 127 Last: Sep 11, 2008 [view latest posts] |
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Category: CoD+UO Map + Mod Releases Posted: Thursday, Oct. 28, 2004 06:17 am |
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| StrYdeR |
General Member Since: May 11, 2004 Posts: 11671 Last: Oct 7, 2021 [view latest posts] |
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| Starlight |
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General Member Since: Feb 26, 2004 Posts: 127 Last: Sep 11, 2008 [view latest posts] |
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| Starlight |
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General Member Since: Feb 26, 2004 Posts: 127 Last: Sep 11, 2008 [view latest posts] |
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Category: CoD+UO Map + Mod Releases Posted: Monday, Nov. 1, 2004 08:32 am |
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Use the link below to get a beta release for play testing.
Please either post comments here or email them direct via the info in the redmefile
Link UO_flak88
Link updated with latest version of map |
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Category: CoD+UO Map + Mod Releases Posted: Monday, Nov. 1, 2004 09:41 am |
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Hey Nice UO map dude be intresting to see finished product, Very brecourtish indeed.
Bugs I found, Land Mines do not appear to work nr the aztec lookin syle building!
Top end of Map on river a bit buggy (but I guess work in progress!!)
Any chance of a few more tanks init ??? |
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| Starlight |
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General Member Since: Feb 26, 2004 Posts: 127 Last: Sep 11, 2008 [view latest posts] |
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Category: CoD+UO Map + Mod Releases Posted: Monday, Nov. 1, 2004 11:24 am |
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Thanks for the feedback smoki.
The Aztec building is supposed to be a ruined abbey, guess it needs a little more work to look less Aztec.
Sorry about the Mine Markers, they are a throwback from before the "Abbey" building and I will delete them as no mine fields now.
I assume the buggy river is the texture flaws down by the bridge??? else a little more detail about where would be great.
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Category: CoD+UO Map + Mod Releases Posted: Monday, Nov. 1, 2004 04:23 pm |
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A few holes, right at the other end of the river dude and also near where the fence ends, although I did notice texture flaws prob near the bridge!
I have also noted a few other bugs, as I would really like to see a full 100% working version of this Very good map. Running it on our server at the MO!, proving a hit!
- In domination the british flags appear as american, also if you are british you can only get a tank if you capture it! A need for British tanks lol
- Some of the spikey shrubs that have been changed to no colision to allow the vehicles free reign over the map, could do with some rustleing soundz! At the mo snipers paradise lol !
Also below not major issues but would be nice to change/add
- Some panzerfaust boxes dont appear empty when used! Maybe better to respawn them ???
- A sniper rifle in the abbey tower would be top as well as the grenades and maybe a few more bazooka's n stuff dotted about the place such as the abbey.
BTW the abbey building looks cool dude, just kinda reminded me of aztec! Keep up good work! |
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| Starlight |
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General Member Since: Feb 26, 2004 Posts: 127 Last: Sep 11, 2008 [view latest posts] |
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Category: CoD+UO Map + Mod Releases Posted: Friday, Nov. 5, 2004 07:34 am |
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Thanks smoki.
I will be more agressive on the player clip around the edge of the map.
Not sure I understand about the 'index count' thing?? I will look at changing the texture, see if that helps.
Any suggestions re the vehicles, I was considering reducingh it to 2 tanks as I think 4 is too many.
Also probably only 2 jeeps as well.
I am currently making an HQ game type and will add a CTF game type. I think it is the wrong map for DOM, not enough cover maybe?
Will keep you posted when I have upgraded again. |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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