I have deleted all the maps and mods on my pc and I have
deleted everything in my source folder.
recompiled and the map is lighter but it still looks like a dark morning.
help please.
aps/shadow_crate.map"
WARNING: No collision map file for misc_model "xmodel/shadow_crate" file: "collm
aps/shadow_crate.map"
WARNING: No collision map file for misc_model "xmodel/shadow_crate" file: "collm
aps/shadow_crate.map"
WARNING: No collision map file for misc_model "xmodel/shadow_crate" file: "collm
aps/shadow_crate.map"
WARNING: No collision map file for misc_model "xmodel/shadow_crate" file: "collm
aps/shadow_crate.map"
WARNING: No collision map file for misc_model "xmodel/shadow_crate" file: "collm
aps/shadow_crate.map"
WARNING: No collision map file for misc_model "xmodel/shadow_crate" file: "collm
aps/shadow_crate.map"
WARNING: No collision map file for misc_model "xmodel/shadow_crate" file: "collm
aps/shadow_crate.map"
WARNING: No collision map file for misc_model "xmodel/shadow_crate" file: "collm
aps/shadow_crate.map"
WARNING: No collision map file for misc_model "xmodel/shadow_crate" file: "collm
aps/shadow_crate.map"
WARNING: No collision map file for misc_model "xmodel/shadow_crate" file: "collm
aps/shadow_crate.map"
WARNING: No collision map file for misc_model "xmodel/shadow_crate" file: "collm
aps/shadow_crate.map"
WARNING: No collision map file for misc_model "xmodel/shadow_crate" file: "collm
aps/shadow_crate.map"
WARNING: No collision map file for misc_model "xmodel/shadow_crate" file: "collm
aps/shadow_crate.map"
WARNING: No collision map file for misc_model "xmodel/shadow_crate" file: "collm
aps/shadow_crate.map"
WARNING: No collision map file for misc_model "xmodel/shadow_crate" file: "collm
aps/shadow_crate.map"
WARNING: entity 0 brush 7470: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 7436: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 7376: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 7124: tris with 2+ major axes; bad lighting likely
writing C:\Program Files\Call of Duty\uo\maps\mp\mp_uo_dawnville_fg.prt
174 unique shaders
432 actual shaders
finding triangle windings...
merging into concave windings...
added 2103 points for thin polygons (1.6% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
4 self-tjunctions fixed
162 degenerate tris removed
simplifying triangles...
1075 tris simplified away (1.3%)
emitting triangles...
2135 vertices couldn't be merged because the textures point different ways
Writing C:\Program Files\Call of Duty\uo\maps\mp\mp_uo_dawnville_fg.bsp
106 seconds elapsed
C:\Program Files\Call of Duty\uo\mp>"C:\Program Files\Call of Duty\UOTools\bin\Q
3map.exe" -vis -fast -game uo "C:\Program Files\Call of Duty\uo\maps\mp\mp_uo_da
wnville_fg.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\uomappack00.pk3 (143 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
51703 files in pk3 files
reading C:\Program Files\Call of Duty\uo\maps\mp\mp_uo_dawnville_fg.bsp
reading C:\Program Files\Call of Duty\uo\maps\mp\mp_uo_dawnville_fg.prt
3482 portalclusters
12831 numportals
12534 numfaces
25662 active portals
0 hint portals
visdatasize:1532088
0...1...2...3...4...5...6...7...8...9... (94)
creating leaf vis...
Average clusters visible: 3135
writing C:\Program Files\Call of Duty\uo\maps\mp\mp_uo_dawnville_fg.bsp
98.00 seconds elapsed
C:\Program Files\Call of Duty\uo\mp>move /Y "C:\Program Files\Call of Duty\uo\ma
ps\mp\mp_uo_dawnville_fg.bsp" "C:\Program Files\game\uo\maps\mp\mp_uo_dawnville_
fg.bsp"
C:\Program Files\Call of Duty\uo\mp>move /Y "C:\Program Files\Call of Duty\uo\ma
ps\mp\mp_uo_dawnville_fg.prt" "C:\Program Files\game\uo\maps\mp\mp_uo_dawnville_
fg.prt"
C:\Program Files\Call of Duty\uo\mp>"C:\Program Files\Call of Duty\UOTools\bin\f
lare.exe" -fast -SunDiffuseSamples 10 -game uo "C:\Program Files\game\uo\maps\m
p\mp_uo_dawnville_fg"
----- FS_Startup -----
Current search path:
C:/Program Files/game/\uo\zz_wawa_ctf.pk3 (56 files)
C:/Program Files/game/\uo\zzz_uo_destroyedvillage.pk3 (44 files)
C:/Program Files/game/\uo\uomappack00.pk3 (143 files)
C:/Program Files/game/\uo\uo-brecourtmanor.pk3 (15 files)
C:/Program Files/game/\uo\scqc_entrepot.pk3 (4 files)
C:/Program Files/game/\uo\scqc_desert_beta1.pk3 (12 files)
