Author |
Topic: CMD + DVAR Lists |
SparkyMcSparks |
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General Member Since: Feb 28, 2004 Posts: 1713 Last: Dec 29, 2016 [view latest posts] |
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Category: CoD4 SP Mapping Posted: Monday, Oct. 15, 2007 08:40 pm |
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Cmdlist 209 commands
Code: -gostand
-leanright
-activate
-frag
-back
-moveright
god
-breath_sprint
-moveleft
-reload
-melee
-actionslot
+breath_sprint
-forward
+forward
-attack
updatehunkusage
snd_list
snd_refreshSpeakerMaps
printentities
echo
stats
jumptonode
setviewpos
levelshot
ufo
noclip
notarget
demigod
take
give
kill
cg_ufo
cg_noclip
cg_shellshock_save
cg_shellshock_load
cg_shellshock
+actionslot
fade
weapprev
weapnext
-scores
+scores
viewpos
phys_go
phys_stop
closemenu
openmenu
r_smc_flush
r_smc_stats
r_savesun
r_loadsun
reloadmaterialtextures
r_applyPicmip
imagelist
screenshotJpeg
screenshot
map
difficultyEasy
set
cinematic
snd_deactivateEq
snd_setEqType
snd_setEqQ
snd_setEqGain
snd_setEqFreq
snd_setEq
snd_playLocal
snd_deactivateEnvironmentEffects
snd_setEnvironmentEffects
localizeSoundAliasFiles
cubemapShot
+decAnimWeight
+incAnimWeight
shellExecute
startSingleplayer
startMultiplayer
sl
pause
unskippablecinematic
logo
stoprecord
record
timedemo
demo
disconnect
snd_restart
vid_restart
cmd
-nightvision
+nightvision
-sprint
+sprint
+gostand
gocrouch
goprone
toggleprone
togglecrouch
raisestance
lowerstance
-toggleads_throw
+toggleads_throw
-speed_throw
+speed_throw
-throw
+throw
leaveads
toggleads
-mlook
+mlook
-stance
+stance
-prone
+prone
+leanright
-leanleft
+leanleft
-usereload
+usereload
+reload
+activate
-smoke
+smoke
+frag
-melee_breath
+melee_breath
-holdbreath
+holdbreath
+melee
+attack
-speed
+speed
+moveright
+moveleft
-strafe
+strafe
-lookdown
+lookdown
-lookup
+lookup
+back
-right
+right
-left
+left
-movedown
+movedown
-moveup
+moveup
centerview
clear
ragdoll_baselerp_bone
ragdoll_limit
ragdoll_joint
ragdoll_selfpair
ragdoll_bone
ragdoll_clear
exec
ragdoll_pin_bone
savegame_lastcommit
devsave
stringUsage
difficultyFu
difficultyHard
difficultyMedium
scriptUsage
loadgame_continue
nextlevel
loadgame
spdevmap
devmap
spmap
map_restart
fast_restart
in_restart
writedefaults
writeconfig
quit
meminfo
con_showchannel
con_hidechannel
seta
bind
unbindall
con_visiblechannellist
con_channellist
touchFile
fdir
dir
fullpath
path
bindlist
unbind
wait
vstr
dvarlist_saved
dvar_float
dvar_int
dvar_bool
dvardump
dvarlist
reset
setdvartotime
setfromlocString
setfromdvar
sets
togglep
toggle
dvarlist 1202 total dvars
Code: aa_ads_damage_dealt "0"
aa_deaths "0"
aa_enemy_damage_taken "588"
aa_enemy_deaths "1"
aa_player_damage_dealt "0"
aa_player_damage_taken "303"
aa_player_kills "0"
aa_time_tracking "93.8"
aa_zoneaa_main_bog_a "on"
actionSlotsHide "0"
C ai_accuracyDistScale "1"
A ai_badPathSpam "0"
A ai_corpseCount "10"
C ai_count "32"
C ai_coverScore_coverType "2"
C ai_coverScore_distance "16"
C ai_coverScore_engagement "4"
C ai_coverScore_nodeAngle "4"
C ai_coverScore_playerLos "8"
C ai_coverScore_priority "8"
C ai_coverScore_targetDir "4"
C ai_coverScore_visibility "8"
A C ai_debugAccuracy "0"
C ai_debugAnimDeltas "0"
C ai_debugClaimedNodes "0"
C ai_debugCoverEntityNum "-1"
A C ai_debugCoverSelection "0"
ai_debugEntIndex "-1"
C ai_debugFindPath "0"
C ai_debugFindPathDirect "0"
C ai_debugFindPathLock "0"
C ai_debugFindPathWidth "0"
C ai_debugGrenadeFailSafe "0"
C ai_debugGrenadeHintArc "150"
C ai_debugMayMove "0"
A C ai_debugMeleeAttackSpots "0"
C ai_debugPlayerLOS "0"
A C ai_debugThreatSelection "0"
