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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Light in map
EA_82_NL
General Member
Since: Dec 14, 2004
Posts: 9
Last: Oct 17, 2009
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Thursday, Sep. 20, 2007 06:35 pm
Hello everyone,

I hope someone can help me. When I'm make a mape with gradient and load it in CoDUO the level is much to bright, en inside the houses te light is the same as outside. How can I lower the light in the skybox and how can I make the inside of the house more dark?

I tried worldspawn settings but I didn't see much results.

Greetz Ernst

edited on Sep. 20, 2007 02:37 pm by EA_82_NL
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Foxhound
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Since: May 31, 2002
Posts: 5983
Last: Sep 6, 2014
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Admin
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Sep. 20, 2007 06:39 pm
Have you set up your values for the worldspawn? Look at this tutorial for Worldspawn settings and how to do it. (Yes, it's for CoD but they work the same for each)

Cheers

[quake]
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today

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EA_82_NL
General Member
Since: Dec 14, 2004
Posts: 9
Last: Oct 17, 2009
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Thursday, Sep. 20, 2007 07:43 pm
I have the worldspawn setting correct, but the file doesn't compile a mymap.prt file. I can use some help with this. Does someone know how this problem can be solved.
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Foxhound
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Since: May 31, 2002
Posts: 5983
Last: Sep 6, 2014
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Category: CoDUO Mapping
Posted: Thursday, Sep. 20, 2007 08:02 pm
Ah I see, can you post what you have of your compile log.

Cheers

[quake]
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today

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EA_82_NL
General Member
Since: Dec 14, 2004
Posts: 9
Last: Oct 17, 2009
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Thursday, Sep. 20, 2007 08:04 pm
C:\Program Files\Call of Duty\uo\maps\mp>cd ..\..\..\uotools\bin

C:\Program Files\Call of Duty\UOTools\bin>q3map -game uo -samplesize 32 ../../uo
/maps/mp/toren
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
lightmap sample size is 32x32 units
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\z_blockheads.pk3 (48 files)
C:/Program Files/Call of Duty/\uo\Village.pk3 (8 files)
C:/Program Files/Call of Duty/\uo\TropicOasis.pk3 (81 files)
C:/Program Files/Call of Duty/\uo\toren.pk3 (10 files)
C:/Program Files/Call of Duty/\uo\SV_Hillside.pk3 (16 files)
C:/Program Files/Call of Duty/\uo\Stronghold.pk3 (1 files)
C:/Program Files/Call of Duty/\uo\SOS_Headquarters_b.pk3 (13 files)
C:/Program Files/Call of Duty/\uo\SOS_Academy_b.pk3 (14 files)
C:/Program Files/Call of Duty/\uo\snipers_town.pk3 (9 files)
C:/Program Files/Call of Duty/\uo\snipers_ambush.pk3 (13 files)
C:/Program Files/Call of Duty/\uo\smallforest.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\smallforest.e8cb9f96.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\Ship-Snipers-F.pk3 (8 files)
C:/Program Files/Call of Duty/\uo\S-V_PORT.pk3 (14 files)
C:/Program Files/Call of Duty/\uo\S-K_Square.pk3 (35 files)
C:/Program Files/Call of Duty/\uo\purgatory.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\Parapet.pk3 (14 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty/\uo\mp_tunis.pk3 (8 files)
C:/Program Files/Call of Duty/\uo\mp_DW_Clan_Titanic_Pack.pk3 (106 files)
C:/Program Files/Call of Duty/\uo\mp_contest.pk3 (9 files)
C:/Program Files/Call of Duty/\uo\Mogadishu.pk3 (26 files)
C:/Program Files/Call of Duty/\uo\mice2.pk3 (36 files)
C:/Program Files/Call of Duty/\uo\HairlessValley.pk3 (27 files)
C:/Program Files/Call of Duty/\uo\GhostTown.pk3 (8 files)
C:/Program Files/Call of Duty/\uo\Geuner_Sniper_Oase.pk3 (23 files)
C:/Program Files/Call of Duty/\uo\codsniper_bay_final.pk3 (8 files)
C:/Program Files/Call of Duty/\uo\codsniper_bay.pk3 (6 files)
C:/Program Files/Call of Duty/\uo\Beach-Vs-Ship.pk3 (15 files)
C:/Program Files/Call of Duty/\uo\ARMORGEDDON_final.pk3 (18 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
52170 files in pk3 files
Loading map file C:/Program Files/Call of Duty/UOTools/bin/../../uo/maps/mp/tore
n.map
Entity 0, Brush 88: duplicate plane
Entity 0, Brush 89: duplicate plane
Entity 0, Brush 90: duplicate plane
Entity 0, Brush 125: duplicate plane
Entity 0, Brush 130: duplicate plane
Entity 0, Brush 166: duplicate plane
Entity 0, Brush 167: duplicate plane
Entity 0, Brush 168: duplicate plane
Entity 0, Brush 171: duplicate plane
Entity 0, Brush 178: duplicate plane
Entity 0, Brush 179: duplicate plane
**********************
******* leaked *******
**********************
28 unique shaders
28 actual shaders
finding triangle windings...
merging into concave windings...
added 48 points for thin polygons (0.7% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
70 tris simplified away (1.8%)
emitting triangles...
1282 vertices couldn't be merged because the textures point different ways
Writing C:/Program Files/Call of Duty/UOTools/bin/../../uo/maps/mp/toren.bsp
3 seconds elapsed

