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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: mp_backlot load error (not in FAQ)
ti1t101
General Member
Since: Jan 20, 2008
Posts: 8
Last: Jan 21, 2008
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 20, 2008 05:23 pm
Just followed the video tutorial word by word to get started with radiant. Had a few problems when making the map but nothing to serious that i couldn't fix it (creating a light crashed radiant so i had to past one in from another map o_0).

The problem i have is that when i try to load my map mp_test2 it skips straight to backlot.... I saw the FAQ for this and did what it said.... nothing happend. The weird thing is that when i go to compile the BSP it just goes straight to my user profile select and doesent actually compile the map. I try compileing the reflections, it hangs for about 20 - 30 seconds in the loading screen and then exits.

The errors i get when building the fast file are:

ERROR: Could not open 'maps/mp/mp_test2.gsc'
ERROR: failed loading 'maps/mp/mp_test2.gsc' of type 'rawfile'

and then the:
WARNING: Could not find 'maps/mp_test2.csv'.

.....

Any ideas?
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ricardos
General Member
Since: Aug 23, 2007
Posts: 191
Last: Dec 24, 2008
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 20, 2008 07:50 pm
i got the same problem.. first i see in the little screen the map mp_test2 loading then it skips over to backlot.
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
[view latest posts]
Level 8
Forum Moderator
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 20, 2008 08:07 pm
Have you both got all three types of tdm spawnpoints? (not just three of the same type.)

Make a gsc in raw/maps/mp called mp_test2.gsc and add the following to it:

Code:

main()
{
	maps\mp\_load::main();
	
	ambientPlay("ambient_backlot_ext");
	
	game["allies"] = "sas";
	game["axis"] = "opfor";
	game["attackers"] = "axis";
	game["defenders"] = "allies";
	game["allies_soldiertype"] = "woodland";
	game["axis_soldiertype"] = "woodland";
	
	setdvar( "r_specularcolorscale", "1" );
	
	setdvar("r_glowbloomintensity0",".25");
	setdvar("r_glowbloomintensity1",".25");
	setdvar("r_glowskybleedintensity0",".3");
	setdvar("compassmaxrange","1800");
}
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ti1t101
General Member
Since: Jan 20, 2008
Posts: 8
Last: Jan 21, 2008
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 20, 2008 08:45 pm
manually created that .gsc file and added the info via wordpad. When the game loads now in the consol it doesent say it cant load the gsc file.... it doesent come up with any errors at all infact! it still flicks over to backlot though o___0.

Have been talking with my cod4 clan about it and the few people that have been trying to make maps at the same time as me are all having the same problem! It's obviously a major issue and ive been searching for hours for an answer! Not one place (even the wiki site which comes up with the error) comes up with a correct solution.

Seriously can anyone help? >.<

Can make single player maps no problem and all works fine but mulitplayer.... nope not at all.

And yes i have all three multiplayer spawn types and a global intermission.
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
[view latest posts]
Level 8
Forum Moderator
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 20, 2008 08:51 pm
Are you very sure you have:

mp>tdm>spawn
mp>tdm>spawn>spawn>axis_start
mp>tdm>spawn>spawn>allies_start
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Raaaaa
General Member
Since: Aug 8, 2006
Posts: 178
Last: Nov 21, 2008
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 20, 2008 08:54 pm
That error you are describing happened to me, couldn't work it out and realised it was simply a foolish error by myself

I had the global intermission, dm spawn, tdm spawn and 2x axis tdm spawns when I should of had an allied one

what it was doing was it skips back to backlot and if you notice probably changes the gametype too, you need to double check your spawns and so long as you have the right ones it should load even without the gsc
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ricardos
General Member
Since: Aug 23, 2007
Posts: 191
Last: Dec 24, 2008
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 20, 2008 09:50 pm
NovemberDobby writes...
Quote:
Are you very sure you have:

mp>tdm>spawn
mp>tdm>spawn>spawn>axis_start
mp>tdm>spawn>spawn>allies_start

ooohw that's it . i had allies and axis.. and i thought , 3 spawns? what is the thirth? but now i got it and it's working :D i only have rainbow coloured weapon and red water:P but i can fix that :) thanks for the help!
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phykill
General Member
Since: Jan 12, 2007
Posts: 13
Last: Dec 16, 2008
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 20, 2008 10:14 pm
I noticed when I had 1 spawn point (Allies) still sellected
and went to put in Axis, the Allies point changed to Axis
this messed me up a few times
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DrDuKeS
General Member
Since: Jan 22, 2008
Posts: 6
Last: Feb 25, 2008
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 22, 2008 11:18 pm

I have:

mp_tdm_spawn
mp_tdm_spawn_allied_start
mp_tdm_spawn_axis_start

I still get the same error. I've recompiled and everything [confused]
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DrDuKeS
General Member
Since: Jan 22, 2008
Posts: 6
Last: Feb 25, 2008
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Wednesday, Jan. 23, 2008 03:52 am
I followed NovemberDobby's first suggestion, but I guess I put the file in the wrong dir.

Working now.. for the most part. [ohwell]
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