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Forum: All Forums : Call of Duty 2
Category: CoD2 General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: error whit compile
gasofa
General Member
Since: Feb 1, 2006
Posts: 24
Last: May 12, 2009
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Level 1
Category: CoD2 General
Posted: Tuesday, Sep. 25, 2007 08:03 pm
hi all i have one problem whit compile my mapa
any can hepl me!!!


look the picture





thx

=//SPS//=GASOFA







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94sniper
General Member
Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
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Level 7
Category: CoD2 General
Posted: Tuesday, Sep. 25, 2007 08:34 pm
1. how about you have a look at it first and try to figure out what's wrong.

2. if you're going to post a pic then you should probably make it bigger.
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gasofa
General Member
Since: Feb 1, 2006
Posts: 24
Last: May 12, 2009
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Level 1
Category: CoD2 General
Posted: Tuesday, Sep. 25, 2007 08:38 pm
opss sorry i put a new picture





edited on Sep. 25, 2007 04:48 pm by gasofa
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94sniper
General Member
Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
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Level 7
Category: CoD2 General
Posted: Tuesday, Sep. 25, 2007 08:48 pm
ok instead of that upload site, use this site instead.
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gasofa
General Member
Since: Feb 1, 2006
Posts: 24
Last: May 12, 2009
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Level 1
Category: CoD2 General
Posted: Tuesday, Sep. 25, 2007 08:51 pm
try now


edited on Sep. 25, 2007 04:52 pm by gasofa
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94sniper
General Member
Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
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Level 7
Category: CoD2 General
Posted: Tuesday, Sep. 25, 2007 08:53 pm
how big is your map? if you have over 10,000 brushes(highly unlikely) then that is most likely the problem. however, it says your light map is "bleeding". I'm not too sure what this means. make a new map. just make a really small map with a spawn and someground and see if it's only the compiler.
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Ray
General Member
Since: Apr 24, 2006
Posts: 1027
Last: Nov 17, 2013
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Level 8
Category: CoD2 General
Posted: Tuesday, Sep. 25, 2007 10:24 pm
94sniper writes...
Quote:
1. how about you have a look at it first and try to figure out what's wrong.

2. if you're going to post a pic then you should probably make it bigger.



Why are you so bitter and harsh with people lately sniper? Im sure that he has looked at it and has come here to ask the community for assistance.

Do you realize how this site works? Most any image posted here is resized to the extent that it is more often than not very difficult to make out what the image is trying to demonstrate.

Easy up on people a little bit.
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Capt.Com
General Member
Since: Nov 14, 2004
Posts: 879
Last: Oct 6, 2007
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Level 7
Category: CoD2 General
Posted: Tuesday, Sep. 25, 2007 10:54 pm
94sniper writes...
Quote:
how big is your map? if you have over 10,000 brushes(highly unlikely) then that is most likely the problem. however, it says your light map is "bleeding". I'm not too sure what this means. make a new map. just make a really small map with a spawn and someground and see if it's only the compiler.


I think you don't know to whom you are talking to and the way you answered it would be better to don't answer when you don't know what you are talking about. Like Ray said " Easy up on people a little bit."... and I'm adding "Easy up on post for nothing"!

For your information, gasofa made more maps then you age, fingers and toes all added together.

About the problem, I'm not sure at 100% but I think you urely need to make a grid file and reduce a little the number of models.
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SQUISHY44
General Member
Since: Apr 16, 2007
Posts: 213
Last: Jul 20, 2011
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Level 4
Category: CoD2 General
Posted: Wednesday, Sep. 26, 2007 04:15 am
1) Check your skybox for any holes
2) Make sure you have nothing poking out of the skybox

[confused]
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11672
Last: Apr 20, 2024
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD2 General
Posted: Wednesday, Sep. 26, 2007 11:43 pm
it likely means that you are running out of RAM for the compiler to grab (allocate) to do the lightmap compile.

you can try increasing the virtual memory size in the windows setting or decrease the complexity of the lighting (lower your bouncefraction) and see if that helps

[angryalien]
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