C:\Program Files\Call of Duty\UOTools\bin>q3map -vis -fast -game uo ../../uo/map
s/mp/toren
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\z_blockheads.pk3 (48 files)
C:/Program Files/Call of Duty/\uo\Village.pk3 (8 files)
C:/Program Files/Call of Duty/\uo\TropicOasis.pk3 (81 files)
C:/Program Files/Call of Duty/\uo\toren.pk3 (10 files)
C:/Program Files/Call of Duty/\uo\SV_Hillside.pk3 (16 files)
C:/Program Files/Call of Duty/\uo\Stronghold.pk3 (1 files)
C:/Program Files/Call of Duty/\uo\SOS_Headquarters_b.pk3 (13 files)
C:/Program Files/Call of Duty/\uo\SOS_Academy_b.pk3 (14 files)
C:/Program Files/Call of Duty/\uo\snipers_town.pk3 (9 files)
C:/Program Files/Call of Duty/\uo\snipers_ambush.pk3 (13 files)
C:/Program Files/Call of Duty/\uo\smallforest.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\smallforest.e8cb9f96.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\Ship-Snipers-F.pk3 (8 files)
C:/Program Files/Call of Duty/\uo\S-V_PORT.pk3 (14 files)
C:/Program Files/Call of Duty/\uo\S-K_Square.pk3 (35 files)
C:/Program Files/Call of Duty/\uo\purgatory.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\Parapet.pk3 (14 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty/\uo\mp_tunis.pk3 (8 files)
C:/Program Files/Call of Duty/\uo\mp_DW_Clan_Titanic_Pack.pk3 (106 files)
C:/Program Files/Call of Duty/\uo\mp_contest.pk3 (9 files)
C:/Program Files/Call of Duty/\uo\Mogadishu.pk3 (26 files)
C:/Program Files/Call of Duty/\uo\mice2.pk3 (36 files)
C:/Program Files/Call of Duty/\uo\HairlessValley.pk3 (27 files)
C:/Program Files/Call of Duty/\uo\GhostTown.pk3 (8 files)
C:/Program Files/Call of Duty/\uo\Geuner_Sniper_Oase.pk3 (23 files)
C:/Program Files/Call of Duty/\uo\codsniper_bay_final.pk3 (8 files)
C:/Program Files/Call of Duty/\uo\codsniper_bay.pk3 (6 files)
C:/Program Files/Call of Duty/\uo\Beach-Vs-Ship.pk3 (15 files)
C:/Program Files/Call of Duty/\uo\ARMORGEDDON_final.pk3 (18 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
52170 files in pk3 files
reading C:/Program Files/Call of Duty/UOTools/bin/../../uo/maps/mp/toren.bsp
reading C:/Program Files/Call of Duty/UOTools/bin/../../uo/maps/mp/toren.prt
LoadPortals: couldn't read C:/Program Files/Call of Duty/UOTools/bin/../../uo/ma
ps/mp/toren.prt


