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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: .vision file PLEASE Help!!
bojos
General Member
Since: Jan 22, 2008
Posts: 12
Last: Feb 10, 2008
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 27, 2008 07:36 am
I get an error when I load my ff file that says it can not find the vision file. I get the same thing when I build the fast files.

I have done a search of my hard drive and cannot find any .vision files, what are they and where do they go???

I have [machine_gun]googled and that was not of any help either...
:(

Bojos
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weasel
General Member
Since: Oct 23, 2007
Posts: 90
Last: Jan 29, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 27, 2008 11:23 am
Something I too would be interested to get an answer on.
I'm missing a soundalias, _fx.gsc, .vision.
It tells me so when I build my FastFile.

I would have thought that basic stuff like this would be in the wiki but it's practically empty and personally has offered no use what so ever when it comes to these files.
According to their wiki you build and compile and no errors exist [casanova]

If anyone can answer this regarding the above files, I'd be greatful!
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 27, 2008 11:44 am
vision files are niiiiccceeee [crazy]

yeah anyway, in raw folder make a folder called vision
in there make a txt file and put this in it

Code:

r_glow                    "1"
r_glowRadius0             "2.1"
r_glowRadius1             "0"
r_glowBloomCutoff         "0.682"
r_glowBloomDesaturation   "0"
r_glowBloomIntensity0     "1.00002"
r_glowBloomIntensity1     "0"
r_glowSkyBleedIntensity0  "0"
r_glowSkyBleedIntensity1  "0"

r_filmEnable              "1"
r_filmContrast            "1"
r_filmBrightness          "0"
r_filmDesaturation        "0"
r_filmInvert              "0"
r_filmLightTint           "1 1 1"
r_filmDarkTint            "1 1 1"


save it as your maps name and change the .txt to .vision

the glow parts makes the glow around bright shiny surfaces if you have glow turned on in options
film makes the lighting different, the one above doesnt change the lighting if you wont to keep your maps current light settings

the missing .gsc files...
just make a gsc file in the place it says about and just have this in it

Code:

main()
{

}


and for missing soundalias you should have this in your csv
(call of duty 4/zone_source/yourmapname.csv)

sound,common,yourmapname,!all_mp
sound,generic,yourmapname,!all_mp
sound,voiceovers,yourmapname,!all_mp
sound,multiplayer,yourmapname,!all_mp
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Pedro699
General Member
Since: Jun 19, 2006
Posts: 781
Last: Dec 18, 2010
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Level 7
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 27, 2008 11:45 am
my .ff compiler told me I was missing a .csv - which is the one needed for the loadscreen. created a loadscreen and the message has gone.

The _fx file is not needed unless you call it in you own map.gsc. (I don't have one and no errors)

Not sure about the .vision one - appears in my missing assets list, but no errors in my .ff builder.
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bojos
General Member
Since: Jan 22, 2008
Posts: 12
Last: Feb 10, 2008
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 27, 2008 03:54 pm
thanks .killer I will give that a try!
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weasel
General Member
Since: Oct 23, 2007
Posts: 90
Last: Jan 29, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 27, 2008 06:41 pm
Thanks guys, thats cured most of the errors.

The only one still remaining is the calling up on maps/createfx/mp_mymapname_fx.gsc

As far as Im aware I have not added any effects to be called up.

The soundalias csv file which is located in zone_source also contains my missing assets which I presume is correct?

Either way, I can hear the ladders I am climbing now lol, just gotta sort this fx file out..

Thanks for the help thus far guys!
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paulb39
General Member
Since: Jan 3, 2006
Posts: 492
Last: Oct 16, 2011
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 27, 2008 08:48 pm
does the vision folder/file go in the ff file? or does it need to go in the iwd?
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khanm78
General Member
Since: Jan 23, 2008
Posts: 60
Last: Jun 25, 2010
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 2, 2008 03:43 pm
ok this dam vision file is bugging the crap outa me its the only dam error i still have left.

i have resolved every other error and made a loadscreen but this just wont die.

i have followed the instructions to make a vision file as follows..

made a folder (root/raw/vsion) inside this folder i have made a notepad file and copyed and pasted the script as shown in this post saved notpad file and called it mp_mapname.txt.
then deleted the txt and replaced it with .vision

went back to my update zone deleted all entrys relating to my vision files saved and then run Fast File again no errors (because deleted vision entry from Update Zone).

redid update zone and added the rawfile,vision/mp_mapname.vision.
saved then did FF again.
same dam error came back..

could not open and failed to load vision file.

is there a special way im ment to change the file extension from .txt to .vision i ask this because im only used to seeing 3 charicter extensions ( ie, .rer, .exe ect ect).

im only a few steps away from having this map usable

thank you for your time in advance
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 2, 2008 03:50 pm
did you name the vision file to your maps name? like
mp_bog.vision
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jackc1990
General Member
Since: Aug 29, 2005
Posts: 233
Last: Nov 20, 2008
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 2, 2008 04:14 pm
.vision ISN'T abbriviated at all. As long as you can see file extensions such as .jpeg, .exe on every file then all you need to do is literally rename it to .vision and on the compiling tools, click UPDATE ZONE FILE and add this


rawfile,vision/mp_iced.vision


*obviously replacing mp_iced.vision with mp_yourmapname.vision


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