C ai_disableSpawn "0"
C ai_eventDistBadPlace "256"
C ai_eventDistBullet "96"
C ai_eventDistDeath "1024"
C ai_eventDistExplosion "1024"
C ai_eventDistFootstep "512"
C ai_eventDistFootstepLite "256"
C ai_eventDistGrenadePing "512"
C ai_eventDistGunShot "2048"
C ai_eventDistNewEnemy "1024"
C ai_eventDistPain "512"
C ai_eventDistProjImpact "256"
C ai_eventDistProjPing "128"
C ai_eventDistSilencedShot "128"
C ai_foliageSeeThroughDist "128"
C ai_friendlyFireBlockDuration "2000"
C ai_friendlySuppression "1"
C ai_friendlySuppressionDist "128"
C ai_moveOrientMode "invalid"
C ai_noDodge "0"
C ai_pathMomentum "0.78"
C ai_pathNegotiationOverlapCost "300"
C ai_playerADS_LOSRange "150"
C ai_playerADSTargetTime "10000"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
C ai_playerLOSHalfWidth "15"
C ai_playerLOSMinTime "1500"
C ai_playerLOSRange "150"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
C ai_showBadPlaces "0"
A ai_ShowCanshootChecks "0"
A C ai_showClaimedNode "0"
C ai_showDodge "0"
C ai_showFriendlyChains "0"
C ai_showNearestNode "0"
C ai_showNodes "0"
C ai_showNodesDist "384"
C ai_showPaths "0"
C ai_showPotentialThreatDir "0"
A C ai_showRegion "0"
C ai_showSuppression "-1"
C ai_showVisData "0"
C ai_showVisDataDist "1000"
C ai_showVolume "-1"
C ai_threatUpdateInterval "500"
C aim_accel_turnrate_debug "0"
C aim_accel_turnrate_enabled "1"
C aim_accel_turnrate_lerp "1200"
C aim_autoaim_debug "0"
C aim_autoaim_enabled "1"
C aim_autoaim_lerp "40"
C aim_autoaim_region_height "120"
C aim_autoaim_region_width "160"
C aim_automelee_debug "0"
C aim_automelee_enabled "1"
C aim_automelee_lerp "40"
C aim_automelee_range "128"
C aim_automelee_region_height "240"
C aim_automelee_region_width "320"
C aim_input_graph_debug "0"
C aim_input_graph_enabled "1"
C aim_input_graph_index "3"
C aim_lockon_debug "0"
C aim_lockon_deflection "0.05"
C aim_lockon_enabled "1"
C aim_lockon_region_height "90"
C aim_lockon_region_width "90"
C aim_lockon_strength "0.6"
C aim_scale_view_axis "1"
C aim_slowdown_debug "0"
C aim_slowdown_enabled "1"
C aim_slowdown_pitch_scale "0.4"
C aim_slowdown_pitch_scale_ads "0.5"
C aim_slowdown_region_height "90"
C aim_slowdown_region_width "90"
C aim_slowdown_yaw_scale "0.4"
C aim_slowdown_yaw_scale_ads "0.5"
C aim_target_sentient_radius "10"
C aim_turnrate_pitch "90"
C aim_turnrate_pitch_ads "55"
C aim_turnrate_yaw "260"
C aim_turnrate_yaw_ads "90"
A airlift_min_spec "0"
ammoCounterHide "0"
angles "0"
A animated_trees_enabled "1"
arcademode "0"
arcademode_full "0"
autodifficulty_frac "25"
autodifficulty_original_setting "0"
autodifficulty_playerDeathTimer "0"
bcs_enable "on"
bcs_filterInform "off"
bcs_filterOrder "off"
bcs_filterReaction "off"
bcs_filterResponse "off"
bcs_filterThreat "off"
bcs_threatLimitInLocation "on"
bcs_threatLimitInPlayerFOV "on"
bcs_threatLimitSpeakerDist "512"
bcs_threatLimitTargetingPlayer "off"
bcs_threatLimitTargettedBySelf "off"
bcs_threatLimitThreatDist "2048"
bcs_threatPlayerRelative "off"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075 0.0075"
C bg_bobAmplitudeProne "0.02 0.005"
C bg_bobAmplitudeSprinting "0.02 0.014"
C bg_bobAmplitudeStanding "0.007 0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "350"
C bg_fallDamageMinHeight "200"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
C bg_maxGrenadeIndicatorSpeed "20"
C bg_prone_yawcap "85"
C bg_shock_lookControl "0"
C bg_shock_lookControl_fadeTime "0.001"
C bg_shock_lookControl_maxpitchspeed "0"
C bg_shock_lookControl_maxyawspeed "0"
C bg_shock_lookControl_mousesensitivityscale "0"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "0.001"
C bg_shock_screenBlurBlendTime "0.001"
