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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: terrain mesh gone wrong
Morphisnb
General Member
Since: May 7, 2006
Posts: 466
Last: Apr 24, 2016
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 29, 2007 04:26 pm
Do you have a light entity in there. The snow looks awfully
dark in your pic.

Have you tried texturing your skybox and adding wolrdspawn settings to get light in your map?
Share |
Carl21221
General Member
Since: Apr 13, 2006
Posts: 134
Last: Jul 31, 2015
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 29, 2007 04:32 pm
@ The_Caretaker
Tried remaking them, didn't work either

@ Morphisnb
Yes i have a few light entities around the map from lights and lamps, and also i have worldspawn settings. I used those worldspawn settings from the CoD2 mapping tutorials and i have used the decoy trenches' settings.

Code:
{
"sundiffusecolor" "0.15 0.21 .6"
"diffusefraction" "0.4"
"sundirection" "-60 245 0"
"_color" "0 0 0"
"ambient" ".0"
"suncolor" ".5 .52 .55"
"sunlight" ".47"
"classname" "worldspawn"
}
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 29, 2007 04:34 pm
Ok... you remade them... from sratch (not copied them this time) and they still look the same...? Are you sure your .d3dbsp file actually updated and the lighting stage has gone correctly?

If you're not sure, post your compile log.

How to get your compile log:
Right click the black window window.
Select all.
Press enter.
You can now paste it in a text file or post it here.
Share |
Carl21221
General Member
Since: Apr 13, 2006
Posts: 134
Last: Jul 31, 2015
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 29, 2007 04:40 pm
Here is my compile log. A few lines at the bottom may have been missed of due to me having to stop just before my compile went off.

Code:
A subdirectory or file C:\Call of Duty 2\main\maps\ already exists.
A subdirectory or file C:\Call of Duty 2\main\maps\mp already exists.
        1 file(s) copied.
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Call of Duty 2\bin/main
C:\Call of Duty 2\main\iw_15.iwd (84 files)
C:\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Call of Duty 2\main\iw_00.iwd (102 files)
C:/Call of Duty 2//main
C:\Call of Duty 2\bin/raw
C:\Call of Duty 2\bin/raw_shared
C:\Call of Duty 2\bin/devraw
C:\Call of Duty 2\bin/devraw_shared
C:/Call of Duty 2//raw
C:/Call of Duty 2//raw_shared
C:/Call of Duty 2//devraw
C:/Call of Duty 2//devraw_shared
C:\Call of Duty 2\main\localized_english_iw11.iwd (1 files)
C:\Call of Duty 2\main\localized_english_iw10.iwd (414 files)
C:\Call of Duty 2\main\localized_english_iw09.iwd (98 files)
C:\Call of Duty 2\main\localized_english_iw08.iwd (8 files)
C:\Call of Duty 2\main\localized_english_iw07.iwd (1014 files)
C:\Call of Duty 2\main\localized_english_iw06.iwd (3110 files)
C:\Call of Duty 2\main\localized_english_iw05.iwd (5310 files)
C:\Call of Duty 2\main\localized_english_iw04.iwd (6240 files)
C:\Call of Duty 2\main\localized_english_iw03.iwd (6580 files)
C:\Call of Duty 2\main\localized_english_iw02.iwd (6404 files)
C:\Call of Duty 2\main\localized_english_iw01.iwd (5510 files)
C:\Call of Duty 2\main\localized_english_iw00.iwd (4764 files)

File Handles:
----------------------
81662 files in iwd files
Loading map file C:\Call of Duty 2\main\maps\ChristmasEve.map
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed02"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed02"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed02"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed02"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed02"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed02"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed02"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed02"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed02"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
WARNING: No collision map file for misc_model "xmodel/brush_snowbushweed01"
writing C:\Call of Duty 2\main\maps\ChristmasEve.d3dprt
   28 unique shaders
   22 actual shaders

finding triangle windings...
coalescing coincident windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
98 vertices couldn't be merged because the textures point different ways

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 55 brush sides
elapsed time 1 seconds
Writing C:\Call of Duty 2\main\maps\ChristmasEve.d3dbsp
    7 seconds elapsed
----- FS_Startup -----
Current search path:
C:\Call of Duty 2\main\iw_15.iwd (84 files)
C:\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Call of Duty 2\main\iw_00.iwd (102 files)
C:/Call of Duty 2//main
C:/Call of Duty 2//raw
C:/Call of Duty 2//raw_shared
C:/Call of Duty 2//devraw
C:/Call of Duty 2//devraw_shared
C:\Call of Duty 2\main\localized_english_iw11.iwd (1 files)
C:\Call of Duty 2\main\localized_english_iw10.iwd (414 files)
C:\Call of Duty 2\main\localized_english_iw09.iwd (98 files)
C:\Call of Duty 2\main\localized_english_iw08.iwd (8 files)
C:\Call of Duty 2\main\localized_english_iw07.iwd (1014 files)
C:\Call of Duty 2\main\localized_english_iw06.iwd (3110 files)
C:\Call of Duty 2\main\localized_english_iw05.iwd (5310 files)
C:\Call of Duty 2\main\localized_english_iw04.iwd (6240 files)
C:\Call of Duty 2\main\localized_english_iw03.iwd (6580 files)
C:\Call of Duty 2\main\localized_english_iw02.iwd (6404 files)
C:\Call of Duty 2\main\localized_english_iw01.iwd (5510 files)
C:\Call of Duty 2\main\localized_english_iw00.iwd (4764 files)

File Handles:
----------------------
81662 files in iwd files

using default bounceFraction 0.6


using default contrastGain 0.3

building collision data...
building collision took 0.0 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Building light transport...
Finished in 3 seconds.
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 5...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 6...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 7...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 8...
Finished in 0 seconds.
----------------------------------------
Building lightmaps...
Finished in 0 seconds.
----------------------------------------
Calculating light grid...
Light grid sample point file 'C:\Call of Duty 2\main\maps\ChristmasEve.grid' not
 found, trying legacy .vclog.
Vis cache logfile 'C:\Call of Duty 2\main\maps\ChristmasEve.vclog' not found; us
ing static model origins only.
Finished in 0 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Saving lightmaps...

Entire light compile finished in
Share |
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 29, 2007 05:11 pm
Hmmm.. I don't see anything funny in there.

Are you maybe fitering something out in Radiant?

You can send me the .map file and I'll take a look if you want.. because I'm out of ideas.
Share |
hansgrubber
General Member
Since: Aug 7, 2004
Posts: 196
Last: Jul 6, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Saturday, Dec. 29, 2007 06:30 pm
First off are they patch meshes or terrain meshe? For terrain you should really use terrain meshs.Also it dosent look like all your vertices are connected, and if there not that will give you lighting errors,because in compilers eyes they really arent connected, don t really no how to say that anyway to make it make sence.Also even infinity ward had problems with light bleeding, as you can seem some in desert maps, sry could nt spell maps name .lol I would say make sure your vertices are connected. Also in docs. that came with the compiler is a section on lighting and light bleeding and errors.See if that can help you.
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