Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 8 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Textures look fine in editor but in game they are very small
Ahumado
General Member
Since: Feb 13, 2003
Posts: 30
Last: Aug 20, 2007
[view latest posts]
Level 2
Category: SoFII Mapping
Posted: Tuesday, Sep. 21, 2004 03:33 am
in other words. The texture is tiling itself 20 times on a face when I didn't tell it to( ayt least I think)

Anyone seen this? Any solutionss?

Thanks!!

Ahumado

Of course this a a SoF 2 map I'm working on
Share |
PleaseMYOB
General Member
Since: Dec 8, 2003
Posts: 1709
Last: Oct 1, 2009
[view latest posts]
Level 8
Category: SoFII Mapping
Posted: Tuesday, Sep. 21, 2004 03:53 am
choose a differant comile option, It's been awhile since i used the compile in GTK...

The best thing for you to do is search the forums for q3map2toolz, as if you ever want models, its easier than adding -rename to all the compiles in GTK...

[smokin]
Share |
Ahumado
General Member
Since: Feb 13, 2003
Posts: 30
Last: Aug 20, 2007
[view latest posts]
Level 2
Category: SoFII Mapping
Posted: Wednesday, Sep. 22, 2004 03:56 am
Been using that. So that won't solve the problem since it is. Tried all the compile variations. Perhaps I have too many versions of Radiant installed. Could be.

Thanks for the reply

Ahumado
Share |
PleaseMYOB
General Member
Since: Dec 8, 2003
Posts: 1709
Last: Oct 1, 2009
[view latest posts]
Level 8
Category: SoFII Mapping
Posted: Wednesday, Sep. 22, 2004 12:44 pm
It is directly related to compile choices... It is to help you test lighting... I am one of those few that likes DOS, so I don't use the bsp menu...

Q3MAPtoolz, is seperate from SDK/GTK/Q3MAP2... Consider it a highly recommended "additional option"...

[smokin]
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Soldier of Fortune : SoFII Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»