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Topic: Questions......help plz?! |
| sam_fisher3000 |
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General Member Since: Apr 18, 2007 Posts: 816 Last: Jul 16, 2016 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Tuesday, Dec. 18, 2007 09:45 pm |
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Hi, I have several questions....while I am here, I will ask all, takes too long to start new topics.
1) How can I make a series of mortar or artillery strike like in that mission, "Defending Hill 400"? Also how can I make that happen near the end of my mission.
2) How can I make my teammates run to his node (cover_crouch, cover_stand, etc) when I am close to him or when I step on a trigger? I dont want them to be part of my friendlychain.
3) I don't know why but when my teammates are on the
friendlychain, they dont ride the vehicle that I specifed for them. How do I make it work?
4) The rain tutorial doesnt work. How do I make it work? I am making rain, and fire and smoke, do I have to put them in the same mapname_fx.gsc?
5) How do I make my teammates ride 2 vehicles and make the one of the vehicles to crash!?
HELP!!!
P.S. answer any of the questions above, but I will be appreciated if you guys can answer them all. Thanx.
Off-topic: Christmas is coming soon!!! Next week, yay! |
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| sgtbilkothe3rd |
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General Member Since: Mar 3, 2006 Posts: 115 Last: Mar 1, 2009 [view latest posts] |
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| sam_fisher3000 |
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General Member Since: Apr 18, 2007 Posts: 816 Last: Jul 16, 2016 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Tuesday, Dec. 18, 2007 10:39 pm |
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Ok, first of all, I dont see the mortar shower tutorial, (first question). Second, I dont see my questions being answered in the tutorials, I mean I dont think the tutorial says when I get close or step on a trigger, my teammates they move to their end node. Also, it does say that my teammates can drive 2 vehicles and get one of them get destroyed. The rain I can find but the rest I dont think so. Thanx for the rain but the rest I need help on.
Also when you say "partially answered" that doesnt help, it might not work b/c it's "partially answered". Anyway, you guys can at least, briefly tell me what to do, but mostly on the scripting stuff, mapping I can do but I need to know wut to put for key and value. I will be great full if you guys can help out. Thanx.
edited on Dec. 18, 2007 05:40 pm by sam_fisher3000 |
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| sgtbilkothe3rd |
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General Member Since: Mar 3, 2006 Posts: 115 Last: Mar 1, 2009 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Tuesday, Dec. 18, 2007 11:27 pm |
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What I mean by partially answered is, scripting is always going to be a challenge to learn it, so that you can make game elements do what you want. If you are lucky enough that sum1 will take the time to make a custom script for you, then by all means use it.
I am suggesting that there are ways to learn scripting from the examples, tuts, and files that are available here, that's all I meant.
Sorry I can't help much more than that, I usually do mp maps, and not sp. |
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| 94sniper |
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General Member Since: Jun 15, 2007 Posts: 907 Last: Jun 22, 2009 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Tuesday, Dec. 18, 2007 11:55 pm |
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1st of all, triggers.
Using triggers is very simple: you make the trigger, you link it to the object, you do some scripting, and it should work. However, Many people have trouble with triggers doing special things ie: moving people, moving things, or making something do something. In your case, you seem to want tto move a person, am I correct? There are tutorials on how to do this, and if I'm not mistaken the trigger doesn't have to trigger something on a friendly chain. It cacn make a person eat food or even die when they get hit by a potato. It all depends on what you want, how you want it, and how you want it done.
Second, your vehicle issue.
I haven't dealt with vehicles very much, but I do know that you have to enter a lot of values in Radiant. I'm not going to talk about this much because, as I said, I haven't dealt with cars too much and I'm not 'qualified' to speak about it.
Third, the crashing car.
Crashing cars, blowing up buildings, they both require scripting, mapping, sounds, and animations. For the crashing car, you would need to first address your initial car problem(s). Then you need to make a special car route for it in radiant, find the anims you want it to play, find the sounds you want it to play, then this tutorial should help you a bit. There are some other tutorials, but none of them come to mind right now. Guys, feel free to list some other tutorials he could use too.
Scripting is all about wants and needs: sometimes the script needs something to work, but something you want is messing up the script. I know someone has a signature here that tells of the 3 basic rules to scripting. but if you follow these instructions, then you should be a halfway desent scripter and mapper.
94Sniper |
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| sam_fisher3000 |
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General Member Since: Apr 18, 2007 Posts: 816 Last: Jul 16, 2016 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Wednesday, Dec. 19, 2007 09:56 pm |
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Thanx guys for trying to help me out. First off, I got the rain to work. ![[tongue]](images/BBCode/smilies/tongue.gif) YAY! (I just copied and pasted the _fx.gsc codes.
1)My problem with the vehicles is that I want my teammates to drive 2 vehicles. One at the beginning and one at the end. I already made this map called "Streetclearing/RoadBlock". At the beginning I want to ride a truck with my some of my teammates and then something to blow up our truck. The rest of my team will ride another 2 vehicles and wants them to get blown up as well. (When I have two vehicles and make them move, they dont move when I am playing the map, so I need help on that too) And then that's when we start our mission. However, then I want to drive another vehicle with my teammates near the end of the mission.
2)Moreover, I need some mortar shower like the "Defending Hill 400" mission.
3)I want 2 of my teammates to move when I move close to them or when I am stepping on a trigger. I want them to wait till I get close or step on a trigger. I dont want them to be part of my friendlychain.
4)It's ok if you guys wont write me a script or help me do my map, but I will be appreciated if you guys can tell me what kind of stuff I should put in the key and value so the actors can do special things. You mentioned, "it all depends on what you want, how you want and how you want to do it." I can do that but I need help figuring out wut to put for key and value and scripting.
5)Is there a way to have more actors b/c there is only a limited amount of actors? :( Do I need to make them spawners and use the brush spawner_trigger or something?
I have seen a person with a signature that tells us about the 3 basic rule. It has something like, keep it simple and short and less complex stuff. Anyway, hope you guys can help. Thanx. |
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| sam_fisher3000 |
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General Member Since: Apr 18, 2007 Posts: 816 Last: Jul 16, 2016 [view latest posts] |
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| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
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| sam_fisher3000 |
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General Member Since: Apr 18, 2007 Posts: 816 Last: Jul 16, 2016 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Monday, Dec. 24, 2007 03:41 pm |
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Thanx, I will look into the hill 400 .GSC. For the actor, do I have to specify where they spawn when I use the "count" number? And I dont get what you mean by
"Also (this is what CoD does alot) you can delete actors from your map once."
What do you mean delete the actors? Delete them from mapping or in game?
2) Next time I will be more specific.
3) That sux, no one maps SP anymore
4) I am almost done mapping, I have like 6-7 maps on the same mission b/c I cant make it on one, b/c too long to compile and stuff. When I am done, where do I post my maps? Should I use the forum or the link "add download"? My maps are pretty fun but some of the 6-7 maps are really short. (Hope that doesnt affect anyone.)
Thanx again. |
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| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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