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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Bounce a Player
Birdyman
General Member
Since: Nov 14, 2005
Posts: 55
Last: Nov 23, 2011
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Saturday, Jan. 19, 2008 02:00 am
Hello

is is possible to bounce a player away when he touch something?
the same effect when you hit a willyjeep.
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoDUO Mapping
Posted: Saturday, Jan. 19, 2008 10:56 am
Sure... make a trigger and when the player touches the trigger, make him move back a certain amount of units.

Take a look at the moving things tutorial on how to do that..
Use a trigger_multiple, which gets triggered on touch.
To get the player touching the trigger use this line

#### waittil ("trigger",player);

Mow the variable 'player' is the player who triggered the trigger.
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Saturday, Jan. 19, 2008 11:01 am
:P have a look at my bounce map in the downloads for uo
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Birdyman
General Member
Since: Nov 14, 2005
Posts: 55
Last: Nov 23, 2011
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Saturday, Jan. 19, 2008 03:35 pm
thanks for the help.
i take a look at you bouncing map,
nice map very nice done, expecialy the scripting part.
i don`t understand much from the bouncing script but i take the bouncing part out and got it working in my map,
the bouncing part is for a moving model (train)
when somebody walk against the riding train the i want him bouncr away.
but the trigger is not moving with the train,
also not with (enablelink)
so is there a way to fix this?
also i want the player to bounce away in the direction from the position where he was is coming from,
then the bounce look more natural
is this possible?


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