Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 27 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: CoD4 Official Worldspawn settings
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 20, 2008 11:20 pm
Taken from the wiki, should help prevent multile threads.

Aftermath "Aftermath"

"contrastGain" "0.15"

"diffusefraction" "0.45"

"_color" "0.90 0.90 1"

"sunlight" "1"

"sundirection" "-35 150 0"

"sundiffusecolor" "1 1 1"

"suncolor" "1 1 1"

"ambient" ".15"

"reflection_color_correction" "aftermath"

Airlift "Shock and Awe"

"radiosityScale" "1.2"

"contrastGain" "0.425"

"diffusefraction" "0.25"

"_color" ".8 .9 1"

"sunlight" "1.5"

"sundirection" "-17 56.333 0"

"sundiffusecolor" ".9 0.75 .88"

"suncolor" "1 0.92 0.88"

"ambient" ".05"

Airplane

"reflection_color_correction" "airplane"

"_color" ".6 .6 .6"

"ambient" ".03"

"sunlight" "1.5"

"suncolor" ".9 .9 1"

"sundirection" "-18 100 0"

"sundiffusecolor" "0.015 0.015 0.013"

Ambush "The Sins of the Father"

"reflection_color_correction" "ambush"

"radiosityScale" "1"

"contrastGain" "0.15"

"diffusefraction" "0.05"

"_color" "0.90 0.90 1"

"sunlight" "1.5"

"sundirection" "-146 -34 0"

"sundiffusecolor" ".43 .39 1"

"suncolor" ".9 .98 1"

"ambient" ".1"

Armada "Charlie Dont Surf"

"diffusefraction" "0.1"

"sundiffusecolor" ".75 .84 1"

"sundirection" "-30 -340 0"

"suncolor" ".85 .76 .53"

"sunlight" "1.4"

"ambient" "0"

"_color" ".75 .84 1"

Blackout "Blackout"

"contrastGain" ".25"

"sunlight" ".6"

"sundirection" "-30 42 0"

"sundiffusecolor" "0.5 0.6 1"

"suncolor" "0.75 0.9 1"

"diffusefraction" "0.35"

"ambient" "0.1"

"_color" "0.6 0.7 1.000000"

"reflection_color_correction" "hunted"

bog_a "The Bog"

"sunlight" "0.5"

"sundirection" "-22 247 0"

"sundiffusecolor" "0.717647 0.776471 1.000000"

"suncolor" ".68 .72 .76"

"diffusefraction" ".4"

"ambient" "0.125"

"_color" ".67 .72 .94"

"radiosityScale" "1.8"

bog_b "War Pig"

"contrastGain" "0.425"

"diffusefraction" "0.5"

"_color" ".8 .9 1"

"sunlight" "1"

"sundirection" "-50 136 0"

"sundiffusecolor" ".9 0.88 .75"

"suncolor" "1 0.92 0.88"

"ambient" ".1"

Cargoship "Crew Expendable"

"reflection_color_correction" "cargoship"

"RadiosityScale" "2"

"contrastGain" "0.15"

"diffusefraction" "0.15"

"_color" "0.5 0.5 0.7"

"sunlight" "1"

"sundirection" "-25 315 0"

"sundiffusecolor" "0.5 0.5 0.7"

"suncolor" "0.5 0.6 1.000000"

"ambient" ".1"

Coup "The Coup"

"reflection_color_correction" "coup"

"sunlight" "1.1"

"sundirection" "-40 72 0"

"suncolor" "1 1 .85"

"sundiffusecolor" "1 .95 .8"

"diffusefraction" "0.2"

"_color" "0 1 .5"

"ambient" ".02"

"radiosity" "1"

Hunted "Hunted"

"contrastGain" ".25"

"sunlight" "0.6"

"sundiffusecolor" ".5 .6 1"

"suncolor" ".75 .9 1"

"diffusefraction" ".35"

"ambient" "0.2"

"reflection_color_correction" "hunted"

"_color" "0.6 0.7 1"

"sundirection" "-40 49 0"

ICBM "Ultimatum"

"contrastGain" ".5"

"brightness" "0.1"

"sunlight" "1"

"sundirection" "-32.5 -4 0"

"sundiffusecolor" "1 1 1"

"suncolor" "1 1 1"

"diffusefraction" "0.6"

"ambient" "0.1"

"_color" "1 1 1"

Jeepride "All In (part 3)"

"reflection_color_correction" "jeepride"

"sunlight" "1.7"

"sundirection" "-25 231 0"

"sundiffusecolor" "0.717647 0.776471 1.000000"

"suncolor" "0.996078 0.96 0.88"

"northyaw" "90"

"diffusefraction" ".1"

"ambient" "0.1"

"_color" "0.717647 0.776471 1.000000"

Killhouse "F.N.G."