C bg_shock_screenFlashShotFadeTime "0"
C bg_shock_screenFlashWhiteFadeTime "0"
C bg_shock_screenType "blurred"
C bg_shock_sound "0"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "shellshock_end"
C bg_shock_soundEndAbort "shellshock_end_abort"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "shellshock_loop"
C bg_shock_soundLoopEndDelay "-1.5"
C bg_shock_soundLoopFadeTime "2"
C bg_shock_soundLoopSilent "shellshock_loop_silent"
C bg_shock_soundModEndDelay "-0.75"
C bg_shock_soundRoomType "generic"
C bg_shock_soundWetLevel "0.5"
C bg_shock_viewKickFadeTime "0.001"
C bg_shock_viewKickPeriod "0.75"
C bg_shock_viewKickRadius "0"
C bg_shock_volume_ambient "0.2"
C bg_shock_volume_announcer "0.9"
C bg_shock_volume_auto "0.5"
C bg_shock_volume_auto2 "0.5"
C bg_shock_volume_auto2d "0.5"
C bg_shock_volume_autodog "0.9"
C bg_shock_volume_body "0.2"
C bg_shock_volume_body2d "0.2"
C bg_shock_volume_bulletimpact "0.5"
C bg_shock_volume_bulletwhizby "0.5"
C bg_shock_volume_effects1 "0.5"
C bg_shock_volume_effects2 "0.5"
C bg_shock_volume_element "0.5"
C bg_shock_volume_hurt "0.4"
C bg_shock_volume_item "0.2"
C bg_shock_volume_local "0.2"
C bg_shock_volume_local2 "0.2"
C bg_shock_volume_menu "1"
C bg_shock_volume_mission "0.9"
C bg_shock_volume_music "0.5"
C bg_shock_volume_musicnopause "0.5"
C bg_shock_volume_nonshock "0.5"
C bg_shock_volume_physics "0.5"
C bg_shock_volume_player1 "0.4"
C bg_shock_volume_player2 "0.4"
C bg_shock_volume_reload "0.2"
C bg_shock_volume_reload2d "0.2"
C bg_shock_volume_shellshock "1"
C bg_shock_volume_vehicle "0.1"
C bg_shock_volume_vehiclelimited "0.1"
C bg_shock_volume_voice "0.2"
C bg_shock_volume_weapon "0.5"
C bg_shock_volume_weapon2d "0.5"
C bg_swingSpeed "0.2"
C bg_viewKickMax "90"
C bg_viewKickMin "5"
C bg_viewKickRandom "0.4"
C bg_viewKickScale "0.8"
A bog_b_min_spec "0"
C bullet_penetrationEnabled "1"
C bullet_penetrationMinFxDist "30"
A cg_blood "1"
A cg_bloodLimit "0"
A cg_bloodLimitMsec "330"
cg_bobWeaponAmplitude "0.16"
cg_bobWeaponLag "0.25"
cg_bobWeaponMax "10"
cg_bobWeaponRollAmplitude "1.5"
A cg_brass "1"
C cg_centertime "3"
cg_cinematicFullscreen "1"
A C cg_crosshairAlpha "1"
A C cg_crosshairAlphaMin "0.5"
A C cg_crosshairDynamic "0"
A C cg_crosshairEnemyColor "1"
A cg_cursorHints "3"
C cg_debug_overlay_viewport "0"
C cg_debugevents "0"
A cg_debugInfoCornerOffset "0 0"
cg_draw2D "1"
A cg_drawBreathHint "1"
A cg_drawCrosshair "1"
A cg_drawFPS "Simple"
A cg_drawFPSLabels "1"
A C cg_drawFriendlyFireCrosshair "0"
C cg_drawGun "1"
C cg_drawHealth "0"
cg_drawHUD "1"
A cg_drawMantleHint "1"
C cg_drawMaterial "Off"
cg_drawpaused "1"
C cg_drawPerformanceWarnings "1"
C cg_drawPlayerPosInFreeMove "1"
cg_drawScriptUsage "0"
C cg_drawShellshock "1"
A cg_drawTurretCrosshair "1"
C cg_dumpAnims "-1"
cg_errordecay "100"
C cg_footsteps "1"
cg_fov "65"
A cg_gameBoldMessageWidth "390"
A cg_gameMessageWidth "500"
C cg_gun_move_f "0"
C cg_gun_move_minspeed "0"
C cg_gun_move_r "0"
C cg_gun_move_rate "0"
C cg_gun_move_u "0"
C cg_gun_ofs_f "0"
C cg_gun_ofs_r "0"
C cg_gun_ofs_u "0"
C cg_gun_rot_minspeed "0"
C cg_gun_rot_p "0"
C cg_gun_rot_r "0"
C cg_gun_rot_rate "0"
C cg_gun_rot_y "0"
C cg_gun_x "0"
C cg_gun_y "0"
C cg_gun_z "0"
A cg_hintFadeTime "100"
A cg_hudDamageIconHeight "64"
A cg_hudDamageIconInScope "0"
A cg_hudDamageIconOffset "128"
A cg_hudDamageIconTime "2000"
A cg_hudDamageIconWidth "128"
A cg_hudGrenadeIconEnabledFlash "0"
A cg_hudGrenadeIconHeight "25"
A cg_hudGrenadeIconInScope "1"
A cg_hudGrenadeIconMaxHeight "104"
A cg_hudGrenadeIconMaxRangeFlash "500"
A cg_hudGrenadeIconMaxRangeFrag "256"
A cg_hudGrenadeIconOffset "50"
