Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 11 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: problems with env_entity_maker and point_template
rexdark
General Member
Since: Mar 2, 2008
Posts: 7
Last: Jan 10, 2009
[view latest posts]
Level 0
Category: HL2 Mapping
Posted: Wednesday, Mar. 26, 2008 02:03 pm
In some map I'm currently making, I wanted to have some supply crates spawn every 60 seconds, s I created the supply crates, gave them their content (ammo n stuff), input them in the point_template, and made an env_entity_maker which refered to the point_template. then on pressing a button (which also activates a teleporter u have to use to get in the arena) the env_entity_maker got an input forceSpawn, and output Onspawn -> env_entity_maker : ForceSpawn (delay 60 seconds). at first the spawn thing seemed to work, but the crates all came in a place you can't come without using noclip (somewhere near the templates), then I moved the env_entity_maker and point_template a bit hoping to affect the place where the crates would fall, instead, when testing I got extreme lag within 3 seconds after loading the map. Then when I removed the I could play totally lagless, but I was totally without extra supplies for fighting of the endless hordes of zombies, combines and manhacks. does anyone know how to solve this?[confused]
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Valve's Source : HL2 Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»