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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: sp mapping
drgon47
General Member
Since: Apr 21, 2004
Posts: 18
Last: Aug 20, 2005
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Level 1
Category: CoD Mapping
Posted: Wednesday, Sep. 29, 2004 02:14 am
Kinda new to sp mapping. I looked in the tutorials, but I cant find how to add a player spawn point. Help anyone ?


Drgon47
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Wyatt_Earp
Preferred Member
Since: Jan 20, 2004
Posts: 628
Last: Jun 6, 2008
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Level 6
Category: CoD Mapping
Posted: Wednesday, Sep. 29, 2004 05:10 am
Video tutorials
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Dogmatic
General Member
Since: Aug 5, 2004
Posts: 33
Last: Sep 29, 2006
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Level 2
Category: CoD Mapping
Posted: Wednesday, Sep. 29, 2004 05:22 am
Somthing Wyatt left out that had me ripping my hair out :p

change your shortcut properties

Code:
"C:Program FilesCall of DutyCoDSP.exe" "C:Program FilesCall of DutyCoDSP.exe" +set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0 +set CL_PlayCinematic_f 0 +set CL_PlayLogo_f 0 +set com_introplayed 1 +set g_connectpaths 1 +devmap  

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SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
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Level 7
Category: CoD Mapping
Posted: Wednesday, Sep. 29, 2004 07:34 am
i'm not sure what you mean with how to add a player spawnpoint. for the player to start you just use;
r.mouse b. info/ player_start. from here the player will start, when you want to add ai's, than r.mouse.b/actor, this will show you a list of all the ai's that are avaleble. just place one of them, 9or more ofcourse).
they now still will not walk or do all of those nice other things. but they will react on the player and shoot at him.

when you want to learn how to let them walk, than let me know because those video tutorials are good but don't talk about the most important thing and that is how to compile the maps so that they will work, (etc). this is with a bat file.

leon
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