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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: no mp_mapname.d3dprt
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Thursday, Dec. 6, 2007 06:08 pm
Ah.. ok..

Fix the hole between the portalbrush and the regular brush.
Compile again
If the map is still leaked (which is probably will be) go to File->Pointfile again.

This leak is a portal leak, and not related to the leak error in your compile.
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esc-sickboy
General Member
Since: May 3, 2006
Posts: 121
Last: May 26, 2008
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Level 4
Category: CoD2 MP Mapping
Posted: Monday, Dec. 24, 2007 11:07 am
I have the Same, well not exact the Same, Problem.
I have a Leak but it´s not in the Skybox and not in a Building or Portal.
To be very Precise, it is somewhere outside there is nothing.

What will happen if I compile now? will the Map fail?
If yes, what can I do to fix such things?
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Monday, Dec. 24, 2007 11:13 am
How do you know it's outside?

Did you do the file->pointfile thing? If so, did it start inside the skybox and end outside? Or did it start and stayed outside?

A leak in your map is NOT a good thing and should be fixes, because alot of problems will arise from it.
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esc-sickboy
General Member
Since: May 3, 2006
Posts: 121
Last: May 26, 2008
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Level 4
Category: CoD2 MP Mapping
Posted: Monday, Dec. 24, 2007 11:15 am
it is completely Outside, miles away from the Map.

Strange hmm?

Free Image Hosting at

edited on Dec. 24, 2007 06:19 am by esc-sickboy
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Monday, Dec. 24, 2007 11:18 am
Not really.. it probably means you've accidentaly put a model or spawnpoint or something out there.

Make sure you're not filtering something out by accident.
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esc-sickboy
General Member
Since: May 3, 2006
Posts: 121
Last: May 26, 2008
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Level 4
Category: CoD2 MP Mapping
Posted: Monday, Dec. 24, 2007 11:22 am
It started inside the Map, then I wanted to know what it could be and marked everything with "I" then moved the whole Map some levels up but the Leak spot stays where it was.
Maybe a "Ghost-Texture" or something?
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Monday, Dec. 24, 2007 11:27 am
Ok.. that's not how the red line works.. the pointfile contrains coordinates, so when you move the map, nothing happens/ the line is still going through the old coordinates.

This means the leak IS in your skybox is in a portal.
Recompile, go to file->pointfile again and figure out where the line goes through a leak spot.
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esc-sickboy
General Member
Since: May 3, 2006
Posts: 121
Last: May 26, 2008
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Level 4
Category: CoD2 MP Mapping
Posted: Monday, Dec. 24, 2007 11:29 am
k, now I was not Precise enough, I did that alreaddy and it stayed there.
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Monday, Dec. 24, 2007 11:34 am
Make sure the .lin file was actually updated.. if the red line shows the same still as in the picture it hasn't.

Looks to me like a portal leak, but I might be mistaken.
There IS a leak somewhere in your map if the compiler says so.
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esc-sickboy
General Member
Since: May 3, 2006
Posts: 121
Last: May 26, 2008
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Level 4
Category: CoD2 MP Mapping
Posted: Monday, Dec. 24, 2007 11:59 am
Ok, closed the Portal and very Important, closed the Skybox on Top![banghead] Sickboy,Sickboy,Sickboy....remind nexttime that you shold cover the Skybox on top!


Sorry for nervin around on X-Mass and thank you very much.

I wish you very nice Holdays The_Caretaker.
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