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Forum: All Forums : Soldier of Fortune
Category: SoFII Scripting
Coding related issues dealing with Soldier of Fortune II.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: SoF2: Blasphemy mod seeks help
MrSmart
General Member
Since: Aug 4, 2002
Posts: 93
Last: Aug 20, 2002
[view latest posts]
Level 3
Category: SoFII Scripting
Posted: Monday, Aug. 12, 2002 05:40 am
This mod has just recently been decided to be done, and details are still being worked out. We've got a solid base of a team, and a forum for the team up, not much else.

Description:
The Soldier of Fotune 2 Blasphemy Modification is a modification set in a futuristic, post nuclear enviroment, where 2 distinct groups among the remaining humans have formed, whom are still at war over territory that is still fit for civilzation.

This will begin as a multiplayer modification, with one base gametype: Reseach and Development. In this gametype, members of each team will collect Univerisal Building Materials (UBMs) that come in two flavors, defensive, which improve armor, and the less common, offensive UBM which increases accuracy, power, and effective range. There are no plans to do a single player at this point, but it has not been ruled out.

Right now, we have:
2 Coders (Experienced & Intermediate)
2 Skinners (Novice)
1 Moddler (Intermediate)
1 Mapper (Intermediate)

We are seeking a third skinner, and a second moddler and mapper.

If you think you could assist in anyway, or would like to offer some general feedback, post here.

-Trace
..::Blasphemy SoF2 Modification::..
www.e-blasphemy.net (just put up for conveinance, doisnt look spectacular.. we rely more on the forum there than anything)
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