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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Blurring Image
cornrow_wallace
General Member
Since: Apr 16, 2005
Posts: 242
Last: Feb 27, 2011
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Monday, Apr. 14, 2008 06:33 pm
There really aren't enough unused Structural brushes in Foy to make a noticeable difference in visdata. Like I said, the majority of the visdata size is from the portals themselves, not unused buildings/walls.

On a sidenote, just because I can't stand having to pull up menus to show/hide things, here are a couple of useful shortcuts if you didn't already know:

ctrl+D hides/shows all Detail brushes
alt+H hides everything but what is selected
ctrl+P hides/shows Portals
alt+7 hides/shows all Clip types
shift+A selects all of the selected type (meaning all brushes/meshes using the selected texture, all misc_models, all script_models, etc..)
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MODSonline.com Forums : Call of Duty : CoDUO Mapping

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