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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: MAP CRASH WHEN STARTING...
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Monday, Mar. 10, 2008 08:08 pm
I've been here trying to get help with issues with my map and very good people are trying to help me giving me very good ideas to fix it but I think I'm an idiot[banghead].
I can't get my map working. All start with compiling problems, it didn't generate the d3dbsp file so I get rid of some stuff that was causing the problem and the file was generated it, but then start giving me an error in the gsc file about my "cablecar1", so start to check again, according to instructions from peolpe whom was helping me, and now theres no gsc file errors but now right after the map has loaded it crash, giving me the windows error report.

What is causing this problem? I know theres some warnings during the compiling like: "WARNING: no collision map file for misc_model "xmodel/duhoc_rock_d", which I don't understand, or : "node without a volume reference point 0.00 0.00 0.00 node has 0 entity portals", I have checked already in the Radiant and at that point theres nothing only a wall that I made , theres no nodes or any other entity, just the brush.

Here the link where this problem start, theres the compile log. : http://www.modsonline.com/Forums-top-73055.html

And here where I recieved instruction on how to get rid of some problems to the compiling thing working. :
http://www.modsonline.com/Forums-top-74286.html

Now the map is crashing.
Can You guys help me to understand this, please?

Share |
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Tuesday, Mar. 18, 2008 06:54 pm
Guys, I really need help. I want to getout of this problem that is driving me crazy. My post is just passing by and nobody is taking care of it.
PLEASE, PLEASE , PLEASE!!!!!
Share |
hercogas
General Member
Since: Mar 12, 2006
Posts: 320
Last: Jan 22, 2012
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Thursday, Mar. 20, 2008 06:34 am
Quote:

Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: mirrored plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: mirrored plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7073: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7073: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7074: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7074: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7075: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7075: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7076: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7076: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7077: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7077: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7078: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7078: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7122: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7123: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7124: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7125: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7125: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7126: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7126: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7127: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7127: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7128: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7128: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7129: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7129: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7130: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7130: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7131: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7131: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7132: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7132: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7133: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7133: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7135: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7136: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7137: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7138: duplicate plane
Map prefabs/cablecar69.map, Entity 0, Brush 211: duplicate plane
Map prefabs/cablecar69.map, Entity 0, Brush 211: duplicate plane
Map prefabs/cablecar69.map, Entity 0, Brush 211: duplicate plane
Map prefabs/cablecar69.map, Entity 0, Brush 211: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 602, Brush 421: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 602, Brush 421: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 602, Brush 421: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 602, Brush 421: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 710, Brush 0, Origin 2935.500000 -1082.500000 1.500000: Model is a
n origin brush only


Try fixing these, yes, there is a lot of work, but i think you do can do it. [wave]
Share |
hercogas
General Member
Since: Mar 12, 2006
Posts: 320
Last: Jan 22, 2012
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Thursday, Mar. 20, 2008 06:34 am
Quote:

Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7071: mirrored plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7072: mirrored plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7073: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7073: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7074: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7074: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7075: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7075: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7076: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7076: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7077: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7077: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7078: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7078: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7122: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7123: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7124: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7125: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7125: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7126: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7126: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7127: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7127: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7128: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7128: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7129: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7129: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7130: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7130: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7131: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7131: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7132: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7132: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7133: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7133: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7135: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7136: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7137: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7138: duplicate plane
Map prefabs/cablecar69.map, Entity 0, Brush 211: duplicate plane
Map prefabs/cablecar69.map, Entity 0, Brush 211: duplicate plane
Map prefabs/cablecar69.map, Entity 0, Brush 211: duplicate plane
Map prefabs/cablecar69.map, Entity 0, Brush 211: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 602, Brush 421: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 602, Brush 421: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 602, Brush 421: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 602, Brush 421: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 710, Brush 0, Origin 2935.500000 -1082.500000 1.500000: Model is a
n origin brush only


Try fixing these, yes, there is a lot of work, but i think you can do it. [wave] Srry for double posting.

edited on Mar. 20, 2008 02:36 am by hercogas
Share |
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Friday, Mar. 21, 2008 07:40 am
How do I know which Brush I have to remove?
It say " Brush 7071" How do I locate that Brush and all the rest of them?
Share |
hercogas
General Member
Since: Mar 12, 2006
Posts: 320
Last: Jan 22, 2012
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Friday, Mar. 21, 2008 04:05 pm
In editor pres Misc --> Find brush and neter in eintity 0 ir brush 7071 then go to other brush and etc. Remove them or change.
Share |
Labob
General Member
Since: Oct 18, 2006
Posts: 6
Last: Mar 21, 2008
[view latest posts]
Level 0
Category: CoD2 MP Mapping
Posted: Friday, Mar. 21, 2008 04:35 pm
Hey I can answer one.[jumping]
Quote:
WARNING: no collision map file for misc_model "xmodel/duhoc_rock_d", which I don't understand, "node
all that means is you can walk right through it like it wasn't there. You can leave it there remove it or place a player clip around it so peeps can not walk through it..There are alot of models like that. If you get a vechile like that use the metal clip. You can shoot through the player clip but not the metal clip.
Share |
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Friday, Mar. 21, 2008 09:36 pm
hercogas writes...
Quote:
In editor pres Misc --> Find brush and neter in eintity 0 ir brush 7071 then go to other brush and etc. Remove them or change.

