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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: TUT - MP only weapons to SP
Pvt.Palumbo(DirtyWop)
General Member
Since: Jul 11, 2004
Posts: 27
Last: Jun 29, 2008
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Monday, Jan. 21, 2008 12:31 am
This tutorial is designed show the reader how to convert
muliplayer-specific weapons into singleplayer weapons.

In this example, we'll make the m14 with grenade launcher
usable.

*CAUTION: When running the converter in CoD4 Compile Tools, the converter will sometimes erase the material
"mtl_weapon_m4_m16" To rectify this, there are two options:

(Option 1) BEFORE RUNNING THE CONVERTER - Browse to "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\raw\materials" (or where-ever your raw\materials folder is) and copy this file to a safe location.

(Option 2)
If you saved the .zip file used to install the complie tools,
browse to "cod4mw_modtools_v1.zip\raw\materials\" and copy the mtl_weapon_m4_m16 file.

Step 1. Read the above Caution.

Step 2. Launch the compile tools, and activate the
Applications tab. Launch the Asset Manager.

Step 3. In the name entry, enter "m14_gl_mp" - (without the
quotes) and press the Find Entry button.

Step 4. Press the Copy Entry button and choose a name, for
example, m14_gl_palumbo

Step 5. On the righthand side, beside Target Folder, use the
drop-down list to change it to "1: Single-Player"

Step 6. Under Alt Weapon Name, delete the gl_m14_mp field,
leaving it blank. Feel free to change any of the options, for
some authentism, change the Fire Type to Full Auto and change the Fire field to .1

Step 7. Go to File, Save. Then close the Asset Manager.

Step 8. Read above caution.

Step 9. Run the Converter.

Step 10. Launch the Level Editor and open your testmap.

Step 11. Right-click, weapon/m14/gl/palumbo. After placing,
save and exit Radiant.

Step 12. Under Level Compiling Tab, Compile the BSP,
Reflections and build the Fast File.

Step 13. The Fast File Compile will give an error "ERROR:
Couldn't find material 'mtl_weapon_m4_m16'. Using the file
mentioned in the above caution, paste the missing file in
"C:\Program Files\Activision\Call of Duty 4 - Modern
Warfare\raw\materials".

Step 14. Re-run the Fast File converter.

Step 15. Run the test map, then exit.

Step 16. Run the Update Zone File. Copy the
"weapon,sp/m14_gl_palumbo" entry under MissingAssets CSV and add it to your test map csv entry on the right. (i.e. - copy
and paste) Save the csv.

Step 17. Run the Fast File Converter once again.

Step 18. Run the test map again and enjoy.
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Pvt.Palumbo(DirtyWop)
General Member
Since: Jul 11, 2004
Posts: 27
Last: Jun 29, 2008
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 22, 2008 03:11 pm
Update* - Making the attached grenade launcher funtion. (Wow at the oversight!) No point carrying a 203 if you can't use it.

Step 19. Run Assest Manager and find "gl_m14_mp and copy entry. Following previous example, name it gl_m14_palumbo. Change the Target Folder field to Single-Player via drop-down menu. Change "Alt Weapon Name" to match original m14. (i.e. - m14_gl_palumbo).

Step 20. File, save.

Step 21. Enter in the original m14 in the name field, to find your M14 rifle. (m14_gl_palumbo).

Step 22. In the "Alt Weapon Name" field, enter the name of the grenade launcher you created in Step 19. (gl_m14_palumbo)

Step 23. Run converter, replace missing material file.

Step 24. Add weapon,sp/gl_m14_palumbo to your map's csv file, using the "Update Zone File"in compile tools.

Step 25. Rebuild the Fast File and run map.

To clerify: *Your M14 should link to your grenade launcher in "Alt Weapon Name" and vice versa.

*Your rifle is m14_gl_whatever while your grenade launcher is gl_m14_whatever
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