| Author |
Topic: Destructable Cars trouble |
| ingo811 |
General Member Since: Feb 13, 2008 Posts: 21 Last: Jul 17, 2008 [view latest posts] |
|
|
|
|
| UB_Dragon |
General Member Since: May 18, 2006 Posts: 155 Last: Mar 14, 2009 [view latest posts] |
|
|
|
Category: CoD4 MP Mapping Posted: Monday, Mar. 10, 2008 12:16 pm |
 |
Build the FF again, then update Zone File again, you should see a bunch of stuff like this
it should take about 2-3 times before you get all the stuff to work
xmodel,vehicle_80s_hatch1_brn_destroyed
xmodel,vehicle_80s_hatch1_brn_hood
xmodel,vehicle_80s_hatch1_brn_door_lf
xmodel,vehicle_80s_hatch1_brn_door_rf
xmodel,vehicle_80s_hatch1_glass_f
xmodel,vehicle_80s_hatch1_glass_f_dam
xmodel,vehicle_80s_hatch1_glass_b
xmodel,vehicle_80s_hatch1_glass_b_dam
xmodel,vehicle_80s_hatch1_glass_lf
xmodel,vehicle_80s_hatch1_glass_lf_dam
xmodel,vehicle_80s_hatch1_glass_rf
xmodel,vehicle_80s_hatch1_glass_rf_dam
xmodel,vehicle_80s_hatch1_glass_lb
xmodel,vehicle_80s_hatch1_glass_lb_dam
xmodel,vehicle_80s_hatch1_glass_rb
xmodel,vehicle_80s_hatch1_glass_rb_dam
xmodel,vehicle_80s_hatch1_brn_light_lf
xmodel,vehicle_80s_hatch1_brn_light_lf_dam
xmodel,vehicle_80s_hatch1_brn_light_rf
xmodel,vehicle_80s_hatch1_brn_light_rf_dam
xmodel,vehicle_80s_hatch1_brn_light_lb
xmodel,vehicle_80s_hatch1_brn_light_lb_dam
xmodel,vehicle_80s_hatch1_brn_light_rb
xmodel,vehicle_80s_hatch1_brn_light_rb_dam
xmodel,vehicle_80s_hatch1_brn_bumper_f
xmodel,vehicle_80s_hatch1_brn_bumper_b
xmodel,vehicle_80s_hatch1_brn_mirror_l
xmodel,vehicle_80s_hatch1_brn_mirror_r
fx,smoke/car_damage_whitesmoke
fx,smoke/car_damage_blacksmoke
fx,smoke/car_damage_blacksmoke_fire
fx,props/car_glass_large
fx,props/car_glass_med
fx,props/car_glass_headlight
fx,props/car_glass_brakelight
edited on Mar. 10, 2008 08:17 am by UB_Dragon |
 |
|
|
| ingo811 |
General Member Since: Feb 13, 2008 Posts: 21 Last: Jul 17, 2008 [view latest posts] |
|
|
|
|
| Fluke |
 |
General Member Since: Dec 31, 2004 Posts: 129 Last: Aug 2, 2008 [view latest posts] |
|
|
|
Category: CoD4 MP Mapping Posted: Monday, Mar. 10, 2008 01:32 pm |
 |
ingo811 writes...Quote: It´s not showing up. But i will try to copy and paste yours with the 80 hatch1 model
thx
I know what you mean and I'm almost thinking some of the cars you cannot use for destructible. I had been using cars before and ripped them all out and after solving various problems in my map I put some back in. The result, continually the map fails because of what I assume to be 'bad cars'. At the beginning when I built last night the FF did come up with the cars etc and I added them to the Zone file but then none of the 'parts' so to say show up afterwards. Not sure why... Few compiles now and I see destructible errors in the log and nothing else. Tonight I will rip out all the destructible cars and put them in 1 at a time.
Basically this is what I would expect to add to my Zone file after shooting the cars and getting out of the map. I'm not getting something similar to this:
fx,smoke/car_damage_whitesmoke
fx,smoke/car_damage_blacksmoke
fx,smoke/car_damage_blacksmoke_fire
fx,props/car_glass_large
fx,props/car_glass_med
fx,props/car_glass_headlight
fx,props/car_glass_brakelight
edited on Mar. 10, 2008 09:33 am by Fluke |
 |
|
|
| ingo811 |
General Member Since: Feb 13, 2008 Posts: 21 Last: Jul 17, 2008 [view latest posts] |
|
|
|
Category: CoD4 MP Mapping Posted: Monday, Mar. 10, 2008 01:48 pm |
 |
I´m gonna do the same. Just put 1 car at a time, and see what happens. My cars are blowing up, but leave red letters saying FX and not a destroyed car.
Ive got this:
fx,smoke/car_damage_whitesmoke
fx,smoke/car_damage_blacksmoke
fx,smoke/car_damage_blacksmoke_fire
fx,props/car_glass_large
fx,props/car_glass_med
fx,props/car_glass_headlight
fx,props/car_glass_brakelight
And i think it´s blowing up my cars, but this doesn´t show up in the zone file:
xmodel,vehicle_80s_hatch1_brn_destroyed
xmodel,vehicle_80s_hatch1_brn_hood
xmodel,vehicle_80s_hatch1_brn_door_lf
xmodel,vehicle_80s_hatch1_brn_door_rf
xmodel,vehicle_80s_hatch1_glass_f
xmodel,vehicle_80s_hatch1_glass_f_dam
xmodel,vehicle_80s_hatch1_glass_b
xmodel,vehicle_80s_hatch1_glass_b_dam
xmodel,vehicle_80s_hatch1_glass_lf
xmodel,vehicle_80s_hatch1_glass_lf_dam
xmodel,vehicle_80s_hatch1_glass_rf
xmodel,vehicle_80s_hatch1_glass_rf_dam
xmodel,vehicle_80s_hatch1_glass_lb
xmodel,vehicle_80s_hatch1_glass_lb_dam
xmodel,vehicle_80s_hatch1_glass_rb
xmodel,vehicle_80s_hatch1_glass_rb_dam
xmodel,vehicle_80s_hatch1_brn_light_lf
xmodel,vehicle_80s_hatch1_brn_light_lf_dam
xmodel,vehicle_80s_hatch1_brn_light_rf
xmodel,vehicle_80s_hatch1_brn_light_rf_dam
xmodel,vehicle_80s_hatch1_brn_light_lb
xmodel,vehicle_80s_hatch1_brn_light_lb_dam
xmodel,vehicle_80s_hatch1_brn_light_rb
xmodel,vehicle_80s_hatch1_brn_light_rb_dam
xmodel,vehicle_80s_hatch1_brn_bumper_f
xmodel,vehicle_80s_hatch1_brn_bumper_b
xmodel,vehicle_80s_hatch1_brn_mirror_l
xmodel,vehicle_80s_hatch1_brn_mirror_r
I will try to add this to my zone file tonight. |
 |
|
|
|
|
mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
|