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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: UO map Compiling????
StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Category: CoDUO Mapping
Posted: Monday, Nov. 1, 2004 12:43 pm
could you please post your .bat, and...which method are you using?
rename, dual resource, or NTFS? [angryalien]
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cpl_42
General Member
Since: Oct 2, 2004
Posts: 43
Last: Feb 6, 2008
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Level 2
Category: CoDUO Mapping
Posted: Tuesday, Nov. 2, 2004 03:49 am
Hi Stryder,

I have an NTFS drive on fresh install of XP Home SP1, DX 9.0c all other updates (not including .net).

I am using your method (making a directory called game in the root of c:\program files) in my case I have everything on my drive H: so the paths are modified. So has Graydiant.

Here is the batch file:

"H:\Program Files\Call of Duty\uoTools\bin\q3map" -game uo "H:\Program Files\Call of Duty\uo\maps\mp\box3"

pause

"H:\Program Files\Call of Duty\uoTools\bin\q3map" -vis -fast -game uo "H:\Program Files\Call of Duty\uo\maps\mp\box3"

pause

copy /Y "H:\Program Files\Call of Duty\uo\maps\mp\box3.bsp" "H:\Program Files\game\uo\maps\mp\box3.bsp"

copy /Y "H:\Program Files\Call of Duty\uo\maps\mp\box3.prt" "H:\Program Files\game\uo\maps\mp\box3.prt"

"H:\Program Files\Call of Duty\uoTools\bin\flare" -fast -game uo "H:\Program Files\game\uo\maps\mp\box3"

copy /Y "H:\Program Files\game\uo\maps\mp\box3.bsp" "H:\Program Files\Call of Duty\uo\maps\mp\box3.bsp"

copy /Y "H:\Program Files\game\uo\maps\mp\box3.prt" "H:\Program Files\Call of Duty\uo\maps\mp\box3.prt"

pause

------------
That's it, I copied it verbatim from your post and modified my map name into it "box3".

Thanks.

CPL
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StrYdeR
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Since: May 11, 2004
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Last: Oct 7, 2021
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Category: CoDUO Mapping
Posted: Tuesday, Nov. 2, 2004 03:58 am
ok....if you created a symlink on your NTFS drive (which is where COD, COD UO, and Graydiant must be installed) then you are using the wrong .bat

the copy process is for when you have more than 1 resource folder

try this
Code:
 "H:Program FilesCall of DutyuoToolsbinq3map" -v -fulldetail -game uo "H:Program FilesCall of Dutyuomapsmpbox3"


pause


"H:Program FilesCall of DutyuoToolsbinq3map" -vis -v -game uo "H:Program FilesCall of Dutyuomapsmpbox3"


pause


"H:Program FilesCall of DutyuoToolsbinflare" -sundiffusesamples 10 -dumpoptions -game uo "H:Program Filesgameuomapsmpbox3"

pause

[angryalien]
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StrYdeR
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Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Category: CoDUO Mapping
Posted: Tuesday, Nov. 2, 2004 04:00 am
also on a side note
once you create a symlink, you need to remove it by running the exact same command line as when you created it, but with -d instead of -s if you want to compile other ways [angryalien]
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cpl_42
General Member
Since: Oct 2, 2004
Posts: 43
Last: Feb 6, 2008
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Level 2
Category: CoDUO Mapping
Posted: Tuesday, Nov. 2, 2004 08:45 am
ok, that kinda worked. now my map only comes up in spectator mode and my camera is at the ground level looking up. Can you point me to a thread that already discusses this or can you tell me?

Thanks.

CPL
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
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Category: CoDUO Mapping
Posted: Tuesday, Nov. 2, 2004 01:21 pm
that sounds like one of 2 things:

when you compiled your map did it have a leak?

or

did you forget to place a spawn point and intermission for deathmatch?

* you also need to have a solid texture in your map....while you compile just a skybox, if there is no solid texture to spawn on top of you will be placed at the bottom of the skybox and be stuck there [angryalien]
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cpl_42
General Member
Since: Oct 2, 2004
Posts: 43
Last: Feb 6, 2008
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Level 2
Category: CoDUO Mapping
Posted: Tuesday, Nov. 2, 2004 04:01 pm
Stryder,

You must understand my frustration, I am a complete newbie at this, and it is killing me to keep asking these questions.

In my beginner map I have right clicked the grid and selected "Info - Player_Start" and placed the red box at ground level. I even selected "N" and clicked !Deathmatch in the properties box. Still the map comes up in spectator mode. The camera seems to be fixed on the spawn point.

Am I missing a gsc or arena file? Some maps don't even have this so I have not pursued that yet.

Intermission for Deathmatch? So I went back and found "MP- Deathmatch - Intermission" which I selected and it put a little pink box in the grid. So I placed it on the ground next to my "Info - Player_Start".

Did no good. Map still comes up in Spectator mode.

The map tutorials don't talk about creating spawnpoints or troubleshooting maps, if they do, please tell me which one.

So where can I go on this forum to find out how to create spawn points and get my first map working or can you tell me?

Thanks.

CPL
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getmapsfergy
General Member
Since: Mar 15, 2004
Posts: 42
Last: Mar 24, 2005
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Level 2
Category: CoDUO Mapping
Posted: Tuesday, Nov. 2, 2004 04:54 pm
okay try deleting the info_player_start box...and place a mp>deathmatch_spawn in its place. Also...for the mp>deathmatch_intermission...you can lift this off the ground if you want an aerial view when in spectator mode...and just remember which way you're looking in the spectator mode, and rotate it to the direction you want it to view!
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StrYdeR
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Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
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Category: CoDUO Mapping
Posted: Wednesday, Nov. 3, 2004 03:29 am
correctly stated
there seems to be some confusion with mappers putting in info_playerstart....this function is for SP only

this thread is wandering off topic, and is getting quite long, so i am going to lock it...please post any new questions in a new thread [angryalien]
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