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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Lighting hiccup.
jackc1990
General Member
Since: Aug 29, 2005
Posts: 233
Last: Nov 20, 2008
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Friday, Feb. 15, 2008 06:53 pm
Ok so I am 90% through finishing :[GOB]:Rats 08. The freezer interior I used the snow2 clean texture. When I add small white lights to the map, ingame the freezer is minty green in color and some brush edges are shadowed heavily. How can I make it a white/bluish inside. No matter what radius I set my lights to, ingame they just turn out minty green. It's not a MAJOR thing that needs fixing, just a little annoyance. The shadows on the edge of certain brushes is quite bad though.
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jackc1990
General Member
Since: Aug 29, 2005
Posts: 233
Last: Nov 20, 2008
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Friday, Feb. 15, 2008 08:29 pm
Here's a picture if it helps. Obviously the level below just has a REALLY high radius. But the best I can get it is like shown in the screenshot. When I press F8 and toggle lights to max intensity it looks 'right'.

Also, the map is in a single room .I have literally just coated the intire thing with one block brush of light grid volume. Is this correct or must I do it differently?

edited on Feb. 15, 2008 03:31 pm by jackc1990
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jackc1990
General Member
Since: Aug 29, 2005
Posts: 233
Last: Nov 20, 2008
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Friday, Feb. 15, 2008 08:50 pm
Shameful bump[banghead]

Forgot the screenshot:

http://i28.tinypic.com/347xsib.jpg
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MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

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