"sunlight" "1.5"

"sundirection" "-40 290 0"

"sundiffusecolor" ".8 .85 1"

"suncolor" "1 .95 0.8"

"northyaw" "90"

"diffusefraction" ".35"

"ambient" "0.1"

"_color" ".85 .9 1"

"reflection_color_correction" "daylight"

Launchfacility_a "All In (part 1)"

"radiosityScale" "1.2"

"brightness" "0.1"

"reflection_color_correction" "launchfacility_a"

"diffusefraction" "0.4"

"_color" "0.02 0.02 .05"

"sunlight" "1.5"

"sundirection" "-30 0 0"

"sundiffusecolor" "0.717647 0.776471 1.000000"

"suncolor" "1 .8 .6"

"ambient" "0.2"

Launchfacility_b "All In (part 2)

"sunIsPrimaryLight" "0"

"reflection_color_correction" "launchfacility_b"

"radiosityScale" "1"

"contrastGain" "0.5"

"diffusefraction" "0.2"

"_color" "1 1 1"

"sunlight" "0.8"

"sundirection" "-35 290 0"

"sundiffusecolor" "1 1 1"

"suncolor" "0.95 0.85 0.65"

"ambient" "0.1"

mp_backlot "Backlot"

"radiosityScale" "1.8"

"contrastGain" "0.425"

"diffusefraction" "0.5"

"_color" ".8 .9 1"

"sunlight" "1.30"

"sundirection" "-43.5 25.11 0"

"sundiffusecolor" ".9 0.88 .75"

"suncolor" "1 0.92 0.88"

"ambient" ".15"

mp_bloc "Bloc"

"radiosityScale" "1"

"contrastGain" "0.15"

"diffusefraction" "0.25"

"_color" "0.90 0.90 1"

"sunlight" ".9"

"sundirection" "-120 -50 0"

"sundiffusecolor" ".9 .92 1"

"suncolor" ".9 .98 1"

"ambient" "0"

mp_cargoship "Wetwork"

"RadiosityScale" "2"

"contrastGain" "0.15"

"diffusefraction" "0.15"

"_color" "0.5 0.5 0.7"

"sunlight" "1.3"

"sundirection" "-25 315 0"

"sundiffusecolor" "0.5 0.5 0.7"

"suncolor" "0.5 0.6 1.000000"

"ambient" ".1"

mp_citystreets "District"

"radiosityScale" "2.5"

"diffusefraction" "0.5"

"_color" ".74 .68 56"

"sunlight" ".78"

"sundirection" "-67 97 0"

"sundiffusecolor" "1 .89 .74"

"suncolor" "1 0.92 0.88"

"ambient" ".2"

mp_convoy "Ambush"

"diffusefraction" "0.1"

"sundiffusecolor" ".75 .84 1"

"sundirection" "-30 -340 0"

"suncolor" ".85 .76 .53"

"sunlight" "1.6"

"ambient" "0.3"

"_color" ".75 .84 1"

mp_countdown "Countdown"

"brightness" "0.1"

"reflection_color_correction" "launchfacility_a"

"diffusefraction" "0.2"

"_color" "0.02 0.02 .05"

"sunlight" "1.5"

"sundirection" "-30 0 0"

"sundiffusecolor" "0.717647 0.776471 1.000000"

"suncolor" "1 .8 .6"

"ambient" "0.2"

mp_crash "Crash"

"radiosityScale" "1.5"

"contrastGain" "0.425"

"diffusefraction" "0.5"

"_color" ".8 .9 1"

"sunlight" "1.3"

"sundirection" "-50 240 0"

"sundiffusecolor" ".9 0.88 .75"

"suncolor" "1 0.92 0.88"

"ambient" ".02"

mp_crossfire "Crossfire"