A cg_hudGrenadeIconWidth "25"
A cg_hudGrenadePointerHeight "12"
A cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
A cg_hudGrenadePointerWidth "25"
A cg_hudMapBorderWidth "2"
A cg_hudMapFriendlyHeight "15"
A cg_hudMapFriendlyWidth "15"
A cg_hudMapPlayerHeight "20"
A cg_hudMapPlayerWidth "20"
A C cg_hudMapRadarLineThickness "0.15"
cg_hudStanceFlash "1 1 1 1"
A cg_hudStanceHintPrints "0"
A cg_invalidCmdHintBlinkInterval "600"
A cg_invalidCmdHintDuration "1800"
C cg_laserEndOffset "0.5"
C cg_laserFlarePct "0.2"
C cg_laserForceOn "0"
A cg_laserLight "0"
C cg_laserLightBeginOffset "13"
C cg_laserLightBodyTweak "15"
C cg_laserLightEndOffset "-3"
C cg_laserLightRadius "3"
C cg_laserRadius "0.8"
C cg_laserRange "1500"
C cg_laserRangePlayer "1500"
A cg_mapLocationSelectionCursorSpeed "0.6"
A cg_marks_ents_player_only "0"
A cg_nopredict "0"
cg_objectiveListWrapCountStandard "600"
cg_objectiveListWrapCountWidescreen "530"
cg_showmiss "0"
A cg_small_dev_string_fontscale "1"
A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
A cg_subtitleMinTime "3"
A cg_subtitles "1"
A cg_subtitleWidthStandard "360"
A cg_subtitleWidthWidescreen "520"
C cg_tracerchance "0.2"
C cg_tracerlength "160"
C cg_tracerScale "1"
C cg_tracerScaleDistRange "25000"
C cg_tracerScaleMinDist "5000"
C cg_tracerScrewDist "100"
C cg_tracerScrewRadius "0.5"
C cg_tracerSpeed "7500"
C cg_tracerwidth "4"
C cg_viewVehicleInfluence "1"
A cg_viewZSmoothingMax "16"
A cg_viewZSmoothingMin "1"
A cg_viewZSmoothingTime "0.1"
A cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
C chaplinCheat "0"
A cheat_items_set1 "33554432"
A cheat_items_set2 "0"
A cheat_points "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_forceavidemo "0"
A cl_freelook "1"
C cl_freemove "0"
C cl_freemoveScale "1"
A cl_mouseAccel "0"
cl_noprint "0"
cl_paused "0"
A cl_pitchspeed "140"
cl_showmouserate "0"
cl_shownet "0"
cl_stanceHoldTime "300"
cl_testAnimWeight "0"
A cl_yawspeed "140"
com_animCheck "0"
com_filter_output "0"
A com_introPlayed "0"
A com_maxfps "0"
com_maxFrameTime "100"
R com_playerProfile "Sparks"
A com_recommendedSet "1"
com_statmon "0"
R C com_timescale "1"
compass "1"
A C compassClampIcons "1"
A compassCoords "740 3590 400"
A compassECoordCutoff "37"
C compassEnemyFootstepEnabled "0"
C compassEnemyFootstepMaxRange "500"
C compassEnemyFootstepMaxZ "100"
C compassEnemyFootstepMinSpeed "140"
A compassFriendlyHeight "18.75"
A compassFriendlyWidth "18.75"
compassIconOtherVehHeight "40"
compassIconOtherVehWidth "40"
compassIconTankHeight "35"
compassIconTankWidth "35"
A C compassMaxRange "3500"
A compassMinRadius "0.0001"
A compassMinRange "0.0001"
A compassObjectiveArrowHeight "20"
A compassObjectiveArrowOffset "2"
A compassObjectiveArrowRotateDist "5"
A compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
A compassObjectiveDrawLines "1"
A compassObjectiveHeight "20"
A compassObjectiveIconHeight "16"
A compassObjectiveIconWidth "16"
compassObjectiveMaxHeight "70"
A compassObjectiveMaxRange "2048"
A compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "2"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "8"
A compassObjectiveNumRings "10"
A compassObjectiveRingSize "80"
A compassObjectiveRingTime "10000"
A compassObjectiveTextHeight "18"
A compassObjectiveTextScale "0.3"
A compassObjectiveWidth "20"
A compassPlayerHeight "25"
A compassPlayerWidth "25"
A C compassRadarLineThickness "0.4"
A C compassRadarPingFadeTime "4"
A C compassRadarUpdateTime "4"
A compassRotation "1"
A compassSize "1"
A C compassSoundPingFadeTime "2"
A compassTickertapeStretch "0.5"
con_default_console_filter "*"
A con_errormessagetime "8"
