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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: new red screen dilema
1078Fender
General Member
Since: Jan 25, 2008
Posts: 22
Last: Dec 19, 2008
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Wednesday, Feb. 27, 2008 01:09 am
I compiled my map, updated zone, built fast file and moved my .ff files into a folder on my desktop named map_mapname.

I then moved that folder into my cod4/usermaps folder.

I then started CoD4, hit my ~ key and in console loaded up my map.

Everything played fine. NO red blobs, no errors, nothing. I checked both axis and ally sides twice, just to be sure.

I then copied the mp_mapname folder that was in my /usermap folder and pasted it on my desktop.

Then I put that folder in a .zip and uploaded to the clans ftp to be put on our testing server.

Well me and the boss get in to test it, we both get the dreaded red blob.

Here is my files.
.gsc
main()
{
maps\mp\_load::main();



game["allies"] = "sas";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "woodland";
game["axis_soldiertype"] = "woodland";

setdvar( "r_specularcolorscale", "1" );


}

My .cvs
ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_forgotten_v1.d3dbsp
rawfile,maps/mp/mp_forgotten_v1.gsc
impactfx,mp_forgotten_v1
sound,common,mp_forgotten_v1,!all_mp
sound,generic,mp_forgotten_v1,!all_mp
sound,voiceovers,mp_forgotten_v1,!all_mp
sound,multiplayer,mp_forgotten_v1,!all_mp




rawfile,maps/mp/mp_forgotten_v1.gsc
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
rawfile,maps/mp/mp_forgotten_v1_fx.gsc
rawfile,maps/createfx/mp_forgotten_v1_fx.gsc
rawfile,vision/mp_forgotten_v1.vision
material,compass_map_forgotten_v1
rawfile,minimap.cfg
rawfile,maps/mp/mp_forgotten_v1_fx.gsc
rawfile,maps/createfx/mp_forgotten_v1_fx.gsc
rawfile,vision/mp_forgotten_v1.vision
material,compass_map_forgotten_v1
rawfile,maps/mp/mp_forgotten_v1.gsc
rawfile,maps/mp/mp_forgotten_v1_fx.gsc
rawfile,maps/createfx/mp_forgotten_v1_fx.gsc
rawfile,vision/mp_forgotten_v1.vision





Anyone have any ideas why this would happen?
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1078Fender
General Member
Since: Jan 25, 2008
Posts: 22
Last: Dec 19, 2008
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Friday, Feb. 29, 2008 03:07 am
I need to bump this because we still have not got it to work.

I recompiled and renamed my map 3 times now.

ANyone have any ideas?
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SWS2000
General Member
Since: May 12, 2006
Posts: 193
Last: Jun 14, 2008
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Friday, Feb. 29, 2008 11:53 am
Looks like you forgot this:

include,mptypes_woodland

in your missing assets. This does not pop up automaticly in the missing assets left side.

Copy that line and do fast file again.should work then on the server.
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