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Topic: Brush question. |
| Internet |
General Member Since: Nov 22, 2006 Posts: 71 Last: Jul 19, 2010 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Saturday, Feb. 23, 2008 03:04 pm |
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Hi sorry if this has been asked b4 but
1: How do i join multiple brushes together.eg i made a building using the clipper tool and now i want to use a particular wall on other buildings so how do i join all the pieces back together to make one solid wall minus the windows, door etc to save me from having to select all of them individually all the time.I read u can make a shell round a buiding and select inside to move it all but i just want the one wall.
2: Assuming question one is a yes,does it make a difference to the map having lots of brushes like above on a building wall say or should i really be taking the time to join them for one large brush.
3: How do i change the angle of a brush say from being upright to a 45 deg one etc like if i wanted to make a handrail running up the stairs.I found selection/rotate/arbitrary rotate but is there a way to grab the brush and do it manually as then i wont have to guess the angle.
4:How do i apply different textures to different parts of a brush or do i have to make individual ones side by side or use the clipper tool to cut my selection,specifically the ground.Say for example i wanted snow on one bit but with a clear patch of bare ground in the center.Similarily when i place the floor of a building down the ground texture underneath is visible so i have to raise the floor above it slightly.Is this how i am supposed to do it or do i delete the ground texture underneath some how or cut a hole and lower the floor into it as this texture will not be seen but will still need to be compiled.Sorry for long post but am a beginner.Thank you. ![[confused]](images/BBCode/smilies/confused.gif) |
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| J.E.C. |
General Member Since: Jan 20, 2008 Posts: 14 Last: Apr 20, 2008 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Saturday, Feb. 23, 2008 03:42 pm |
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I dont know if you had a look at this but if not i suggest you do, its a great help http://www.infinityward.com/wiki/index.php?title=Making_a_room
There is also a tut for terrain which could help you with some things in question#4
Im a beginner myself and those things helped me alot. |
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| SWS2000 |
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General Member Since: May 12, 2006 Posts: 193 Last: Jun 14, 2008 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Saturday, Feb. 23, 2008 03:49 pm |
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For this have a look in the tutorials ass well.
1. make brush around the wall which you would like to select, then select inside. This only selects brushes which are totaly inside your brush.
2. Yes it effects your map, I come to the end wih about 40.000 brushes, then the compiler gave me an error MP_MAX_BRUSHES or so.
3. Have a look at the toolbar there is one button called free rotation, select your brush, enable free rotation and turn it where you want to have it.
4. You can only give the different sides of a brush a different texture. For the snow effect have look in the tutorials how to use blend texture. The problem with the building on the ground is not a prob, thats the way it works easily. Much more important is that you do your buildings in detail, cause this lowers your file size and time when compiling. Look for tutorials for this, too.
Do not only look in tutorials for COD4 look even at COD COD UO and COD2.
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| Mystic |
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General Member Since: Apr 10, 2004 Posts: 6147 Last: Apr 15, 2018 [view latest posts] |
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| Internet |
General Member Since: Nov 22, 2006 Posts: 71 Last: Jul 19, 2010 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Sunday, Feb. 24, 2008 03:30 pm |
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Hi, thanks for replies,very helpful.Didnt quite get what u meant by this though {MASS}Sgt Quote: Much more important is that you do your buildings in detail, cause this lowers your file size and time when compiling ,but I'm trying to find more info on this in forums/tutorials.Thanks again. |
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| Sevenz |
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General Member Since: Apr 24, 2006 Posts: 2390 Last: May 10, 2013 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Sunday, Feb. 24, 2008 03:51 pm |
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Rasta writes...Quote: You CANNOT join two brushes.
CSG Merge? Sure, work only on convex brushes (there's another condition, but can't describe).
@Internet: you can group brushes using richtclick Func > group. Shift + Alt + Click to select the group. Read about Prefabs too. |
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| Sevenz |
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General Member Since: Apr 24, 2006 Posts: 2390 Last: May 10, 2013 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Sunday, Feb. 24, 2008 10:44 pm |
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| Internet |
General Member Since: Nov 22, 2006 Posts: 71 Last: Jul 19, 2010 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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