A con_gameMsgWindow0FadeInTime "0.25"
A con_gameMsgWindow0FadeOutTime "0.5"
AL con_gameMsgWindow0Filter "gamenotify obituary"
A con_gameMsgWindow0LineCount "6"
A con_gameMsgWindow0MsgTime "5"
A con_gameMsgWindow0ScrollTime "0.25"
A con_gameMsgWindow0SplitscreenScale "1.5"
A con_gameMsgWindow1FadeInTime "0.25"
A con_gameMsgWindow1FadeOutTime "0.01"
AL con_gameMsgWindow1Filter "boldgame"
A con_gameMsgWindow1LineCount "6"
A con_gameMsgWindow1MsgTime "8"
A con_gameMsgWindow1ScrollTime "0.25"
A con_gameMsgWindow1SplitscreenScale "1.5"
A con_gameMsgWindow2FadeInTime "0.75"
A con_gameMsgWindow2FadeOutTime "0.5"
AL con_gameMsgWindow2Filter "subtitle"
A con_gameMsgWindow2LineCount "7"
A con_gameMsgWindow2MsgTime "5"
A con_gameMsgWindow2ScrollTime "0.25"
A con_gameMsgWindow2SplitscreenScale "1.5"
A con_gameMsgWindow3FadeInTime "0.25"
A con_gameMsgWindow3FadeOutTime "0.5"
AL con_gameMsgWindow3Filter ""
A con_gameMsgWindow3LineCount "6"
A con_gameMsgWindow3MsgTime "5"
A con_gameMsgWindow3ScrollTime "0.25"
A con_gameMsgWindow3SplitscreenScale "1.5"
A con_inputBoxColor "0.25 0.25 0.2 1"
A con_inputHintBoxColor "0.4 0.4 0.35 1"
A con_matchPrefixOnly "1"
A con_minicon "0"
A con_miniconlines "5"
A con_minicontime "4"
A con_outputBarColor "1 1 0.95 0.6"
A con_outputSliderColor "0.15 0.15 0.1 0.6"
A con_outputWindowColor "0.35 0.35 0.3 0.75"
con_typewriterColorBase "1 1 1"
A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
A con_typewriterColorGlowFailed "0.8 0 0 1"
A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
A con_typewriterDecayDuration "700"
A con_typewriterDecayStartTime "6000"
A con_typewriterPrintSpeed "50"
credits_active "0"
credits_load "0"
debug "0"
debug_bcprint "off"
debug_bcshowqueue "off"
debug_friendlyfire "0"
developer "0"
I developer_script "0"
A disable_tank_shock_minspec "1"
A drew_notes "3"
A dynEnt_active "1"
C dynEnt_bulletForce "1000"
C dynEnt_explodeForce "12500"
C dynEnt_explodeMaxEnts "20"
C dynEnt_explodeMinForce "40"
C dynEnt_explodeSpinScale "3"
C dynEnt_explodeUpbias "0.5"
C dynEntPieces_angularVelocity "0 0 0"
C dynEntPieces_impactForce "1000"
C dynEntPieces_velocity "0 0 0"
fallback "0"
finished_demo "0"
C fixedtime "0"
C friction "5.5"
friendlyfire_dev_disabled "0"
friendlyNameFontColor "0.9 1 0.9 0.7"
friendlyNameFontGlowColor "0 0.3 0 1"
friendlyNameFontObjective "1"
friendlyNameFontSize "0.3"
I fs_basegame ""
I fs_basepath "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare Demo"
I fs_cdpath ""
I fs_copyfiles "0"
fs_debug "0"
S I fs_game ""
I fs_homepath "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare Demo"
LC fs_ignoreLocalized "0"
C fx_count "0"
fx_cull_effect_spawn "0"
fx_cull_elem_draw "1"
fx_cull_elem_spawn "1"
C fx_debugBolt "0"
C fx_draw "1"
C fx_drawClouds "1"
C fx_enable "1"
C fx_freeze "0"
C fx_mark_profile "0"
A fx_marks "1"
A fx_marks_ents "1"
A fx_marks_smodels "1"
C fx_profile "0"
C fx_visMinTraceDist "80"
C g_ai "1"
C g_aiEventDump "-1"
g_changelevel_time "4"
g_connectpaths "0"
A g_deathDelay "3000"
C g_debugBullets "0"
C g_debugDamage "0"
C g_debugLocDamage "0"
C g_drawEntBBoxes "0"
C g_drawGrenadeHints "0"
C g_dumpAnims "-1"
C g_dumpAnimsCommands "-1"
C g_earthquakeEnable "1"
C g_enteqDelay "150"
C g_enteqDist "4000"
C g_enteqEnable "1"
C g_entinfo "off"
C g_entinfo_AItext "brief"
C g_entinfo_maxdist "2048"
C g_entinfo_scale "1"
C g_entinfo_type "AI only"
R C g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
R C g_fogHalfDistReadOnly "4556.45"
R C g_fogStartDistReadOnly "477.057"
C g_friendlyfireDist "175"
C g_friendlyNameDist "15000"
S R L g_gameskill "0"
g_gravity "800"