Ok, I got it. I just deleted all those brushes and replaced others.
ok, but now I got this:
Code:
******* script runtime error *******
getent used with more than one entity: (file 'maps/mp/mp_wolfenstein_castle.gsc', line 104)
 cablecar1 = getent("cablecar1", "targetname");
             *
called from:
(file 'maps/mp/mp_wolfenstein_castle.gsc', line 31)
 thread cablecar1_function();
        *
started from:
(file 'maps/mp/mp_wolfenstein_castle.gsc', line 1)
main()
*

This is happening before, and it is the same thing like b4. I only have one cablecar1, I've already checked in the same way to find the brushes only by find entity by targetname, and always point to the same cablecar1.
Also, when the compile is running, I can see more duplicated brushes, so I went to remove them, and then run compile again, and theres more. Every time that I run the compile are more brushes and more, and more...[banghead]
Do you know whats goin on here?
Can You help me?
Share |
hercogas
General Member
Since: Mar 12, 2006
Posts: 320
Last: Jan 22, 2012
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Saturday, Mar. 22, 2008 04:17 pm
Error is in you scripts file (.gsc), in 31 line. Put your all script here, we will see. :)
Share |
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Saturday, Mar. 22, 2008 08:07 pm
hercogas writes...
Quote:
Error is in you scripts file (.gsc), in 31 line. Put your all script here, we will see. :)


Heres the whole script:
Code:

main()
{
	maps\mp\mp_wolfenstein_castle_fx::main();
	level._effect["fire"] = loadfx ("fx/fire/building_fire_med.efx");
	level._effect["smoke"] = loadfx ("fx/smoke/smoke_plumeBG.efx");
	
	maps\mp\_load::main();
	
	maps\mp\mp_rain::main(); //<--- This Line calls rasta_cod2_rain script
	ambientplay("ambient_mp_wolfenstein_castle");
	setExpFog(0.00063, 0.58, 0.57, 0.57, 0);
	
	game["allies"] = "british";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["british_soldiertype"] = "normandy";
	game["german_soldiertype"] = "normandy";
	
	setCvar("r_glowbloomintensity0", ".25");
	setCvar("r_glowbloomintensity1", ".25");
	setcvar("r_glowskybleedintensity0",".3");
	
	maps\mp\_fx::loopfx("fire", (4923, -2059, -842), 0.6);
	maps\mp\_fx::soundfx("medfire", (4923, -2059, -842));
	maps\mp\_fx::loopfx("smoke", (4923, -2059, -793), 0.7);
	
	thread basement_accesdoor_rotate();
	thread lab_door_rotate();
	thread catacumb_door1_rotate();
	thread cablecar1_function();
	thread bath_d1_rotate();
	thread bath_d2_rotate();
	thread kitchendoor_a_rotate();
	thread main2ndfloor_door1_rotate();
	thread main2ndfloor_door2_rotate();
              thread atticdoor_rotate();
	}

basement_accesdoor_rotate()
{
	basement_accesdoor = getent("basement_accesdoor", "targetname");
	basement_accestrigger = getent("basement_accestrigger", "targetname");
	
	while(1)
	{
		basement_accestrigger waittill("trigger");
		
		basement_accesdoor rotateyaw(90, 1.5, 0.7, 0.7);
		basement_accesdoor playsound ("fermer_porte");
		
		basement_accestrigger waittill("trigger");
		
		basement_accesdoor rotateyaw(-90, 1.5, 0.7, 0.7);
		basement_accesdoor playsound ("fermer_porte");
	}
}


lab_door_rotate()
{
	lab_door = getent("lab_door", "targetname");
	lab_trigger = getent("lab_trigger", "targetname");

	while(1)
	{
		lab_trigger waittill("trigger");
		
		lab_door rotateyaw(90, 1.5, 0.7, 0.7);
		lab_door playsound ("fermer_porte");
		
		lab_trigger waittill("trigger");
		
		lab_door rotateyaw(-90, 1.5, 0.7, 0.7);
		lab_door playsound ("fermer_porte");
	}
}


