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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Question about lighting...
Future_Gohan
General Member
Since: Mar 4, 2008
Posts: 6
Last: Mar 5, 2008
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Level 0
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 4, 2008 10:41 pm
I'm trying to create a outside mapish idea, and I dont' seem to figure out how to make it light outside? Or a background of some sort?
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pa1n
General Member
Since: Feb 5, 2008
Posts: 25
Last: Sep 5, 2010
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Level 1
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 4, 2008 10:48 pm
Good place to start is the wiki provided for radient

this links for the terrain section
Terrain Tutorial

You will alos need to alter the Worldspawn setting which creat ambient light eg the sun

Have a search on the forums for the settings you need just search under worldspawn....
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Future_Gohan
General Member
Since: Mar 4, 2008
Posts: 6
Last: Mar 5, 2008
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Level 0
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 4, 2008 11:01 pm
pa1n writes...
Quote:
Good place to start is the wiki provided for radient

this links for the terrain section
Terrain Tutorial

You will alos need to alter the Worldspawn setting which creat ambient light eg the sun

Have a search on the forums for the settings you need just search under worldspawn....


When ever I click on world spawn it says "Failed to create entry. Can't create an entry with worldspawn." What am I doing wrong?
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HarkoninVSC
General Member
Since: Jan 25, 2008
Posts: 294
Last: Apr 24, 2008
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Level 5
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 4, 2008 11:54 pm
Just pick one of your skybrushes, or any regular brush. Once selected click N for entity info. If you see worldspawn in there you can add all the values like suncolor sunlight etc... etc...
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Saureco
General Member
Since: Aug 12, 2006
Posts: 254
Last: Mar 19, 2008
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Level 5
Category: CoD4 MP Mapping
Posted: Wednesday, Mar. 5, 2008 12:02 am
Build your map in the following steps.

1. Make your terrain patches from the overhead 2D view. Texture as you see fit. Use vertex mode (V) on your terrain to lift and adjust the vertices to make rolling surfaces. For more complex/detailed terrain, increase the height/width count of your patches.

2. Once you have the terrain, hit N to open your properties window and scroll to the very bottom of the top menu. You should see a value called worldspawn. Go to this page to pick worldspawn settings that mimic a specific map. Adjust them as you see fit. Read the gray menu between the white properties menu and the key-value section to see what the keys are and what their values represent. Each key needs a value, like sunlight has 1.

* If you like, or if your computer can handle it, go to View > Lighting and turn on worldspawn lighting to see your lights real time in the camera view window.

3. Make 6 brushes with the Caulk texture. I prefer making them very thick. Each brush should be a side of the box, where the box is your "world". Make sure all the inside faces of this box seal together. Lastly, select all the inside faces of these boxes as they appear from within your map and cover them all with a specific sky texture.
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Future_Gohan
General Member
Since: Mar 4, 2008
Posts: 6
Last: Mar 5, 2008
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Wednesday, Mar. 5, 2008 12:41 am
Saureco writes...
Quote:
Build your map in the following steps.

1. Make your terrain patches from the overhead 2D view. Texture as you see fit. Use vertex mode (V) on your terrain to lift and adjust the vertices to make rolling surfaces. For more complex/detailed terrain, increase the height/width count of your patches.

2. Once you have the terrain, hit N to open your properties window and scroll to the very bottom of the top menu. You should see a value called worldspawn. Go to this page to pick worldspawn settings that mimic a specific map. Adjust them as you see fit. Read the gray menu between the white properties menu and the key-value section to see what the keys are and what their values represent. Each key needs a value, like sunlight has 1.

* If you like, or if your computer can handle it, go to View > Lighting and turn on worldspawn lighting to see your lights real time in the camera view window.

3. Make 6 brushes with the Caulk texture. I prefer making them very thick. Each brush should be a side of the box, where the box is your "world". Make sure all the inside faces of this box seal together. Lastly, select all the inside faces of these boxes as they appear from within your map and cover them all with a specific sky texture.


alright, so I finally got some light, thank you so much.

But The View>Lighting worldspawn or w/e isn't there, but i'm pretty sure my pc could handle it, I got cod4 and this running at the same time no lag. =]
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Saureco
General Member
Since: Aug 12, 2006
Posts: 254
Last: Mar 19, 2008
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Level 5
Category: CoD4 MP Mapping
Posted: Wednesday, Mar. 5, 2008 12:45 am
I'm sure I messed up that command, but if you pull down the View menu on the title bar and go to Lights/Lighting/Etc. you'll see an option for real time lighting for lights and worldspawn.
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Future_Gohan
General Member
Since: Mar 4, 2008
Posts: 6
Last: Mar 5, 2008
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Wednesday, Mar. 5, 2008 09:13 pm
I'm not sure what happened but it worked earlier, but now everythings red..

I checked the settings and they seem right i'm lost. :P

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peri
General Member
Since: Jan 23, 2005
Posts: 456
Last: Sep 5, 2008
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Wednesday, Mar. 5, 2008 11:15 pm
Add a reflection probe and compile reflections

edited on Mar. 5, 2008 06:16 pm by peri
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Future_Gohan
General Member
Since: Mar 4, 2008
Posts: 6
Last: Mar 5, 2008
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Wednesday, Mar. 5, 2008 11:43 pm
peri writes...
Quote:
Add a reflection probe and compile reflections

edited on Mar. 5, 2008 06:16 pm by peri


huh?
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