g_knockback "1000"
g_listEntity "0"
C g_minGrenadeDamageSpeed "400"
g_no_script_spam "0"
R L g_player_maxhealth "100"
C g_playerTrailTime "500"
R g_reloading "0"
LC g_spawnai "1"
g_speed "190"
A g_useGear "1"
g_useholdtime "0"
C g_vehicleDebug "0"
C g_vehicleDrawPath ""
C g_vehicleTexScrollScale "0"
R gamedate "Sep 27 2007"
S R gamename "main"
R hiDef "1"
hostileNameFontColor "1 0.9 0.9 0.7"
hostileNameFontGlowColor "0.6 0 0 1"
A hud_deathQuoteFadeTime "1000"
hud_drawHUD "1"
A hud_fade_ammodisplay "8"
A hud_fade_compass "8"
A hud_fade_healthbar "2"
A hud_fade_offhand "8"
A hud_fade_sprint "1.7"
A hud_fade_stance "1.7"
A hud_fadeout_speed "0.1"
A hud_flash_period_offhand "0.5"
A hud_flash_time_offhand "2"
hud_gasMaskOverlay "0"
A hud_health_pulserate_critical "0.5"
A hud_health_pulserate_injured "1"
A hud_health_startpulse_critical "0.33"
A hud_health_startpulse_injured "1"
hud_healthOverlay_phaseEnd_fromAlpha "0.2"
hud_healthOverlay_phaseEnd_pulseDuration "700"
hud_healthOverlay_phaseEnd_toAlpha "0"
hud_healthOverlay_phaseOne_pulseDuration "150"
hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
hud_healthOverlay_phaseThree_pulseDuration "400"
hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
hud_healthOverlay_phaseTwo_pulseDuration "320"
hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
hud_healthOverlay_pulseStart "0.35"
hud_healthOverlay_pulseStop "0.9"
A hud_letterBoxFadeTime "1000"
hud_missionFailed "0"
hud_showStance "1"
C hudElemPausedBrightness "0.4"
A in_gpuSync "1"
AL in_mouse "1"
C inertiaAngle "-1000"
C inertiaDebug "0"
C inertiaMax "50"
introscreen "1"
C jump_height "39"
C jump_ladderPushVel "128"
C jump_slowdownEnable "0"
C jump_spreadAdd "64"
C jump_stepSize "18"
AL loc_forceEnglish "0"
AL loc_language "0"
L loc_translate "1"
loc_warnings "1"
loc_warningsAsErrors "0"
logfile "2"
lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
lowAmmoWarningColor2 "1 1 1 1"
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
lowAmmoWarningNoReloadColor2 "1 1 0 1"
lowAmmoWarningPulseFreq "1.7"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
A m_filter "0"
A m_forward "0.25"
A m_pitch "0.022"
A m_side "0.25"
A m_yaw "0.022"
C mantle_check_angle "60"
C mantle_check_radius "0.1"
C mantle_check_range "20"
C mantle_debug "0"
C mantle_enable "1"
C mantle_view_yawcap "60"
S R mapname "bog_a"
C melee_debug "0"
mgTurret "off"
A min_spec_ai "0"
R mis_01 "0"
mis_cheat "0"
R mis_difficulty "00000000000000000000000000000000000000000000000000"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
C missileHellfireMaxSlope "0.5"
C missileHellfireUpAccel "1000"
C missileJavAccelClimb "300"
C missileJavAccelDescend "3000"
C missileJavClimbAngleDirect "85"
C missileJavClimbAngleTop "50"
C missileJavClimbCeilingDirect "0"
C missileJavClimbCeilingTop "3000"
C missileJavClimbHeightDirect "10000"
C missileJavClimbHeightTop "15000"
C missileJavClimbToOwner "700"
C missileJavSpeedLimitClimb "1000"
C missileJavSpeedLimitDescend "6000"
C missileJavTurnDecel "0.05"
C missileJavTurnRateDirect "60"
C missileJavTurnRateTop "100"
C missileWaterMaxDepth "60"
A monkeytoy "1"
name "Sparks"
nextdemo ""
nextmap "map_restart"
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
noai "off"
overrideNVGModelWithKnife "0"
phys_autoDisableAngular "1"
phys_autoDisableLinear "20"
phys_autoDisableTime "0.9"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_cfm "0.0001"
phys_collUseEntities "0"
phys_contact_cfm "1e-005"
phys_contact_cfm_ragdoll "0.001"
phys_contact_erp "0.8"
phys_contact_erp_ragdoll "0.3"
phys_csl "1"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawAwakeTooLong "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_dumpcontacts "0"
