Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 60 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Rainbow
Tenshii
General Member
Since: Jan 23, 2008
Posts: 42
Last: Feb 5, 2008
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Monday, Feb. 4, 2008 09:38 am
Hi, I've been mapping recently and everything is fine until I made a test room for whatever I need to test. Anytime I test it, the guns/body is rainbow-colored. I tried updating/making a grid, but that doesn't help.

Very simple map;
TDM SPAWN
TDM SPAWN ALLIES
TDM SPAWN AXIS
Global Intermission
Reflection Probe
Lights
4 walls/ceiling/floor

Edit. What is a .vision file?

Any ideas? Thank you.

edited on Feb. 4, 2008 04:38 am by Tenshii
Share |
Kleineman
General Member
Since: Feb 19, 2005
Posts: 42
Last: Apr 12, 2008
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Monday, Feb. 4, 2008 09:46 am
Remember that after you have made the .grid file you need to do another BSP compile. When running the 2nd BSP compile you will see it located the .grid file while during the 1st BSP compile it was missing.

Hoped this helped.
Share |
Tenshii
General Member
Since: Jan 23, 2008
Posts: 42
Last: Feb 5, 2008
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Monday, Feb. 4, 2008 10:02 am
Damn, still rainbow [banghead]
I'll mess with it and see what's up.. I mean I've built several maps np, but try a test room and radiant takes a whack at me [sniper]. Thank you for the reply.
Any info on .vision files?
Share |
TrOyAna
General Member
Since: Apr 20, 2006
Posts: 39
Last: Feb 5, 2008
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Monday, Feb. 4, 2008 10:47 am
did u compile it with lightning?

Isn't the vision file for the night vision?!
Share |
h4Noc
General Member
Since: Oct 28, 2007
Posts: 29
Last: Apr 17, 2008
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Monday, Feb. 4, 2008 10:47 am
Tenshii writes...
Quote:
Damn, still rainbow [banghead]
I'll mess with it and see what's up.. I mean I've built several maps np, but try a test room and radiant takes a whack at me [sniper]. Thank you for the reply.
Any info on .vision files?

Raindow bug come because you don't have .grid file. You can do it two ways:
1. The best and easiest way. Go to edit your map. Select lightgrid_volume tools and make a big cube. All place where players can go, have to be in cube. Save now. Use compile tools again and test map. Should be work if you did everything right.
By the way, be careful with cube size, with big maps too big lightgrid_volume cube might be a problem.
2. Another way, also called bad way. Use compile tools normally. Before you test map, make .gid file. Select [x] "Models collect dots" and "Make new grid" and then "Start Grid". Now you must do play packman. Eat all dots which you can. When you have eaten, open console and write "/quit". .gid file saves automaticily. Im not sure but I think you need rebuild fast file and update zone file. Now you can test map. Should work fine.


I have also problems with .vision file. I've created vision folder thing in raw folder and made empty mp_mytest.vision file. Can someone tell what we should put in .vision file??
[banghead] Thx
Share |
Kleineman
General Member
Since: Feb 19, 2005
Posts: 42
Last: Apr 12, 2008
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Monday, Feb. 4, 2008 11:16 am
h4Noc writes...
Quote:
Tenshii writes...
Quote:

2. Another way, also called bad way. Use compile tools normally. Before you test map, make .gid file. Select [x] "Models collect dots" and "Make new grid" and then "Start Grid". Now you must do play packman. Eat all dots which you can. When you have eaten, open console and write "/quit". .gid file saves automaticily. Im not sure but I think you need rebuild fast file and update zone file. Now you can test map. Should work fine.


This is the BEST way.. The other one is the easiest and most memorby consuming.
Share |
novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
[view latest posts]
Level 8
Forum Moderator
Category: CoD4 MP Mapping
Posted: Monday, Feb. 4, 2008 11:46 am
Vision files define things like the colour tint of the map, here's an example: (default.vision)

Code:

r_glow						"0"
r_glowRadius0				"7"
r_glowRadius1				"7"
r_glowBloomCutoff			"0.99"
r_glowBloomDesaturation		"0.65"
r_glowBloomIntensity0		"0.36"
r_glowBloomIntensity1		"0.36"
r_glowSkyBleedIntensity0	"0.29"
r_glowSkyBleedIntensity1	"0.29"<br />
<br />
r_filmEnable				"0"
r_filmContrast				"1"
r_filmBrightness			"0"
r_filmDesaturation			"0.2"
r_filmInvert				"0"
r_filmLightTint				"1 1 1"
r_filmDarkTint				"1 1 1"


Share |
Kleineman
General Member
Since: Feb 19, 2005
Posts: 42
Last: Apr 12, 2008
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Monday, Feb. 4, 2008 09:54 pm
I am now experiencing the same error that Tenshii had.
I have compile the BSP and Probes. Made the fast files and updated the zone file. Then i made a grid file using the models collect dots method.

After that i re-compile the BSP and Probes. Make fast files again and ran the update zone files option.

Then i am off to test to see if the rainbow models are gone but no use.

Is there a way so it works 100% every time?


I am also having a problem that i can look through glass in the editor but not ingame. Also the inside rooms dont cast shadows and the light dont work in the houses either.
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»