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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: trigger position
cabby
General Member
Since: Dec 22, 2007
Posts: 27
Last: Feb 23, 2008
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Saturday, Jan. 5, 2008 03:26 pm
thanks guys, but Scratchy's way worked!

Quote:
Try this...

-Select your trigger use
-Press N
-Enter these values in Key and Value

Key : cursorhint
Value : HINT_NONE

-Press Enter
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Scratchy
General Member
Since: Feb 10, 2006
Posts: 276
Last: Mar 16, 2009
[view latest posts]
Level 5
Category: CoD Mapping
Posted: Saturday, Jan. 5, 2008 04:10 pm
For anyone that finds this in search, or cabby, these are the keys your can use on the trigger use, and their expected values.

Quote:
"delay" - time (in seconds) before it can be used again

"offnoise" - specifies an alternate sound

"cursorhint" - sets the cursor hint icon to display when the player looks at it. Default is HINT_ACTIVATE.

"hintstring" - hint string to display over the icon. Auto replaces [Use] with the key the player must press. Example: "Press [Use] to plant the bomb"



"cursorhint" cursor types:

HINT_INHERIT

HINT_NONE

HINT_ACTIVATE

HINT_NOACTIVATE

HINT_DOOR

HINT_DOOR_LOCKED

HINT_MG42

HINT_HEALTH

HINT_LADDER

HINT_EXIT

HINT_FRIENDLY


took this straight out of the editor...
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