Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 11 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Previous Page Next Page
subscribe
Author Topic: Adding Helicopters to CoD4 Custom Maps
Icey
General Member
Since: Jan 20, 2008
Posts: 192
Last: Nov 16, 2018
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Sunday, Feb. 24, 2008 11:50 pm
jackc1990 writes...
Quote:
It needs Heli_leave really.


your right, so before it gets placed in tutorials maybe someone can update it, i followed this tutorial and when i wanted to check i got script errors saying i need heli_leave nodes.
Share |
elim
General Member
Since: Feb 6, 2004
Posts: 527
Last: Jan 12, 2011
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Monday, Feb. 25, 2008 12:17 am
i made mine for mp_fruville i will post them as a prefab for u guys
Share |
elim
General Member
Since: Feb 6, 2004
Posts: 527
Last: Jan 12, 2011
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Monday, Feb. 25, 2008 12:41 am
okay i have posted a prefab of my helinodes which can be seen in the map mp_fruville .. just wait a while admin will put them up in the cod4 prefab section
Share |
privategrob
General Member
Since: May 19, 2004
Posts: 54
Last: Dec 2, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Tuesday, Feb. 26, 2008 04:58 pm
Hi elim,

in your prefab you have forgotten the Heli_leave node. But with this, it works fantastic [jumping]

Thanks a lot!!!

Regards
Private Grob
Share |
=CS=Dude4Him
General Member
Since: Apr 14, 2006
Posts: 62
Last: Jul 9, 2012
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Feb. 26, 2008 07:39 pm
Hello everyone and sorry for the delay in answering this post. I am in Baghdad, Iraq until March 2008 and bandwidth here doesn't allow me to visit the site often.

As privategob said in the last post it will work without a leave node. I have used this technique on five maps without a single error in console. I will work something up next month using the leave node since that may provide a layer of finesse to a map having the heli leave at an angle, over a building, etc that isn't associated with the flying loop. According to the _helicopter.gsc:

}
if( self.loopcount >= level.heli_loopmax )
{
self thread heli_leave();
return;
}

From what I saw it reads the number of times it is supposed to do the loop (default is 1) then simply goes away at the last node. That is the behavior on my maps which are all mp. I took a look at the stock maps in the editor and could not find a leave node on any of stock maps included with the mod tools. All I can offer is to try-try again and try to isolate why the leave node console error pops up. I even followed my own tutorial again and didn't get any errors.

Thanks for posting to the tutorials section and I'll be on more in March.
Share |
PoSSe
General Member
Since: Jan 23, 2006
Posts: 89
Last: Oct 20, 2009
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Saturday, Mar. 1, 2008 04:57 pm
To make an exit point, place a script/origin entity with a targetname value of “heli_leave”.

I stuck 2 of these in the 2 conners I want the heli to exit and it works fine. IW says you could put in 4, one in each conner.
Share |
batistablr
Preferred PLUS Member
Since: Jul 13, 2005
Posts: 2066
Last: Dec 23, 2015
[view latest posts]
Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Saturday, Mar. 1, 2008 06:39 pm
Thanks MoGElijah, I added it to the tutorials section.
We appreciate your kindness for posting it.

You can find your tutorial here.
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 12pm EST to listen LIVE.
Share |
TheNakedGun
General Member
Since: Feb 7, 2008
Posts: 4
Last: Mar 28, 2008
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Saturday, Mar. 22, 2008 01:34 pm
Hi there,

this tutorial is very good [thumbs_up]
I have a little Bug in my heli route I think. I played it with some mates online. The Helicopter came, but he didn't used the loop route, it leaves quickly to one of the heli_leave corners.

Now I wanted to test it with extreme mod before testing it again online. This mod runs good with standard maps and bots enabled (no problems).
But with custom maps when shooting on a bot a scripting error will be displayed and I can't kill the bots [cry]

Can someone help me plz?
Share |
XICXAC
General Member
Since: Jun 3, 2007
Posts: 91
Last: Mar 28, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Saturday, Mar. 22, 2008 02:14 pm
Can any1 write a tutorial about adding an helicopter to sp? That would be great!
Share |
TheNakedGun
General Member
Since: Feb 7, 2008
Posts: 4
Last: Mar 28, 2008
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Monday, Mar. 24, 2008 10:35 pm
TheNakedGun writes...
Quote:
Hi there,

this tutorial is very good [thumbs_up]
I have a little Bug in my heli route I think. I played it with some mates online. The Helicopter came, but he didn't used the loop route, it leaves quickly to one of the heli_leave corners.

Now I wanted to test it with extreme mod before testing it again online. This mod runs good with standard maps and bots enabled (no problems).
But with custom maps when shooting on a bot a scripting error will be displayed and I can't kill the bots [cry]

Can someone help me plz?


OK, I found the problem with the helicopter. The direction of the target connection to heli_dest was reversed (must be from heli_dest to the last node from heli_start route and not vice versa).

For those who want an example for a heli route -> just open the "mp_backlot_geo.map" in radiant [casanova]

Another thing: with extreme mod and bots enabled, the bots won't be killed on custom maps, but on standard maps no problem. I know, this is not the right thread for this - but I think a little bit - someone can help it with testing the heli routes. I searched on Google, and normally I find all I'm searching for (ok, almost all [biggrin]). If someone knows a good link - please post it here. Thx

And many thx to MoGElijah for this great tutorial !! [thumbs_up]

edited on Mar. 24, 2008 06:36 pm by TheNakedGun
Share |
Restricted Access Topic is Locked
Page
Previous Page Next Page
subscribe
MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»