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Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Did anyone ever figure out how to trigger glass to break?
Liquefier
General Member
Since: Aug 18, 2004
Posts: 67
Last: Oct 19, 2004
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Level 3
Category: DOOM III Mapping
Posted: Thursday, Sep. 16, 2004 01:14 am
I've tried a couple of things, smashing an entity up against it doesn't work, and neither does targeting it with a func_damage or just plain targeting it. I'm trying to get a window to break as a ragdoll gets thrown through it. The ragdoll goes fine, but the window doesn't break
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foyleman
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Category: DOOM III Mapping
Posted: Thursday, Sep. 16, 2004 01:20 am
the glass has to be made into a func_fracture. Then you can break it how ever you want.
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Liquefier
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Since: Aug 18, 2004
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Category: DOOM III Mapping
Posted: Thursday, Sep. 16, 2004 01:49 am
the glass is a func_fracture... I can break it with weapons, but I can't get it to break as the ragdoll flies through it
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foyleman
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Category: DOOM III Mapping
Posted: Thursday, Sep. 16, 2004 10:59 am
but then you said that you couldn't trigger it either? You should have no problems triggering the glass to break. How about placing a trigger_once (or similar) a ways in front of the glass and setting it up so that only entities like the ragdoll can activate it and triggering the glass..... or even the setting noClient and binding a finc_activator (h... func or trigger activiator) to the ragdoll to trigger the func_fracture.
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BINGLE
General Member
Since: Aug 29, 2004
Posts: 21
Last: Feb 1, 2005
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Category: DOOM III Mapping
Posted: Thursday, Sep. 16, 2004 04:31 pm
have you tried setting the func_fracture's health to 0

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drech
General Member
Since: Aug 25, 2004
Posts: 118
Last: Jul 31, 2005
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Category: DOOM III Mapping
Posted: Saturday, Sep. 18, 2004 04:19 am
you can't trigger a func_fracture to break it, at least I don't think. You have to hit it with a func_damage that does more damage than the func_fracture has health. That should work.
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Liquefier
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Since: Aug 18, 2004
Posts: 67
Last: Oct 19, 2004
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Category: DOOM III Mapping
Posted: Saturday, Sep. 18, 2004 06:15 am
For some reason, I'm still having issues with that. What's a good number to put into the damage key on a func_damage? I got it at 200 with the health of the glass at 1, but it still doesn't work properly. The ragdoll goes through the glass now, but it still doesn't break. (previously the ragdoll hit the glass and stopped) Also, is there a command to make the func_mover invisible? I can see it flying through the air. It's bound to the ragdoll, but I unbind it in the mover script and you can see it go past.
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BINGLE
General Member
Since: Aug 29, 2004
Posts: 21
Last: Feb 1, 2005
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Category: DOOM III Mapping
Posted: Saturday, Sep. 18, 2004 10:56 am
this wbsite might help

http://www.doom3world.org/phpbb2/viewtopic.php?t=3529
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foyleman
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Category: DOOM III Mapping
Posted: Saturday, Sep. 18, 2004 12:05 pm
ok.. I did some playing and found a way to do it....

My test map is a room with a func_fracture window
name:breakable
health:1

func_damage
name:dmg
target:breakable

I made a func_mover brush for testing instead of a ragdoll, but its the same principle.
name: move_me

I need something to make the func_fracture know I am sending the mover through... and this is done by binding a func_activator to the func_mover... or ragdoll in your case.
name:break_act

Finally, I tied it all together with a script...

void main() {
sys.wait(5);
sys.trigger($dmg);
$break_act.bind($move_me);
$move_me.speed(100);
$move_me.move(EAST, 500);

}

- main will load when the map loads and start running immediately. I didn't feel like triggering it.
- wait for 5 seconds so I am ready to see it all happen
- trigger the func_damage
- bind the func_activator to the func_mover
- move the func_mover through the glass

as soon as the func_activator touches the glass it will break.
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drech
General Member
Since: Aug 25, 2004
Posts: 118
Last: Jul 31, 2005
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Level 4
Category: DOOM III Mapping
Posted: Saturday, Sep. 18, 2004 10:56 pm
Liquefier writes...
Quote:
Also, is there a command to make the func_mover invisible? I can see it flying through the air. It's bound to the ragdoll, but I unbind it in the mover script and you can see it go past.



You could try making it out of nodraw.
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