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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Pathnode/Covernode Indetification Procedures?
Boltriflemaster
General Member
Since: Aug 22, 2006
Posts: 130
Last: Nov 7, 2008
[view latest posts]
Level 4
Category: CoD2 Scripting
Posted: Friday, Aug. 31, 2007 01:14 am
Hey,
What im lookin for is a command that can allow the script to identify a pathnode or a covernode that is wherever the player points his mouse (aka the aimbox). Is this even possible? If so then please mention the command. Would it be a getent? I dont think so but im not that good w/ scripting.
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94sniper
General Member
Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
[view latest posts]
Level 7
Category: CoD2 Scripting
Posted: Friday, Aug. 31, 2007 02:31 am
great idea, honestly.

i'm not sure if it's possible, as i've never heard of a mod like that, but it juuuuuust might work if you could somehow make objective points while in game. because then i'm sure you could find a script that will move allyAI's to that spot immediately.

is this for SP? cuz if it's for MP you might aswell just talk rather than type in the location. OR, if you could make the artillery spotter effect usable. like in the Eldaba night level in CoD2 where you have to be an artillery spotter on the roof while your friends fight off the germans. exept you would pinpoint stars for you compass, rather than artillery.
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MODSonline.com Forums : Call of Duty 2 : CoD2 Scripting

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