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Forum: All Forums : Crysis
Category: General Crysis
General Crysis questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Making a crysis mod, have questions concerning the net code
blazindave
General Member
Since: Dec 9, 2007
Posts: 1
Last: Dec 9, 2007
[view latest posts]
Level 0
Category: General Crysis
Posted: Sunday, Dec. 9, 2007 05:45 am
Hello everyone,
I am currently making a mod for Crysis which is in the same vein as the starsiege: tribes game.
Those who played the game know how badass it is.
We're gonna have a full fledged game. Full mp and full sp (sp is secondary, vge).
However, as beautiful as cryengine 2 can be, and as large as the maps can be, the main focus on a multi centered game is the netcode.
Can someone tell me where the netcode stands exactly?
Would it be able to support 64 people at once, with deformable terrain and explosions everywhere and projectiles flying here and there and and and...

How good is the netcode?
The tribes mod is called "legacy".
I currently have 14 people but i need more, certainly modelers and coders.
Anyway, netcode...yay or nay?
Thanks.
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