C:/Program Files/game/\uo\rats_sansa_room.pk3 (175 files)
C:/Program Files/game/\uo\Rathouse_v3.pk3 (9 files)
C:/Program Files/game/\uo\pakuo07.pk3 (157 files)
C:/Program Files/game/\uo\pakuo06.pk3 (12 files)
C:/Program Files/game/\uo\pakuo05.pk3 (3 files)
C:/Program Files/game/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/game/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/game/\uo\pakuo02.pk3 (790 files)
C:/Program Files/game/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/game/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/game/\uo\mp_winterofwar.pk3 (16 files)
C:/Program Files/game/\uo\mp_uovok.pk3 (65 files)
C:/Program Files/game/\uo\mp_pussy.pk3 (85 files)
C:/Program Files/game/\uo\mp_pussy.2822f84d.pk3 (101 files)
C:/Program Files/game/\uo\mp_foy_lite.pk3 (59 files)
C:/Program Files/game/\uo\mp_carentan_fg2.pk3 (27 files)
C:/Program Files/game/\uo\mp_carentan_fg.pk3 (28 files)
C:/Program Files/game/\uo\mp_bircheshead_v2.pk3 (14 files)
C:/Program Files/game/\uo\mp_auvers_day.pk3 (16 files)
C:/Program Files/game/\uo\Lost_Patrol.pk3 (9 files)
C:/Program Files/game/\uo\german_town.pk3 (31 files)
C:/Program Files/game/\uo\fg_ypres.pk3 (7 files)
C:/Program Files/game/\uo\fg_smallville.pk3 (7 files)
C:/Program Files/game/\uo\fg_castle_wars.pk3 (7 files)
C:/Program Files/game/\uo\falaisefinal.pk3 (17 files)
C:/Program Files/game/\uo\dawnville_test_map.pk3 (12 files)
C:/Program Files/game/\uo\bsd_westwall_v2-2.pk3 (31 files)
C:/Program Files/game//uo
C:/Program Files/game/\main\pakb.pk3 (60 files)
C:/Program Files/game/\main\paka.pk3 (41 files)
C:/Program Files/game/\main\pak9.pk3 (149 files)
C:/Program Files/game/\main\pak8.pk3 (235 files)
C:/Program Files/game/\main\pak6.pk3 (3 files)
C:/Program Files/game/\main\pak5.pk3 (4858 files)
C:/Program Files/game/\main\pak4.pk3 (1668 files)
C:/Program Files/game/\main\pak3.pk3 (1992 files)
C:/Program Files/game/\main\pak2.pk3 (694 files)
C:/Program Files/game/\main\pak1.pk3 (2642 files)
C:/Program Files/game/\main\pak0.pk3 (12816 files)
C:/Program Files/game//main
C:/Program Files/game/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/game/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/game/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/game/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/game/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/game/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/game/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/game/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
52550 files in pk3 files
spotlight at (612, -1373, 432) cannot find targetname 'auto1287', skipping light
source
spotlight at (546, -1517, 432) cannot find targetname 'auto1341', skipping light
source
spotlight at (370, -1253, 288) cannot find targetname 'auto1362', skipping light
source
spotlight at (378, -1365, 288) cannot find targetname 'auto1363', skipping light
source
spotlight at (-224, -2678, 512) cannot find targetname 'auto1657', skipping ligh
tsource
spotlight at (-21, -2688, 512) cannot find targetname 'auto1658', skipping light
source
spotlight at (535, -1198, 232) cannot find targetname 'auto1693', skipping light
source
couldn't load shader 'textures/sky/mp_carentan'
couldn't load shader 'textures/normandy/trim/wood@trim_strip1'
couldn't load shader 'textures/normandy/trim/metal@spouting_h'
couldn't load shader 'textures/normandy/trim/wood@trim_beam1moldy'
couldn't load shader 'textures/germany/walls/concrete@damwalltop'
couldn't load shader 'textures/global_use/wood@extstair_run'
couldn't load shader 'textures/normandy/trim/wood@trim_beam1moldy'
couldn't load shader 'textures/notexture'
couldn't load shader 'textures/crates/wood@cratepile2_np'
couldn't load shader 'textures/crates/wood@tarptop1'
couldn't load shader 'textures/crates/wood@cratepile1'
couldn't load shader 'textures/normandy/trim/rock@churchtrim1'
couldn't load shader 'textures/normandy/trim/rock@exteriortrim_tan1'
couldn't load shader 'textures/normandy/trim/rock@churchtrim1'
couldn't load shader 'textures/global_use/rock@stonecore'
couldn't load shader 'textures/global_use/wood@extstair_run'
couldn't load shader 'textures/global_use/concrete@extstair_rise2'
couldn't load shader 'textures/global_use/concrete@extstair_rise2'