C:\Program Files\Call of Duty\UOTools\bin>flare -extra -sundiffusesamples 3 -gam
e uo ../../uo/maps/mp/toren
----- FS_Startup -----
Current search path:

File Handles:
----------------------
0 files in pk3 files
§Filesystem call made without initialization

C:\Program Files\Call of Duty\UOTools\bin>pause
Druk op een toets om door te gaan. . .

edited on Sep. 20, 2007 04:12 pm by EA_82_NL
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Foxhound
Preferred PLUS Member
Since: May 31, 2002
Posts: 5983
Last: Sep 6, 2014
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Sep. 20, 2007 08:18 pm
Quote:
Entity 0, Brush 88: duplicate plane
Entity 0, Brush 89: duplicate plane
Entity 0, Brush 90: duplicate plane
Entity 0, Brush 125: duplicate plane
Entity 0, Brush 130: duplicate plane
Entity 0, Brush 166: duplicate plane
Entity 0, Brush 167: duplicate plane
Entity 0, Brush 168: duplicate plane
Entity 0, Brush 171: duplicate plane
Entity 0, Brush 178: duplicate plane
Entity 0, Brush 179: duplicate plane
**********************
******* leaked *******
**********************


These are the errors that need to be fixed. The light problems are due to the leak issue and the "duplicate plane" brushes need to be either deleted and rebuilt or just deleted. I recommend finding them and rebuilding them.

If you're not sure how to find the brushes just look in your editor under the "Misc" menu and select "Find Brush"

Cheers

[quake]
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today

01001001 00100000 01100001 01101101 00100000 01000110 01101111 01111000 01101000 01101111 01110101 01101110 01100100
Share |
EA_82_NL
General Member
Since: Dec 14, 2004
Posts: 9
Last: Oct 17, 2009
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Thursday, Sep. 20, 2007 08:34 pm
I fixed the duplicate planes but still is says the following, everything else is the same as above.

What could be wrong now?


File Handles:
----------------------
52170 files in pk3 files
Loading map file C:/Program Files/Call of Duty/UOTools/bin/../../uo/maps/mp/tore
n.map
**********************
******* leaked *******
**********************
27 unique shaders
27 actual shaders
finding triangle windings...
merging into concave windings...
added 80 points for thin polygons (1.2% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
90 tris simplified away (2.3%)
emitting triangles...
1312 vertices couldn't be merged because the textures point different ways
Writing C:/Program Files/Call of Duty/UOTools/bin/../../uo/maps/mp/toren.bsp
3 seconds elapsed


edited on Sep. 20, 2007 04:34 pm by EA_82_NL
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EA_82_NL
General Member
Since: Dec 14, 2004
Posts: 9
Last: Oct 17, 2009
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Thursday, Sep. 20, 2007 08:36 pm
My .bat file:

cd ..\..\..\uotools\bin

q3map -game uo -samplesize 32 ../../uo/maps/mp/toren
q3map -vis -fast -game uo ../../uo/maps/mp/toren
flare -extra -sundiffusesamples 3 -game uo ../../uo/maps/mp/toren

pause


Is there anything wrong in the .bat file?

(toren is the name op the map)

edited on Sep. 20, 2007 04:37 pm by EA_82_NL
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Foxhound
Preferred PLUS Member
Since: May 31, 2002
Posts: 5983
Last: Sep 6, 2014
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Sep. 20, 2007 08:38 pm
You still haven't fixed your ****LEAKED**** yet.

Open Radiant - Load map - goto File - Pointfile and once the redline shows up follow it to your leaked area and the fix it. (Generally what has happened is brushes have come apart and exposes the map to the outside world).

Cheers

[quake]
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today

01001001 00100000 01100001 01101101 00100000 01000110 01101111 01111000 01101000 01101111 01110101 01101110 01100100
Share |
EA_82_NL
General Member
Since: Dec 14, 2004
Posts: 9
Last: Oct 17, 2009
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Thursday, Sep. 20, 2007 08:43 pm
Thanx, I have no leaks anymore, and I have a prt file :-)

Hope things work out.

I run against a new problem, see next post... :-S

edited on Sep. 20, 2007 04:50 pm by EA_82_NL
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