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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Compiling weird error ??
Aloucard
General Member
Since: Jan 31, 2007
Posts: 110
Last: Jun 19, 2013
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Thursday, Sep. 13, 2007 07:09 am
Well yesterday my compiler crashed and made my pc freezed while i wa compiling my map. After that i restart my pc i tried to compile again my map and i took these error .

Code:
C:\Documents and Settings\Zerocool\Desktop>"C:\Program Files\Call of Duty\UOTool
s\bin\Q3map.exe" -v -game uo "c:\program files\call of duty\uotools\maps_compile
\mp_st_merre_dumont.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
verbose = true
1 threads
qdir: c:\program files\call of duty\
gamedir: c:/program files/call of duty/uotools/
----- FS_Startup -----
Current search path:
c:/program files/call of duty/\uo\pakuo07.pk3 (157 files)
c:/program files/call of duty/\uo\pakuo06.pk3 (12 files)
c:/program files/call of duty/\uo\pakuo05.pk3 (3 files)
c:/program files/call of duty/\uo\pakuo04.pk3 (7646 files)
c:/program files/call of duty/\uo\pakuo03.pk3 (2275 files)
c:/program files/call of duty/\uo\pakuo02.pk3 (790 files)
c:/program files/call of duty/\uo\pakuo01.pk3 (1657 files)
c:/program files/call of duty/\uo\pakuo00.pk3 (6233 files)
c:/program files/call of duty//uo
c:/program files/call of duty//Call of Duty
c:/program files/call of duty/\main\paka.pk3 (41 files)
c:/program files/call of duty/\main\pak9.pk3 (149 files)
c:/program files/call of duty/\main\pak8.pk3 (235 files)
c:/program files/call of duty/\main\pak6.pk3 (3 files)
c:/program files/call of duty/\main\pak5.pk3 (2431 files)
c:/program files/call of duty/\main\pak4.pk3 (1668 files)
c:/program files/call of duty/\main\pak3.pk3 (1992 files)
c:/program files/call of duty/\main\pak2.pk3 (694 files)
c:/program files/call of duty/\main\pak1.pk3 (2642 files)
c:/program files/call of duty/\main\pak0.pk3 (12816 files)
c:/program files/call of duty//main
c:/program files/call of duty/\uo\localized_english_pakuo02.pk3 (12 files)
c:/program files/call of duty/\uo\localized_english_pakuo01.pk3 (37 files)
c:/program files/call of duty/\uo\localized_english_pakuo00.pk3 (2578 files)
c:/program files/call of duty/\main\localized_english_pak3.pk3 (7 files)
c:/program files/call of duty/\main\localized_english_pak2.pk3 (9 files)
c:/program files/call of duty/\main\localized_english_pak1.pk3 (3736 files)
c:/program files/call of duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
49027 files in pk3 files
  967 shaderInfo
--- LoadMapFile ---
Loading map file c:\program files\call of duty\uotools\maps_compile\mp_st_merre_
dumont.map
WARNING: Couldn't find image for shader textures/notexture
WARNING: Couldn't find image for shader textures/sky/mp_carentan
FloatPlane: bad normal
Entity 0, Brush 582: degenerate plane
FloatPlane: bad normal
Entity 0, Brush 585: degenerate plane
Entity 0, Brush 587: duplicate plane
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
  710 total world brushes
  292 detail brushes
   25 patches
  956 boxbevels
  278 edgebevels
  109 entities
 3260 planes
    0 areaportals
size:  -456,-4826,  -80 to  4432, 1336, 1400
############### model 0 ###############

----- PatchMapDrawSurfs -----
--- FaceBSP ---
 3233 faces
 1951 leafs
----- MakeTreePortals -----
    40 tiny portals
----- FilterStructuralBrushesIntoTree -----
  545 structural brushes
  990 cluster references
--- FloodEntities ---
  949 flooded leafs
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
--- LeakFile ---
    2 point linefile
----- ClipSidesIntoTree -----
----- Building Portals and Cells -----
    6 unique cells
--- NumberClusters ---
  963 visclusters
 3300 visportals
 3666 solidfaces
--- FloodAreas ---
    6 areas
----- FilterDetailBrushesIntoTree -----
  165 detail brushes
  520 cluster references
----- SubdivideDrawSurfs -----
----- MergeSides -----
    0 siderefs
----- FixTJunctions -----
  2115 axial edge lines
   752 non-axial edge lines
     0 degenerate edges
  2867 edge lines of 131072
   908 verts added for tjunctions
  8221 total verts
  1595 naturally ordered
   198 rotated orders
    37 can't order
--- AllocateLightmaps ---
   45 unique shaders
   44 actual shaders
 103103 exact lightmap texels
 262144 block lightmap texels
39.33% lightmap efficiency
finding triangle windings...
merging into concave windings...
added 66 points for thin polygons (0.7% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
201 tris simplified away (3.4%)
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
----- FilterCollisionSurfsIntoTree -----
--- EndModel ---
Writing c:\program files\call of duty\uotools\maps_compile\mp_st_merre_dumont.bs
p
    5 seconds elapsed

C:\Documents and Settings\Zerocool\Desktop>Pause
Press any key to continue . . .


Its weird cause before the crash my compiler was compiling the map without any problems. Now im having that errors. Any idea guys ??
Share |
tomalla
General Member
Since: Jan 16, 2007
Posts: 393
Last: Jun 10, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Sep. 13, 2007 07:13 am
**********************
******* leaked *******
**********************

Your skybox has a gap ... I think

Share |
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