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Forum: All Forums : Call of Duty 2
Category: CoD2 General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: How to remove mg's on a cod 2 server
QLRELITE
General Member
Since: Sep 20, 2006
Posts: 10
Last: Feb 8, 2009
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Level 0
Category: CoD2 General
Posted: Friday, Aug. 24, 2007 02:21 pm
Does any 1 knows how to remove mg's and .50 cal's out a map? because i can't find the command for it =S
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playername
Preferred Member
Since: Aug 24, 2006
Posts: 821
Last: Apr 15, 2011
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Level 7
Forum Moderator
Im a fan of MODSonair
Category: CoD2 General
Posted: Friday, Aug. 24, 2007 02:27 pm
There is no command to take out MGs of .30 cals, i do believe it is a mod! Let me see if i can find one for you [wink]
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.

These help you find simple errors and makes it easy to make changes.
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QLRELITE
General Member
Since: Sep 20, 2006
Posts: 10
Last: Feb 8, 2009
[view latest posts]
Level 0
Category: CoD2 General
Posted: Friday, Aug. 24, 2007 04:23 pm
aa thanks hope you find a mod for it ! :D Because i can't mod.... [cry]
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nedgerblansky
General Member
Since: Jan 28, 2005
Posts: 57
Last: Nov 9, 2007
[view latest posts]
Level 3
Category: CoD2 General
Posted: Saturday, Aug. 25, 2007 09:17 am
The AWE mod can do that.

// Disable all fixed MG42s in the map (0 = no, 1 = yes) (default 0)
//set awe_mg42_disable "0"

// Disable all fixed 30Cals in the map (0 = no, 1 = yes) (default 0)
//set awe_30cal_disable "0"
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QLRELITE
General Member
Since: Sep 20, 2006
Posts: 10
Last: Feb 8, 2009
[view latest posts]
Level 0
Category: CoD2 General
Posted: Saturday, Aug. 25, 2007 09:23 am
I think we don't have awe on our server... We use All Weopons mod and the Zombie mod what u can find on www.codfiles.com ... =S
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Bloodlust
General Member
Since: Apr 7, 2004
Posts: 101
Last: Jan 14, 2015
[view latest posts]
Level 4
Category: CoD2 General
Posted: Saturday, Aug. 25, 2007 10:03 am
put this in your script:


mg = getentarray("misc_turret", "classname");

for(i = 0; i < mg.size; i++)
{
mg delete( );
}


that will delete all turret weapons (MG42, .50 cal, etc) from your map

edited on Aug. 25, 2007 06:04 am by Bloodlust

edited on Aug. 25, 2007 06:04 am by Bloodlust
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QLRELITE
General Member
Since: Sep 20, 2006
Posts: 10
Last: Feb 8, 2009
[view latest posts]
Level 0
Category: CoD2 General
Posted: Saturday, Aug. 25, 2007 01:54 pm
Is there no mod for it =S ? a small 1 ?
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QLRELITE
General Member
Since: Sep 20, 2006
Posts: 10
Last: Feb 8, 2009
[view latest posts]
Level 0
Category: CoD2 General
Posted: Sunday, Aug. 26, 2007 03:52 pm
we have a mod now [jumping] anyway thanks! - think topic can be closed?
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playername
Preferred Member
Since: Aug 24, 2006
Posts: 821
Last: Apr 15, 2011
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Level 7
Forum Moderator
Im a fan of MODSonair
Category: CoD2 General
Posted: Monday, Aug. 27, 2007 03:19 am
First cane you post what mod you used, that way other people who see this can find it too. Also we keep post opened so if someone has the same qestion, and they come across this, well then they have the answer right away.
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.

These help you find simple errors and makes it easy to make changes.
Share |
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