"contrastGain" "0.425"

"diffusefraction" "0.5"

"_color" ".8 .9 1"

"sunlight" "1"

"sundirection" "-50 136 0"

"sundiffusecolor" ".9 0.88 .75"

"suncolor" "1 0.92 0.88"

"ambient" ".1"

mp_farm "Downpour"

"reflection_color_correction" "mp_farm"

"diffusefraction" "0.25"

"_color" "0.90 0.90 1"

"sunlight" "1"

"sundirection" "-40 225 0"

"sundiffusecolor" ".9 .92 1"

"suncolor" ".9 .98 1"

"ambient" "0"

mp_overgrown "Overgrown"

"radiosityScale" "2"

"diffusefraction" "0.25"

"_color" "0.46 0.64 0.61"

"sunlight" "1.1"

"sundirection" "-147 119 0"

"sundiffusecolor" "0.80 0.88 0.94"

"suncolor" "0.84 0.81 0.58"

"ambient" ".10"

mp_pipeline "Pipeline"

"radiosityScale" "2.5"

"diffusefraction" "0.25"

"_color" "0.90 0.90 1"

"sunlight" "1.15"

"sundirection" "-44 220 0"

"sundiffusecolor" "0.80 0.88 0.94"

"suncolor" ".9 .98 1"

"ambient" ".15"

mp_shipment "Shipment"

"radiosityScale" "1.2"

"diffusefraction" "0.2"

"_color" ".8 .9 1"

"sunlight" "1.3"

"sundirection" "-43 51.5 0"

"sundiffusecolor" ".9 1 .75"

"suncolor" "1 1 0.95"

"ambient" ".1"

mp_showdown "Showdown"

"sunlight" "1.6"

"sundirection" "-33.34 117.76 -78.14"

"suncolor" ".85 .76 .53"

"sundiffusecolor" ".75 .84 1"

"diffusefraction" "0.1"

"_color" "0.46 0.64 0.61"

"ambient" ".02"

mp_strike "Strike"

"contrastGain" "0.425"

"diffusefraction" "0.5"

"_color" ".8 .9 1"

"sunlight" "1"

"sundirection" "-45 -144 0"

"sundiffusecolor" ".9 0.88 .75"

"suncolor" "1 0.94 0.80"

"ambient" ".02"

mp_vacent "Vacant"

"radiosityScale" "1.7"

"diffusefraction" "0.25"

"_color" "0.46 0.64 0.61"

"sunlight" "1.3"

"sundirection" "-45 25 0"

"sundiffusecolor" "0.80 0.88 0.94"

"suncolor" "0.84 0.81 0.58"

"ambient" ".15"

scoutsniper "All Ghillied Up"

"radiosityScale" "1.8"

"northyaw" "144"

"ambient" ".2"

"_color" "0.466667 0.525490 0.658824"

"diffuseFraction" ".08"

"sunDiffuseColor" "0.466667 0.525490 0.658824"

"sunlight" "1.7"

"sundirection" "-30 -56 0"

"suncolor" "1.000000 0.976471 0.874510"

sniperescape "One Shot, One Kill"

"radiosityScale" "1"

"contrastGain" "0.15"

"diffusefraction" "0.25"

"_color" "0.90 0.90 1"

"sunlight" ".9"

"sundirection" "-155 -50 0"

"sundiffusecolor" ".9 .92 1"

"suncolor" ".9 .98 1"

"ambient" "0"

village_assault "Safehouse"

"sunIsPrimaryLight" "0"

"contrastGain" ".5"

"brightness" ".1"

"sunlight" ".8"

"sundirection" "-30 91 0"

"sundiffusecolor" "0.4 0.6 1"

"suncolor" "0.8 0.9 1"

"diffusefraction" "0.6"

"ambient" "0.1"

"_color" "0.717647 0.776471 1.000000"

village_defend "Heat"

"radiosityScale" "1.5"

"sunlight" "1.6"

"sundirection" "-40 225 0"

"sundiffusecolor" "0.717647 0.776471 1.000000"

"suncolor" "0.996078 0.921569 0.9"

"diffusefraction" ".2"

"ambient" "0.04"

"_color" "0.717647 0.776471 .9"

"reflection_color_correction" "village_daylight"
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»