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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: weapon precision
adam57
General Member
Since: May 15, 2007
Posts: 23
Last: Aug 23, 2018
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Wednesday, Mar. 5, 2008 12:05 pm
Hey all

i add new weapon winchester shotgun ( thanks Eggbeast)

but how i change the precision of this weapon actually i shot a guy at 150 /200 meter [ohwell] and is not realistic..
which is the value for the precison in shotgun_mp??

thanks for the help and sorry for my english

Adam


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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Wednesday, Mar. 5, 2008 12:58 pm
Hmm, is it mine?

The precision is controlled with spread values in the wepfile, I think they're set to about 12 at the moment.
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adam57
General Member
Since: May 15, 2007
Posts: 23
Last: Aug 23, 2018
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Wednesday, Mar. 5, 2008 02:52 pm
Hey novemberdobby
thank's for the answer

i don't know if it's your work but if its yours that a very good job.

i dont see the spread values

WEAPONFILE\weaponType\bullet\weaponClass\rifle\ammoType\rifle\displayName\Shotgun\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\modeName\\gunModel\pumpe_viewmodel\handModel\viewmodel_hands_new\idleAnim\viewmodel_kar98mp_idle\emptyIdleAnim\viewmodel_kar98mp_idle\fireAnim\\lastShotAnim\\rechamberAnim\\meleeAnim\w_ge_rfl_gewehr43_view_melee\reloadAnim\shotgun_reload\reloadEmptyAnim\shotgun_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_kar98mp_pullout\dropAnim\viewmodel_kar98mp_putaway\altRaiseAnim\viewmodel_thompson_switch\altDropAnim\viewmodel_thompson_switch\adsFireAnim\\adsLastShotAnim\viewmodel_thompson_lastfire\adsRechamberAnim\\adsUpAnim\viewmodel_kar98mp_ADS_up\adsDownAnim\viewmodel_kar98mp_ADS_down\lmgDeployedAnim\\lmgDeployAnim\\lmgBreakdownAnim\\weaponSlot\primary\moveSpeedScale\1.17\damage\150\meleeDamage\150\minDamagePercent\50\damageInnerRadius\2000\damageOuterRadius\5000\fireDelay\0\meleeDelay\0.15\reloadTime\0.6\reloadEmptyTime\0.6\reloadAddTime\0.2\reloadStartTime\1.8\reloadStartAddTime\1.3\reloadEndTime\0.77\fireTime\0.33\rechamberTime\0.95\rechamberBoltTime\0.4\meleeTime\0.65\dropTime\0.35\raiseTime\0.5\altDropTime\0\altRaiseTime\0\adsTransInTime\0.4\adsTransOutTime\0.4\adsZoomFov\70\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsOverlayShader\\adsOverlayReticle\none\adsOverlayWidth\520\adsOverlayHeight\400\adsBobFactor\0\adsViewBobMult\0.0\hipSpreadStandMin\1.3\hipSpreadDuckedMin\1.1\hipSpreadProneMin\0.9\hipSpreadMax\6\hipSpreadDecayRate\3.7\hipSpreadFireAdd\0.78\hipSpreadTurnAdd\1\hipSpreadMoveAdd\7\hipSpreadDuckedDecay\0.9\hipSpreadProneDecay\1\hipReticleSidePos\0\adsSpread\0.3\adsSpreadProne\0.1\adsSpreadDucked\0.2\adsIdleAmount\2\hipIdleAmount\30\idleCrouchFactor\0.75\idleProneFactor\0.25\gunMaxPitch\4\gunMaxYaw\5\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.5\adsTransBlendTime\0.1\adsGunKickPitchMin\-85\adsGunKickPitchMax\-90\adsGunKickYawMin\16\adsGunKickYawMax\18\adsGunKickAccel\400\adsGunKickSpeedMax\300\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\adsViewKickPitchMin\60\adsViewKickPitchMax\67\adsViewKickYawMin\15\adsViewKickYawMax\18\adsViewKickCenterSpeed\1200\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\hipViewKickPitchMin\60\hipViewKickPitchMax\70\hipViewKickYawMin\-35\hipViewKickYawMax\35\hipViewKickCenterSpeed\1600\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.08\swayVertScale\0.12\swayShellShockScale\5\adsSwayMaxAngle\3\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.2\radiantName\Shotgun\worldModel\xmodel/pumpgun_world\pickupModel\\hudIcon\gfx/icons/hud@shotgun.dds\modeIcon\gfx/hud/hud@weaponmode_full.tga\ammoIcon\gfx/icons/hud@ammo9.tga\ammoName\shotgun\maxAmmo\120\startAmmo\60\clipName\shotgun\clipSize\6\dropAmmoMin\36\dropAmmoMax\42\viewFlashEffect\fx/weapon/muzzleflash/shotgun_v.efx\worldFlashEffect\fx/weapon/muzzleflash/shotgun_world.efx\pickupSound\\ammoPickupSound\\fireSound\weap_shotgun_fire\lastShotSound\weap_shotgun_fire\loopFireSound\\stopFireSound\\rechamberSound\weap_springfield_rechamber\reloadSound\weap_springfield_reload_loop\reloadEmptySound\\reloadStartSound\weap_springfield_reload_start\reloadEndSound\weap_shotgun_reload\altSwitchSound\\raiseSound\\putawaySound\\deploySound\\breakdownSound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\shellEjectEffect\\lastShotEjectEffect\fx/shellejects/shotgun.efx\reticleCenter\\reticleSide\\reticleCenterSize\16\reticleSideSize\16\reticleMinOfs\0\altWeapon\\twoHanded\1\rifleBullet\1\semiAuto\1\boltAction\1\aimDownSight\1\rechamberWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\wideListIcon\1\killIcon\gfx/hud/hud@death_shotgun.dds\wideKillIcon\1\noPartialReload\1\segmentedReload\1\reloadAmmoAdd\1\reloadStartAdd\1\aiEffectiveRange\1260\aiMissRange\5200\sprintMoveF\-14\sprintMoveR\-10\sprintMoveU\-14\sprintRotP\0\sprintRotY\0\sprintRotR\0\standMoveF\0\standMoveR\1\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-1\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-50\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\posMoveRate\4\posProneMoveRate\12\sprintMoveMinSpeed\110\standMoveMinSpeed\80\duckedMoveMinSpeed\20\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\30\sprintRotMinSpeed\110\standRotMinSpeed\80\duckedRotMinSpeed\20\proneRotMinSpeed\0

thank's for your help

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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Wednesday, Mar. 5, 2008 02:55 pm
You can't see them? There are 13 of them in that.

hipSpreadStandMin\1.3\hipSpreadDuckedMin\1.1\hipSpreadProneMin\0.9\hipSpreadMax\6\hipSpreadDecayRate\3.7\hipSpreadFireAdd\0.78\hipSpreadTurnAdd\1\hipSpreadMoveAdd\7\hipSpreadDuckedDecay\0.9\hipSpreadProneDecay\1\hipReticleSidePos\0\adsSpread\0.3\adsSpreadProne\0.1\adsSpreadDucked\0.2\

Higher numbers = more spread
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adam57
General Member
Since: May 15, 2007
Posts: 23
Last: Aug 23, 2018
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Wednesday, Mar. 5, 2008 04:31 pm
hey hey

thank's for quicky answer

oups sorry

Sorry, but that's not a long time i trying to modify COD
thank you for your help

i try this

thanks a lot mate
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