phys_erp "0.8"
phys_frictionScale "1"
phys_gravity "-800"
phys_gravityChangeWakeupRadius "120"
phys_interBodyCollision "0"
phys_jitterMaxMass "200"
phys_joint_cfm "0.0001"
phys_joint_stop_cfm "0.0001"
phys_joint_stop_erp "0.8"
phys_mcv "20"
phys_mcv_ragdoll "1000"
phys_minImpactMomentum "250"
phys_narrowObjMaxLength "4"
phys_noIslands "0"
phys_qsi "15"
phys_reorderConst "1"
phys_visibleTris "0"
C pickupPrints "0"
C player_adsExitDelay "0"
C player_backSpeedScale "0.7"
C player_breath_fire_delay "0"
C player_breath_gasp_lerp "6"
C player_breath_gasp_scale "4.5"
C player_breath_gasp_time "1"
C player_breath_hold_lerp "4"
C player_breath_hold_time "4.5"
C player_breath_snd_delay "1"
C player_breath_snd_lerp "2"
C player_burstFireCooldown "0.2"
player_cheated "0"
C player_damageMultiplier "0.210526"
C player_deathInvulnerableTime "4000"
C player_deathInvulnerableToMelee "0"
C player_deathInvulnerableToProjectile "1"
C player_debugHealth "0"
player_died_recently "0"
C player_dmgtimer_flinchTime "500"
C player_dmgtimer_maxTime "750"
C player_dmgtimer_minScale "0"
C player_dmgtimer_stumbleTime "500"
C player_dmgtimer_timePerPoint "100"
R C player_footstepsThreshhold "0"
player_healthEasy "500"
player_healthFu "115"
player_healthHard "165"
player_healthMedium "275"
C player_lean_rotate_crouch_left "1.25"
C player_lean_rotate_crouch_right "1"
C player_lean_rotate_left "1.25"
C player_lean_rotate_right "1.25"
C player_lean_shift_crouch_left "12.5"
C player_lean_shift_crouch_right "13"
C player_lean_shift_left "5"
C player_lean_shift_right "2.5"
C player_maxGrenadeCatchHeight "80"
C player_meleeChargeFriction "1200"
C player_meleeDamageMultiplier "0.4"
C player_meleeHeight "10"
C player_meleeRange "64"
C player_meleeWidth "10"
C player_move_factor_on_torso "0"
R C player_moveThreshhold "10"
C player_radiusDamageMultiplier "1"
C player_scopeExitOnDamage "0"
C player_spectateSpeedScale "1"
C player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
C player_sprintMinTime "1"
C player_sprintRechargePause "0"
C player_sprintSpeedScale "1.5"
C player_sprintStrafeSpeedScale "0.667"
C player_sprintTime "4"
C player_strafeAnimCosAngle "0.5"
C player_strafeSpeedScale "0.8"
C player_sustainAmmo "0"
C player_throwbackInnerRadius "72"
C player_throwbackOuterRadius "192"
C player_turnAnims "0"
C player_view_pitch_down "85"
C player_view_pitch_up "85"
A r_aaAlpha "dither (fast)"
AL r_aaSamples "2"
AL r_altModelLightingUpdate "1"
AL r_aspectRatio "auto"
A r_autopriority "0"
C r_blur "0"
C r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "dev-only blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
C r_colorMap "Unchanged"
C r_contrast "1"
AL r_customMode ""
A r_debugLineWidth "1"
C r_debugShader "none"
A r_depthPrepass "0"
C r_desaturation "1"
r_detail "1"
C r_diffuseColorScale "1"
AL r_displayRefresh "60 Hz"
A r_distortion "0"
A r_dlightLimit "4"
C r_dof_bias "0.5"
A r_dof_enable "0"
C r_dof_farBlur "1.8"
C r_dof_farEnd "7000"
C r_dof_farStart "1000"
C r_dof_nearBlur "6"
C r_dof_nearEnd "60"
C r_dof_nearStart "10"
C r_dof_tweak "0"
C r_dof_viewModelEnd "8"
C r_dof_viewModelStart "2"
A r_drawDecals "1"
A r_drawSun "1"
A r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
A r_fastSkin "0"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
C r_filmUseTweaks "0"
L r_floatz "1"
C r_fog "1"
C r_forceLod "none"
C r_fullbright "0"
AL r_fullscreen "1"
A r_gamma "1"
C r_glow "1"
A r_glow_allowed "0"
r_glow_allowed_script_forced "0"
C r_glowTweakBloomCutoff "0.5"
C r_glowTweakBloomDesaturation "0"
