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Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: jump over wall
Hoesjma
General Member
Since: Aug 7, 2007
Posts: 193
Last: Jan 18, 2009
[view latest posts]
Level 4
Category: CoD2 SP Mapping
Posted: Sunday, Nov. 4, 2007 12:52 pm
hey how can i make my actors going over a low wall so not the jump_over_high_wall like their rolling over it, (at D-Day sp mission at the graveyard your teammates are jumping over some low walls, like
they jump with both feet on it, and they place their left hand on the wall and jump over it) hope u know what i mean :P
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 SP Mapping
Posted: Sunday, Nov. 4, 2007 01:09 pm
Try another animation from the animscripts/traverse folder in the iw_07.iwd file

fence_climb for instance sounds like one which could be it.
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Snake-nl
General Member
Since: May 30, 2004
Posts: 394
Last: Jan 23, 2011
[view latest posts]
Level 5
Category: CoD2 SP Mapping
Posted: Sunday, Nov. 4, 2007 01:09 pm
the way i let my AI players jump over walls, through windows etc. is this.

in the prefab -> traverse folder i found some prefab situations for this.

- crouch_jump_down_40.map
- jump_down_96.map
- trench_jumpout.map
- window_2.map
- jump_down_56.map
- step_up.map
- wall_hop.map
- window_down.map

When you place one of these in in the path the AI must walk they play that animation.
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Hoesjma
General Member
Since: Aug 7, 2007
Posts: 193
Last: Jan 18, 2009
[view latest posts]
Level 4
Category: CoD2 SP Mapping
Posted: Sunday, Nov. 4, 2007 01:24 pm
ok but if i insert a prefab, i get the animation in red, so i don't know which nodes i should use [confused]
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MODSonline.com Forums : Call of Duty 2 : CoD2 SP Mapping

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