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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: zip archive iwd
InsideOut
General Member
Since: Jan 22, 2008
Posts: 171
Last: Sep 12, 2012
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Level 4
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Saturday, Mar. 15, 2008 10:13 pm
Cant load my minimap error.
+set fs_game Mods/nameofmod in compile tools

I have the iwi in my raw/images

Made a folder in usermaps with my map name. Includes both ff files and a images folder with the iwi.

When I riht click on the folder and select send to...
I choose the option Compressed (zipped) Folder and it makes a WinZip file that I rename to mymap.iwd

What am I doing wrong? Please need advice.

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InsideOut
General Member
Since: Jan 22, 2008
Posts: 171
Last: Sep 12, 2012
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Level 4
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 16, 2008 01:09 am
I have a compass I would like to try to see how it works. When trying to run the map through the compile tool I get the error (can not find compass) I made a idw with the compass iwi and csv folder and put that in a mods folder. Stilt I get the error. Please help.
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Saureco
General Member
Since: Aug 12, 2006
Posts: 254
Last: Mar 19, 2008
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Level 5
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 16, 2008 01:12 am
I get the same error. This process is either highly guarded or broken as crap.
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InsideOut
General Member
Since: Jan 22, 2008
Posts: 171
Last: Sep 12, 2012
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Level 4
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 16, 2008 01:34 am
In the usermap file I have my map file with both ff files, (I even tried copying the idw file there). A copy of the iwd is in the ModWarfare mod folder. Raw/materials has the compass_map_mapname file. Running the map from the compile tools with the custom command line options set to +set fs_game Mods/ModWarfare and I still get the error. I've been working on this for almost the whole day.
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SpeedHighway
General Member
Since: Apr 30, 2005
Posts: 494
Last: Apr 9, 2008
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Level 5
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 16, 2008 03:43 pm
1. Put the .iwd file in your usermaps folder (inside map name folder) with the .ff files. You'll only put it in the mod folder if you are using the ff files from zone/english.

2. ONLY put .iwi files in the .iwd. Some tutorials (like those for loadscreen) state to put a .csv inside the .iwd. This is inaccurate. The .csv is built into your .ff. Also, do not put the materials into the .iwd. This is also inaccurate. These are also built into the .ff.

3. When making your minimap make sure the minimap corners are the corners of a square and not a rectangle. A good way to do this is to make a block in radiant, and watch the measurements for the sides and make sure they are the same. Then place your script_origins (or minimap_corner prefabs) on the corners of that block. Then delete the block.

Summary.

Inside /cod4/usermaps/mapname should be
mp_mapname.ff
mp_mapname_load.ff
mp_mapname.iwd

Inside the .iwd should be
/images/compass_mp_mapname.iwi
/images/loadscreen_map_mp_mapname.iwi

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InsideOut
General Member
Since: Jan 22, 2008
Posts: 171
Last: Sep 12, 2012
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Level 4
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 16, 2008 06:11 pm
Thanks Highway,

I have all those steps completed. The reason its still not working is possibly these reasons. The minimap corners are not of a perfect square but more of a rectangle. I have a wall surrounding my map and put them in the opposite corners. I also did not use the exec minimap command if that makes a difference. As for the csv and gsc im sure I have then set up right, but the csv seems or the minimap itself seem to be causing the problem. Once I take out material,compass_map_mp_ the map runs. I used a 24 bit targe tga file for the minimap 512x512 pixels.
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
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Level 8
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 16, 2008 06:31 pm
Quote:
Running the map from the compile tools with the custom command line options set to +set fs_game Mods/ModWarfare and I still get the error.

well, that doesn't work. Additional command line options are added to the end (behind the devmap command). fs_game has to be set before loading a map or it won't work.

from "cod4compiletools_runmap.bat":
Code:
%exeName% +set logfile 2 +set monkeytoy 0 +set com_introplayed 1 +devmap %mapname% %cmdOptions%


make a shortcut to the iw3mp.exe and add the following arguments:

"[...]\iw3mp.exe" +set logfile 2 +set monkeytoy 0 +set com_introplayed 1 +set fs_game Mods/yourmod +devmap mp_yourmap
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InsideOut
General Member
Since: Jan 22, 2008
Posts: 171
Last: Sep 12, 2012
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Level 4
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 16, 2008 07:15 pm
Sevenz this will allow my minimap to run ? where do I extract the .bat files?

edited on Mar. 16, 2008 03:16 pm by darkcod4
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InsideOut
General Member
Since: Jan 22, 2008
Posts: 171
Last: Sep 12, 2012
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Level 4
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 16, 2008 07:28 pm
Is this code to be put in the box under the checked box next to Use Custom Command Line Options in the Compile Tools?
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SpeedHighway
General Member
Since: Apr 30, 2005
Posts: 494
Last: Apr 9, 2008
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Level 5
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 16, 2008 08:43 pm
It doesn't care what order the command line variables are in.

You can, in fact, test your map from the compile tools.
The line just has to be slightly different
It must be

+set fs_game "mods/customMaps"

I test it this way every few minutes.

Also, Dark. I believe you need to also make sure that your minimap corners are INSIDE your skybox. That's not verified, however.

edited on Mar. 16, 2008 04:48 pm by SpeedHighway
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