Hi:
I am very new to this and just started trying to mod. I am working from Half-Life 2 Mods for Dummies. Great Book!!!
I have been successful only once in having Half Life 2 Deathmatch come up from my compile, but I did find that no .bsp file was created.
I have created a small room and it is textured on the inside and not on the outside. I am trying to create the map as Half Life 2. In the compile text, you will see a reference to Half-Life 2 Episode 2. I can't find where the pointer is to Episode 2 as I don't think I set one.
Here are the Hammer paths.
Game Data Files:
$SteamUserDir\sourcesdk\bin\orangebox\bin\halflife
Cordon Texture:
tools/toolsskybox
Game Executable Directory:
$SteamUserDir\half-life 2
Game Directory:
$SteamUserDir\half-life 2\hl2
Hammer VMF Directory:
$SteamUserDir\sourcesdk_content\hl2\mapsrc
Build Programs
Game Executable:
$SteamUserDir\half-life 2\hl2.exe
BSP Executable
$SteamUserDir\sourcesdk\bin\orangebox\bin\vbsp.exe
VIS Executable:
$SteamUserDir\sourcesdk\bin\orangebox\bin\vvis.exe
RAD Executable:
$SteamUserDir\sourcesdk\bin\orangebox\bin\vrad.exe
Place compiled maps in this directory :
$SteamUserDir\sourcesdk\bin\orangebox\bin
Here is the compile result:
Code:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\timvukman\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\timvukman\half-life 2 episode two\ep2" "C:\Program Files\Valve\Steam\SteamApps\timvukman\sourcesdk\bin\orangebox\bin\Sampling"
Valve Software - vbsp.exe (Sep 21 2007)
2 threads
materialPath: c:\program files\valve\steam\steamapps\timvukman\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Valve\Steam\SteamApps\timvukman\sourcesdk\bin\orangebox\bin\Sampling.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\timvukman\sourcesdk\bin\orangebox\bin\Sampling.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 1
Reduced 1 texdatas to 1 (18 bytes to 18)
Writing C:\Program Files\Valve\Steam\SteamApps\timvukman\sourcesdk\bin\orangebox\bin\Sampling.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\timvukman\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\timvukman\half-life 2 episode two\ep2" "C:\Program Files\Valve\Steam\SteamApps\timvukman\sourcesdk\bin\orangebox\bin\Sampling"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\valve\steam\steamapps\timvukman\sourcesdk\bin\orangebox\bin\Sampling.bsp
Empty map
** Executing...
** Command: "c:\program files\valve\steam\steamapps\timvukman\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\timvukman\half-life 2 episode two\ep2" "C:\Program Files\Valve\Steam\SteamApps\timvukman\sourcesdk\bin\orangebox\bin\Sampling"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\timvukman\sourcesdk\bin\orangebox\bin\Sampling.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.01 seconds)
0 faces
0 square feet [0.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 19/65536 228/786432 ( 0.0%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 1/12288 72/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 0/65536 0/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 0/65536 0/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 0/65536 0/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 1/256000 4/1024000 ( 0.0%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 640/393216 ( 0.2%)
LDR ambient table 29/65536 116/262144 ( 0.0%)
HDR ambient table 29/65536 116/262144 ( 0.0%)
LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 2281/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 0
Writing c:\program files\valve\steam\steamapps\timvukman\sourcesdk\bin\orangebox\bin\Sampling.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\timvukman\sourcesdk\bin\orangebox\bin\Sampling.bsp" "c:\program files\valve\steam\steamapps\timvukman\sourcesdk_content\hl2\mapsrc\Sampling.bsp"** Executing...
** Command: "c:\program files\valve\steam\steamapps\timvukman\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\timvukman\half-life 2 episode two\ep2" "C:\Program Files\Valve\Steam\SteamApps\timvukman\sourcesdk\bin\orangebox\bin\Sampling"
Valve Software - vbsp.exe (Sep 21 2007)
2 threads
materialPath: c:\program files\valve\steam\steamapps\timvukman\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Valve\Steam\SteamApps\timvukman\sourcesdk\bin\orangebox\bin\Sampling.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\timvukman\sourcesdk\bin\orangebox\bin\Sampling.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 1
Reduced 1 texdatas to 1 (18 bytes to 18)
Writing C:\Program Files\Valve\Steam\SteamApps\timvukman\sourcesdk\bin\orangebox\bin\Sampling.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\timvukman\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\timvukman\half-life 2 episode two\ep2" "C:\Program Files\Valve\Steam\SteamApps\timvukman\sourcesdk\bin\orangebox\bin\Sampling"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\valve\steam\steamapps\timvukman\sourcesdk\bin\orangebox\bin\Sampling.bsp
Empty map
** Executing...
** Command: "c:\program files\valve\steam\steamapps\timvukman\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\timvukman\half-life 2 episode two\ep2" "C:\Program Files\Valve\Steam\SteamApps\timvukman\sourcesdk\bin\orangebox\bin\Sampling"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\timvukman\sourcesdk\bin\orangebox\bin\Sampling.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.01 seconds)
0 faces
0 square feet [0.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 19/65536 228/786432 ( 0.0%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 1/12288 72/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 0/65536 0/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 0/65536 0/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 0/65536 0/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 1/256000 4/1024000 ( 0.0%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 640/393216 ( 0.2%)
LDR ambient table 29/65536 116/262144 ( 0.0%)
HDR ambient table 29/65536 116/262144 ( 0.0%)
LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 2281/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 0
Writing c:\program files\valve\steam\steamapps\timvukman\sourcesdk\bin\orangebox\bin\Sampling.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\timvukman\sourcesdk\bin\orangebox\bin\Sampling.bsp" "c:\program files\valve\steam\steamapps\timvukman\sourcesdk_content\hl2\mapsrc\Sampling.bsp"
I may be confused with the directory structure not matching the book.
All suggestions appreciated
Thanks
Tim