C r_glowTweakBloomIntensity0 "1"
C r_glowTweakEnable "0"
C r_glowTweakRadius0 "5"
C r_glowUseTweaks "0"
r_gpuSync "adaptive"
C r_highLodDist "-1"
r_ignore "0"
AL r_ignorehwgamma "0"
A r_inGameVideo "1"
C r_lightMap "Unchanged"
R r_lightTweakAmbient "0.125"
R r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
R r_lightTweakDiffuseFraction "0.4"
C r_lightTweakSunColor "0.894118 0.94902 1 1"
R r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
C r_lightTweakSunDirection "-22 247 0"
C r_lightTweakSunLight "0.5"
L r_loadForRenderer "1"
C r_lockPvs "0"
A r_lodBiasRigid "0"
A r_lodBiasSkinned "0"
A r_lodScaleRigid "1"
A r_lodScaleSkinned "1"
r_logFile "0"
C r_lowestLodDist "-1"
C r_lowLodDist "-1"
C r_mediumLodDist "-1"
AL r_mode "1280x1024"
LC r_modelVertColor "1"
AL r_monitor "0"
A r_multiGpu "1"
C r_norefresh "0"
r_normal "1"
C r_normalMap "Unchanged"
r_outdoor "1"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
A r_picmip "0"
A r_picmip_bump "1"
A r_picmip_manual "0"
A r_picmip_spec "1"
AL r_picmip_water "0"
A r_polygonOffsetBias "-1"
A r_polygonOffsetScale "-1"
A r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
C r_portalMinRecurseDepth "2"
C r_portalWalkLimit "0"
AL r_preloadShaders "0"
r_pretess "1"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
R r_rendererInUse "Shader model 3.0"
AL r_rendererPreference "Default"
C r_resampleScene "1"
C r_scaleViewport "1"
C r_showFbColorDebug "None"
C r_showFloatZDebug "0"
C r_showLightGrid "0"
C r_showMissingLightGrid "0"
C r_showPixelCost "off"
C r_showPortals "0"
C r_singleCell "0"
r_skinCache "1"
C r_skipPvs "0"
r_smc_enable "1"
r_smp_backend "1"
r_smp_worker "1"
R r_smp_worker_thread0 "0"
R r_smp_worker_thread1 "0"
A r_specular "0"
C r_specularColorScale "2.42"
C r_specularMap "Unchanged"
C r_spotLightBrightness "14"
C r_spotLightEndRadius "196"
C r_spotLightEntityShadows "1"
C r_spotLightFovInnerFraction "0.7"
C r_spotLightShadows "1"
C r_spotLightSModelShadows "1"
C r_spotLightStartRadius "36"
r_sse_skinning "1"
C r_sun_from_dvars "0"
r_sun_fx_position "0 0 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16" |
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SparkyMcSparks |
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General Member Since: Feb 28, 2004 Posts: 1713 Last: Dec 29, 2016 [view latest posts] |
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4codrazor |
General Member Since: Feb 23, 2012 Posts: 95 Last: Apr 7, 2016 [view latest posts] |
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Category: CoD4 SP Mapping Posted: Tuesday, Aug. 26, 2014 10:10 pm |
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4codrazor writes...Quote: I am having trouble with dvar setting up. does anyone know how to make them work ?
I also had such problem.
I wanted to use
cg_fov "75"
So i putted
setsaveddvar ( "cg_fov","75" );
When i run map as developer it says error cg_fov dvar does not exist and map wont start. So i put developer 0 and fov works with no error.
I dont know what problem you have exactly.
But its a good idea to make it wait a few miliseconds before using any dvars, just a thought. |
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4codrazor |
General Member Since: Feb 23, 2012 Posts: 95 Last: Apr 7, 2016 [view latest posts] |
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4codrazor |
General Member Since: Feb 23, 2012 Posts: 95 Last: Apr 7, 2016 [view latest posts] |
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4codrazor |
General Member Since: Feb 23, 2012 Posts: 95 Last: Apr 7, 2016 [view latest posts] |
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