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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Making fire
sintclair
General Member
Since: Dec 28, 2006
Posts: 36
Last: Jan 27, 2008
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Friday, Jan. 25, 2008 08:31 pm
Hello,

I have a question about making fire.

I have follow the tutorial but i have a problem.(See screen)
How can i get that missing fx moving away. i want only see my fire not that poo-poo missing fx.

[img="http://www.modbase.be/forum/attachments/Raar[95].jpg"]

This is my script.

Code:

main()
{

level._effect["fire"] = loadfx ("fire/fire_barrel_fragm_a.efx");
maps\mp\_fx::loopfx("fire", (16.0,8.0,72.0), 3);


maps\mp\_load::main();
//maps\mp\_compass::setupMiniMap("compass_map_mp_shipment");

//setExpFog(500, 3500, .5, 0.5, 0.45, 0);
ambientPlay("ambient_middleeast_ext");
//VisionSetNaked( "mp_vacant" );

game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

setdvar( "r_specularcolorscale", "1" );

setdvar("r_glowbloomintensity0",".1");
setdvar("r_glowbloomintensity1",".1");
setdvar("r_glowskybleedintensity0",".1");
//setdvar("compassmaxrange","1500");

}


This is my fast file. a lot of warnings:(

Code:

Fastfile 1 of 2, "mp_sintjetest": [ver. 5] process...
fx/fire/fire_barrel_fragm_a.efx.efx not found
ERROR: failed loading 'fire/fire_barrel_fragm_a.efx' of type 'fx'
ERROR: Could not open 'maps/createfx/mp_sintjetest_fx.gsc'
ERROR: failed loading 'maps/createfx/mp_sintjetest_fx.gsc' of type 'rawfile'
ERROR: Could not open 'vision/mp_sintjetest.vision'
ERROR: failed loading 'vision/mp_sintjetest.vision' of type 'rawfile'
link...compress...save...done.
Fastfile 2 of 2, "mp_sintjetest_load": [ver. 5] process...
WARNING: Could not find 'maps/mp_sintjetest.csv'.
link...compress...save...done.
Druk op een toets om door te gaan. . .


I hope any 1 knows.

edited on Jan. 25, 2008 03:34 pm by sintclair
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[-X-]FriedCoD
General Member
Since: Feb 24, 2007
Posts: 181
Last: Jan 31, 2009
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Friday, Jan. 25, 2008 08:51 pm
make sure zone files are up to date, then recompile fast file
i know thats the solution to many of the ERROR: could not load
things.


i dont know any much more about it, havent tried to add fx in cod4 yet. sry

edited on Jan. 25, 2008 03:51 pm by [-X-]FriedCoD
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sintclair
General Member
Since: Dec 28, 2006
Posts: 36
Last: Jan 27, 2008
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Friday, Jan. 25, 2008 08:52 pm
There is 1 problem whit that fire tutorial.

Code:
level._effect["fire"] = loadfx ("[color=red]fx/[/color]fire/fire_barrel_fragm_a.efx");
maps\mp\_fx::loopfx("fire", (16.0,8.0,72.0), 3);


but it must be so.

Code:
level._effect["fire"] = loadfx ("fire/fire_barrel_fragm_a.efx");
maps\mp\_fx::loopfx("fire", (16.0,8.0,72.0), 3);


But why i have that mising fx icoon on my fire?

No effects. That compilor say every time the same errors.

and when i cut the thinks to the right side. and buldfast file again and load my mp noping.

and i look again about updat the same thinks. are standing on the left side and on the right side they are stand.




edited on Jan. 25, 2008 03:55 pm by sintclair
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sintclair
General Member
Since: Dec 28, 2006
Posts: 36
Last: Jan 27, 2008
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Saturday, Jan. 26, 2008 12:45 pm
No body that can help me??[banghead]
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sintclair
General Member
Since: Dec 28, 2006
Posts: 36
Last: Jan 27, 2008
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Saturday, Jan. 26, 2008 01:08 pm
I have fire and the problem is abaut that script.

that is very wrong.

dont add a tutorial what not works.

[mad]
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Fluke
General Member
Since: Dec 31, 2004
Posts: 129
Last: Aug 2, 2008
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Friday, Feb. 22, 2008 05:56 pm
The fire barrel tutorial is not right, I agree it should be fixed or something.

The error I get is

-
Error
script runtime error
(see console for details)
effect name should start after the 'fx' folder.
-



This is my mp_bunker.gsc file

main() {
level._effect["fire"] = loadfx ("fx/fire/fire_barrel_fragm_a.efx");
maps\mp\_fx::loopfx("fire", (669, -1162.0, 71.0), 3);
level._effect["smoke"] = loadfx ("fx/smoke/thin_black_smoke_M.efx");
maps\mp\_fx::loopfx("smoke", (669, -1162.0, 60.0), 3);
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_shipment");
//setExpFog(500, 3500, .5, 0.5, 0.45, 0);
ambientPlay("ambient_middleeast_ext");
//VisionSetNaked( "mp_vacant" );
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".1");
setdvar("r_glowbloomintensity1",".1");
setdvar("r_glowskybleedintensity0",".1");
setdvar("compassmaxrange","1500");
//thread plat1();
}

thread plat1(); game says is invalid too.. not even sure what this plat1 is....

edited on Feb. 22, 2008 12:58 pm by Fluke
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Fluke
General Member
Since: Dec 31, 2004
Posts: 129
Last: Aug 2, 2008
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Friday, Feb. 22, 2008 07:06 pm
Keeping in mind the barrel used in the tutorial, following this guide works to put fire, smoke and sound with the barrel.

Go here
Add FXs to your custom maps
http://www.infinityward.com/wiki/index.php?title=MP_Mapping%23Add_FXs_to_your_custom_maps

This does work.
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