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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: compile a map completely
supaman87
General Member
Since: Feb 18, 2008
Posts: 21
Last: Mar 12, 2008
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 4, 2008 04:27 am
Alright I know there are 101 post on doing this but non are complete.

Assuming the spawns are set intermission is set, relflection probes are in. I saved the map and named it mp_LostPalace

Now what else do I need to do to get this compiled. Pretend all you experts were creating this map what files would you create and what code would you write to compile.
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Saureco
General Member
Since: Aug 12, 2006
Posts: 254
Last: Mar 19, 2008
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 4, 2008 06:20 am
You need:

1. the map file, the one you use in Radiant.
2. the gsc file (a text file) to declare who is on which sides, what uniforms they're wearing, what ambient sound, fog settings, etc.
3. the csv file. Enable developer mode to automatically generate the csv as well as the missingassets.csv file.
4. assuming you're using effects, make a _fx.gsc. For starters, skip effects for now.
5. at least one reflection probe in the map
6. at least one of each TDM and DM spawn
7. a global intermission
8. worldspawn settings

Give that a whirl and let us know how it goes.
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supaman87
General Member
Since: Feb 18, 2008
Posts: 21
Last: Mar 12, 2008
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Wednesday, Mar. 5, 2008 04:38 am
Could you provide an example on what you need to write for gsc and the csv
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