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Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Did anyone ever figure out how to trigger glass to break?
Liquefier
General Member
Since: Aug 18, 2004
Posts: 67
Last: Oct 19, 2004
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Level 3
Category: DOOM III Mapping
Posted: Tuesday, Sep. 21, 2004 10:36 am
Thanks everyone. The func_activator works. However, now the ragdoll doesn't move with it. I'm trying a bunch of stuff.

Is it possible to have a bind, bind2, bind3? Like how you can have target, target2, target3? I tried this but it doesn't seem to work.
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foyleman
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Since: Nov 7, 2001
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Category: DOOM III Mapping
Posted: Tuesday, Sep. 21, 2004 11:11 am
I don't know if you can bind like that... but I do know you can do it in a script. You can bind all you want there.
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Liquefier
General Member
Since: Aug 18, 2004
Posts: 67
Last: Oct 19, 2004
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Level 3
Category: DOOM III Mapping
Posted: Tuesday, Sep. 21, 2004 11:21 pm
ok, got it working without using a func_activator. The trick (I think) is that you can set the health of the func_fracture to 0.

Then, I just have the ragdoll bound to the mover and put in a func_static as the point I wanted it to move to.

This simplifies it because I don't have to worry about scripting the point I want it to move to, I just put my func_static at that point and use this script

(func_mover is called mvr_window and func_static is called mpt_window)

$mvr_window.time(.5);
$mvr_window.moveTo($mpt_window);
sys.waitFor($mvr_window);
$ragdoll.unbind();

Looks pretty decent too.

Another cool thing that I found out is how to trigger stuff in scripts. you use

sys.trigger($entityname);
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