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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: fly,s!! above a cow??
101stairborne
General Member
Since: Aug 21, 2004
Posts: 35
Last: Oct 15, 2007
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Level 2
Category: CoD2 MP Mapping
Posted: Monday, Oct. 15, 2007 10:44 pm
hello can someone help me i want fly,s above a dead cow ik dont know what to put in the script. please help me!!.. its for MP. and how can i make a radio that have some sounds?? [confused]
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Level 7
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Monday, Oct. 15, 2007 10:53 pm
Ahh flys are easy there a FX, just make a script to call the FX above the cow. Sound is a little harder you need to make a script then a soundalias, check out the tutorials page first trust me its a lot of help.
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101stairborne
General Member
Since: Aug 21, 2004
Posts: 35
Last: Oct 15, 2007
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Level 2
Category: CoD2 MP Mapping
Posted: Monday, Oct. 15, 2007 11:09 pm
where can i find the FX end how works that what do i need to do in my cfg i dont know please send me a cfg so i can see what you mean[drink]
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Level 7
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Tuesday, Oct. 16, 2007 12:30 am
I'll get to making you a tutorial [lol]

edited on Oct. 15, 2007 08:32 pm by Ownage_Mapping
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Level 7
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Tuesday, Oct. 16, 2007 12:30 am
Ok this is gonna be long, but its a short tutorial on how to do the SAME thing you want to do. [rocking]

Ok

First: Open notepad and copy and paste this text, and put it in and save it as "yourmap_fx.gsc" without the quotes the "yourmap" means to put your map name there.

Quote:
#include maps\_utility;

main()
{
maps\"yourmap"_fx::main();
}


Second: After saving that .gsc file open a new notepad document and copy and paste this text, and edit it where you need, otherwise known as the spots where it says "yourmap." Or where it says to put your cordinates. Plus other things.

Quote:
main()
{
level thread precacheFX();
level thread spawnWorldFX();
}

precacheFX()
{
level._effect["insects_carcass_flies"] = loadfx ("fx/misc/insects_carcass_flies.efx");
}

spawnWorldFX()
{
//spawn incests
maps\_fx::loopfx("insects_carcass_flies", ("Add your X,Y,Z cordinates"), Add the time you want it to repeat);
}


Open your map and you should have flys where you put the cordinates. [rocking]

Your Welcome
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ricardos
General Member
Since: Aug 23, 2007
Posts: 191
Last: Dec 24, 2008
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Level 4
Category: CoD2 MP Mapping
Posted: Tuesday, Oct. 30, 2007 05:00 pm
and in what map do i save that?
in MP/MAPS ? or do i need to make an FX map?
and with what name do i have to save the second notepad document?

edited on Oct. 30, 2007 01:02 pm by ricardos
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Tuesday, Oct. 30, 2007 05:02 pm
ricardos, there is a tutorial on how to add effects to your map. It can be found in the CoD tutorial section.
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