couldn't load shader 'textures/crates/wood@tancrate1'
couldn't load shader 'textures/austria/trim/concrete@chateauext_trimpiece'
couldn't load shader 'textures/austria/trim/rock@chateauwall_lowertrim1'
couldn't load shader 'textures/austria/trim/concrete@chateauext_trimpiece'
couldn't load shader 'textures/global_use/wood@intstair_riser1'
couldn't load shader 'textures/normandy/trim/wood@trim_beam1'
couldn't load shader 'textures/global_use/wood@intstair_run1'
couldn't load shader 'textures/normandy/trim/wood@trim_beam1'
couldn't load shader 'textures/austria/floors/brick@tilefloor_cotta1'
couldn't load shader 'textures/global_use/wood@intstair_riser1'
couldn't load shader 'textures/crates/wood@tancrate1a_np'
couldn't load shader 'textures/austria/floors/wood@chateauflr_parquet'
couldn't load shader 'textures/normandy/trim/rock@exteriortrim_tan1'
couldn't load shader 'textures/normandy/trim/rock@churchtrim1'
couldn't load shader 'textures/crates/wood@patronenkast2d'
couldn't load shader 'textures/normandy/trim/metal@spouting_h'
couldn't load shader 'textures/global_use/rock@stonecore'
couldn't load shader 'textures/germany/walls/concrete@damwalltop'
couldn't load shader 'textures/normandy/trim/wood@trim_bvld1'
couldn't load shader 'textures/denmark/trim/wood@woodtrim1'
couldn't load shader 'textures/austria/trim/concrete@chateauext_benchtop'
couldn't load shader 'textures/common/metal@temp'
couldn't load shader 'textures/austria/walls/rock@ext_chateau_detail1'
Couldn't derive lightmap <-> vertex equations for poly at (-5839, -1603.08, -84)
Couldn't derive lightmap <-> vertex equations for poly at (-5839, -1603.08, -84)
Couldn't derive lightmap <-> vertex equations for poly at (-5132.08, 667.75, -76
)
Couldn't derive lightmap <-> vertex equations for poly at (-5132.08, 667.75, -76
)
Couldn't derive lightmap <-> vertex equations for poly at (-33.4167, -2586, 201)
Couldn't derive lightmap <-> vertex equations for poly at (-542.667, -1628.83, -
119)
Couldn't derive lightmap <-> vertex equations for poly at (-2214.92, -4379.17, 2
20.667)
Couldn't derive lightmap <-> vertex equations for poly at (325.917, -4055, 149)
Couldn't derive lightmap <-> vertex equations for poly at (-314.667, -3097.17, 5
0)
Couldn't derive lightmap <-> vertex equations for poly at (-323.333, -3076.58, 5
0)
Couldn't derive lightmap <-> vertex equations for poly at (-375.333, -3088.92, 5
0)
Couldn't derive lightmap <-> vertex equations for poly at (-33.4167, -2585, 201)
Couldn't derive lightmap <-> vertex equations for poly at (564.917, -2133, 81.33
33)
Couldn't derive lightmap <-> vertex equations for poly at (564.917, -2133, 62.66
67)
Couldn't derive lightmap <-> vertex equations for poly at (4380.08, -2090, 16)
Couldn't derive lightmap <-> vertex equations for poly at (909, -1192.17, -3)
Couldn't derive lightmap <-> vertex equations for poly at (1028.58, 338.083, -38
3.333)
Couldn't derive lightmap <-> vertex equations for poly at (1472.67, 229.833, -28
6)
Couldn't derive lightmap <-> vertex equations for poly at (1178.92, -3897, 213)
Couldn't derive lightmap <-> vertex equations for poly at (599.75, -821.167, 47)
Couldn't derive lightmap <-> vertex equations for poly at (2452.92, -4353, 0)
skipping empty brush
sunlight = 1.5
ambient = 0.2
----------------------------------------
Building flare's bsp from all polygons...
Finished in 28 seconds.
----------------------------------------
Performing sample-based diffuse lighting...
Using single vertical sample and surface normal form factor approximation
Finished in 7 seconds.
----------------------------------------
Performing world and model lighting...
Finished in 1:12.
----------------------------------------
More thorough check for model diffuse sunlighting areas...
used 282236 polys and 1302609 verts totalnds remaining
C:\Program Files\Call of Duty\uo\mp>move /Y "C:\Program Files\game\uo\maps\mp\mp
_uo_dawnville_fg.bsp" "C:\Program Files\Call of Duty\uo\maps\mp\mp_uo_dawnville_
fg.bsp"
C:\Program Files\Call of Duty\uo\mp>move /Y "C:\Program Files\game\uo\maps\mp\mp
_uo_dawnville_fg.prt" "C:\Program Files\Call of Duty\uo\maps\mp\mp_uo_dawnville_
fg.prt"
C:\Program Files\Call of Duty\uo\mp>pause
Press any key to continue . . . |