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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: [?] Clip maps to static models
pwf.skabby
General Member
Since: Jan 21, 2008
Posts: 14
Last: Feb 18, 2008
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Level 1
Category: CoD4 MP Mapping
Posted: Monday, Jan. 28, 2008 05:37 am
I'm working on a simple map and have it nearly finished, however I can't seem to get the clip maps applied to the barrels/crates so the players can't hide in them or run through them..How do I get the clip brushes attached to the existing models?

image of barrels:
http://pwfclan.org/forum/uploads/pwf.skabby/mp_pwf_quickdraw.jpg
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pooranimator
General Member
Since: Jan 24, 2008
Posts: 66
Last: Feb 8, 2008
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Level 3
Category: CoD4 MP Mapping
Posted: Monday, Jan. 28, 2008 05:44 am
pwf.skabby writes...
Quote:
I'm working on a simple map and have it nearly finished, however I can't seem to get the clip maps applied to the barrels/crates so the players can't hide in them or run through them..How do I get the clip brushes attached to the existing models?

image of barrels:
http://pwfclan.org/forum/uploads/pwf.skabby/mp_pwf_quickdraw.jpg

I don't really think u have to attach it. Just try to put the clip in the barrels or may be slightly coming out.
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pwf.skabby
General Member
Since: Jan 21, 2008
Posts: 14
Last: Feb 18, 2008
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Level 1
Category: CoD4 MP Mapping
Posted: Monday, Jan. 28, 2008 05:47 am
I was under the impression that you just seleceted the existing object then selected the clip map you wanted to use (there invisible). You don't really have to creat another object do you? (ex. hitbox)
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R4R44VIS
General Member
Since: Apr 22, 2005
Posts: 553
Last: Jul 24, 2008
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Level 6
Category: CoD4 MP Mapping
Posted: Monday, Jan. 28, 2008 06:24 am
Its on Wiki how to place models so they have the collmap (which is what makes em solid, so you can't run thru em).

http://www.infinityward.com/wiki/index.php?title=Models_in_Radiant
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pwf.skabby
General Member
Since: Jan 21, 2008
Posts: 14
Last: Feb 18, 2008
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Monday, Jan. 28, 2008 07:47 am
R4R44VIS writes...
Quote:
Its on Wiki how to place models so they have the collmap (which is what makes em solid, so you can't run thru em).

http://www.infinityward.com/wiki/index.php?title=Models_in_Radiant


Hah, I read that but saw it was mostly about grass and didn't even notice the very first 2 paragraphs were it mentions the collsmap...thanks.
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