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Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: intro video for COD2
sam_fisher3000
General Member
Since: Apr 18, 2007
Posts: 816
Last: Jul 16, 2016
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Level 7
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Sunday, Jan. 20, 2008 02:59 pm
Hi, I would like to make a video that comes before a mission. Like, in SP where before the next campaign starts, there is a short video. I want to do something like that but how do I do it? Thanx.
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tomalla
General Member
Since: Jan 16, 2007
Posts: 393
Last: Jun 10, 2012
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Level 5
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Monday, Jan. 21, 2008 10:28 am
Double post, huh ?

Anyway, video files are stored in main / video folder. They have *.roq ext. There are few applications, that may convert so popular video formats ( i. e. MOV, AVI ... ) into *.ROQ one, and by contrast. Just research google. One I know, is Quake Video Maker, but I could be wrong ... : http://www.swift-tools.net/Quake/QVM/

Check it out.
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tomalla
General Member
Since: Jan 16, 2007
Posts: 393
Last: Jun 10, 2012
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Level 5
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Monday, Jan. 21, 2008 10:50 am
In download section there is also ROQ converter: http://www.modsonline.com/Downloads-full-4002.html

Maybe this will help you, check it out first =]
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sam_fisher3000
General Member
Since: Apr 18, 2007
Posts: 816
Last: Jul 16, 2016
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Level 7
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Tuesday, Jan. 22, 2008 06:30 pm
Ok, Thanx, I will check it out. Sorry about the double post. There's suppose to be one, I dont know why there is a second one. [ohwell]
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tomalla
General Member
Since: Jan 16, 2007
Posts: 393
Last: Jun 10, 2012
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Level 5
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Tuesday, Jan. 22, 2008 06:37 pm
Probably you have pressed "Post" button twice. Little time ago, it happend to me too, it's caused by long refreshing of page. If it refreshes too long, and somebody is really impatient, click "Post" button twice.
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sam_fisher3000
General Member
Since: Apr 18, 2007
Posts: 816
Last: Jul 16, 2016
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Level 7
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Tuesday, Jan. 22, 2008 06:45 pm
Ok thanx, however can you help me on my other problem on my other thread please, if you know something. Thanx again.
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explo32
General Member
Since: May 8, 2008
Posts: 67
Last: Jan 7, 2015
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Level 3
Category: CoD2 SP Mapping
Posted: Monday, Jan. 9, 2012 01:18 pm
I know it's an old topic, but I don't want to make new. I've found solution for making proper .roq videos for Call of Duty (2) and, here it is. You only have to download a program called SwitchBlade (version 4.x) and then follow instructions on this site:

How to convert avi to .roq using SwitchBlade

The source .avi file you want to convert MUST be 512x512 standard msmpeg4 or uncompressed (which may be better in most cases) .avi, 30 frames per second.

You also have to extract the sound from the .avi as a .wav file (I used VirtualDub) to include it later in .roq file and you ought to make it meet these requirements:
- 22KHz frequency
- mono or stereo
- 8 or 16 bits

I used a really easy-to-use program 4Musics WAV Bitrate Changer for this purpose.

When you have your .roq video done, you can change its name for example to cod_intro.roq and put it in the main/video folder (or in video folder inside your own .iwd archive). After this, when you launch the CoD 2 SP, instead of intro, you will see your movie! [thumbs_up]

You can also copy, for example, movie_africa.d3dbsp from iw_02.iwd and rename it to yourmovie.d3dbsp, for instance (the d3dbsp files are all the same for videos as well as for the slideshows). Then you make your own .gsc and .csv file (you can also make your own loadscreen which will be loaded before video) and edit them. Find similar files in iw_07.iwd/maps, for example movie_africa.gsc and movie_africa.csv and look them up to know how your own files should look like. The last thing is to put them in the right folders in your own .iwd file:
yourvideo.roq in /video/ folder
yourvideo.csv and yourvideo.gsc in /maps/ folder
and yourvideo.d3dbsp in /maps/ folder too.

I hope my tutorial will help everyone who wants or has ever wanted to make his own .roq file but failed. [biggrin]

Copyright by Explo32 [cool]

edited on Jan. 12, 2012 08:58 am by explo32
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
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Level 8
Category: CoD2 SP Mapping
Posted: Monday, Jan. 9, 2012 09:02 pm
I sticked your post together with some text of the ufoai wiki and put it on the MU wiki:

http://wiki.modsrepository.com/index.php/Call_of_Duty_2:_Create_.roq_intro_videos

Is that ok?
Feel free to make additions!
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
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Level 8
Category: CoD2 SP Mapping
Posted: Tuesday, Jan. 10, 2012 12:59 pm
just tried to convert a sample video, but the switchblade executables crash after a few seconds :(

i'm using windows 7 64bit, what do you have explo?
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explo32
General Member
Since: May 8, 2008
Posts: 67
Last: Jan 7, 2015
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Level 3
Category: CoD2 SP Mapping
Posted: Wednesday, Jan. 11, 2012 01:48 pm
I use Windows XP, 32 bit and everything worked fine. If you can't try my method on other computer or operating system, I can suggets you another method, which I had tried succesfully before using Switchblade and it works well, too but takes much more time, (even more than a day!) to generate .roq file, because it proceeds every frame more than a few seconds, so it's much slower than using Switchblade.

But if Switchblade doesn't work on some computers, I can write a few sentences about this method:

You need a video file and a .wav file the same as when you want to use Switchblade, BUT you, using e.g. VirtualDub, you have to eport all frames from your .avi file as TARGA files (512x512 resolution). Then, download this program:
roq.zip

In the next step, you have to put all Targa files with your video's frames, the .wav file and files from the .zip file (roq.exe and RoQCreator.exe) in a directory, which whole name cannot be longer than 8 or 10 (I don't remember) characters (that's because of some problem with this program, it can't read longer directories).

Then you have to do everything, as it's written in README.txt in the downloaded .zip file. When the compiling begins, you will have to wait quite a lot time (it depends on file's size), because the compiler will be proceeding every frame for a few seconds and a video, which lasts a few minutes can have thousands of frames in TARGA to be proceeded, so you must be patient. The compiler will show you estimated time to the end, in my case for a 16 seconds video, I had to wait about 4 hours!.

Luckily, I later found the tutorial about using Switchblade to compile .roq files which is A LOT faster. I think it's obvious, why I have decribed only that method, but as I see, some people may not be able to launch the Switchblade, so in this post I decribed the older method with another compiler.

Good luck[thumbs_up]


PS: Your version of this tutorial is quite good, maybe I will improve it a bit, if I find some time.
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