catacumb_door1_rotate()
{
	catacumb_door1 = getent("catacumb_door1", "targetname");
	catacumb_door2 = getent("catacumb_door2", "targetname");
	catacumb_trigger = getent("catacumb_trigger", "targetname");

	while(1)
	{
		catacumb_trigger waittill("trigger");
		
		catacumb_door1 rotateyaw(90, 1.5, 0.7, 0.7);
		catacumb_door2 rotateyaw(-90, 1.5, 0.7, 0.7);
		catacumb_door1 playsound("doorcreak");
		
		wait(3);
		
		catacumb_door1 rotateyaw(-90, 1.5, 0.7, 0.7);
		catacumb_door2 rotateyaw(90, 1.5, 0.7, 0.7);
		catacumb_door1 playsound("doorcreak");
	}
}


cablecar1_function()
{
	cablecar1 = getentarray("cablecar1", "targetname");
	cc_control1 = getent("cc_control1", "targetname");
	
	while(1)
	{
		cc_control1 waittill("trigger");
		
		wait(1);
		
		cablecar1 moveto((4732, -944, -714), 15);
		cablecar1 playsound("wolf_cablecar");

		cc_control1 waittill("trigger");
		
		wait(1);
		
		cablecar1 moveto((3480, -944, -269), 15);
		cablecar1 playsound("wolf_cablecar");
	}
}


bath_d1_rotate()
{
	bath_d1 = getent("bath_d1", "targetname");
	trig = getent("bath_trigger1", "targetname");
	
	while(1)
	{
		trig waittill("trigger");
		
		bath_d1 rotateyaw(90, 1.5, 0.7, 0.7);
		bath_d1 playsound("dooropening1");
		
		wait(3);
		
		bath_d1 rotateyaw(-90, 1.5, 0.7, 0.7);
		bath_d1 playsound("doorclosing1");
	}
}


bath_d2_rotate()
{
	bath_d2 = getent("bath_d2", "targetname");
	trig = getent("bath_trigger2", "targetname");
	
	while(1)
	{
		trig waittill("trigger");
		
		bath_d2 rotateyaw(90, 1.5, 0.7, 0.7);
		bath_d2 playsound("dooropening1");
		
		wait(3);
		
		bath_d2 rotateyaw(-90, 1.5, 0.7, 0.7);
		bath_d2 playsound("doorclosing1");
	}
}


kitchendoor_a_rotate()
{
	door_a = getent("kitchendoor_a", "targetname");
	door_b = getent("kitchendoor_b", "targetname");
	trig = getent("kitchen_trigger", "targetname");

	while(1)
	{
		trig waittill("trigger");
		
		door_a rotateyaw(90, 1.5, 0.7, 0.7);
		door_a playsound("doorcreak");
		door_b rotateyaw(-90, 1.5, 0.7, 0.7);
		
		wait(3);
		
		door_a rotateyaw(-90, 1.5, 0.7, 0.7);
		door_a playsound("doorclosing1");
		door_b rotateyaw(90, 1.5, 0.7, 0.7);
	}
}


main2ndfloor_door1_rotate()
{
	door3 = getent("main2ndfloor_door1", "targetname");
	trig = getent("main2ndfloor_trigger1", "targetname");
	
	while(1)
	{
		trig waittill("trigger");
		
		door3 rotateyaw(90, 1.5, 0.7, 0.7);
		door3 playsound("fermer_porte");
		
		wait(3);
		
		door3 rotateyaw(-90, 1.5, 0.7, 0.7);
		door3 playsound("fermer_porte");
	}
}


main2ndfloor_door2_rotate()
{
	door4 = getent("main2ndfloor_door2", "targetname");
	trig = getent("main2ndfloor_trigger2", "targetname");

	while(1)
	{
		trig waittill("trigger");
		
		door4 rotateyaw(90, 1.5, 0.7, 0.7);
		door4 playsound("dooropening1");
		
		wait(3);
		
		door4 rotateyaw(-90, 1.5, 0.7, 0.7);
		door4 playsound("doorclosing1");
	}
}


atticdoor_rotate()
{
	atticdoor = getent("atticdoor", "targetname");
	trig = getent("attictrigger", "targetname");
	
	while(1)
	{
		trig waittill("trigger");
		
		atticdoor rotateyaw(90, 1.5, 0.7, 0.7);
		atticdoor playsound("dooropening1");
		
		wait(3);
		
		atticdoor rotateyaw(-90, 1.5, 0.7, 0.7);
		atticdoor playsound("doorclosing1");
	}
}


Theres only one "CABLECAR1" in the map, theres no more, and the thing is that is complaining that "getent used with more than one entity:".

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