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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: cod2 map help PLEASE!!
tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
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Level 5
Category: CoD2 MP Mapping
Posted: Thursday, Sep. 13, 2007 10:48 pm
I copied foyles vid and did wat he did, ran the map, it got 2 loading screen...then crashes and sais

error during initalization
[] script runtime error
(see console for details)
(file maps/mp/gametype/_callbacksetup.gsc, line 10)

PLEASE HELP I REALLY WANNA MAP
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playername
Preferred Member
Since: Aug 24, 2006
Posts: 821
Last: Apr 15, 2011
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Level 7
Forum Moderator
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Thursday, Sep. 13, 2007 11:59 pm
Take out any mods in your Main folder.
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.

These help you find simple errors and makes it easy to make changes.
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
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Level 5
Category: CoD2 MP Mapping
Posted: Friday, Sep. 14, 2007 12:18 am
i did, took all but the default ones out..stil getting same error =/ anymore ideas? i realy wanna get mapping
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Morphisnb
General Member
Since: May 7, 2006
Posts: 466
Last: Apr 24, 2016
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Level 5
Category: CoD2 MP Mapping
Posted: Friday, Sep. 14, 2007 12:25 am
Post your .gsc file so we can see if anything is wrong.
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
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Level 5
Category: CoD2 MP Mapping
Posted: Friday, Sep. 14, 2007 12:33 am
Morphisnb writes...
Quote:
Post your .gsc file so we can see if anything is wrong.


the one for my mp map?
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Morphisnb
General Member
Since: May 7, 2006
Posts: 466
Last: Apr 24, 2016
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Level 5
Category: CoD2 MP Mapping
Posted: Friday, Sep. 14, 2007 12:54 am
Yes that little file Foyleman had you type in.
Looks like this:
Quote:
main()
{
maps\mp\_load::main();

}
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
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Level 5
Category: CoD2 MP Mapping
Posted: Friday, Sep. 14, 2007 01:25 am
Morphisnb writes...
Quote:
Yes that little file Foyleman had you type in.
Looks like this:
Quote:
main()
{
maps\mp\_load::main();

}



main() {
maps\mp\_load::main():
}

is wat i got
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94sniper
General Member
Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
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Level 7
Category: CoD2 MP Mapping
Posted: Friday, Sep. 14, 2007 01:29 am
if you just have that then you don't even need one. most GSC's are used for extra effects and SP maps. effects like rain, fog, snow, the works. You can also use it to move script_brushmodels and script_models.
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
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Level 5
Category: CoD2 MP Mapping
Posted: Friday, Sep. 14, 2007 01:33 am
94sniper writes...
Quote:
if you just have that then you don't even need one. most GSC's are used for extra effects and SP maps. effects like rain, fog, snow, the works. You can also use it to move script_brushmodels and script_models.


u need 1 to make mp maps work =/=
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94sniper
General Member
Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
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Level 7
Category: CoD2 MP Mapping
Posted: Friday, Sep. 14, 2007 01:38 am
not really. if they do nothing then they have no purpose and therefore aren't needed.
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