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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: CoD4 Radiant Info
SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Aug. 14, 2007 04:29 am
[thumbs_up]
95% of the questions are answered by Chad Grenier and the rest by Brent McLeod.



Filters
You can add/ remove/ change your own filters. Instead of just having the preprogrammed ones you can set your own now, label them, say what they filter, etc...

Physics Enabled Objects
Instead of placing a misc_model, you would just place a physics entity and assign a model. Set it's parameters or use default.

Physics Enabled Objects -- Can You Use ANY Model?
Yep. But if you use a model Infinity Ward never used physics on in the game then you'd have to make the collision for it, which should be as simple as possible. You do that in another file, kind of like a collmap.

Entity Limit (SP and MP)
It's quite large. The only time Infinity Ward exceed the limit is when they have an error in their script that continuously creates them

Can A Variable Class Survive From One Map To Another Without Resorting To Dvars
It's done all the time in SP.

Read The Rest At .MAP

edited on Aug. 14, 2007 12:37 am by Sparks.
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94sniper
General Member
Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
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Level 7
Category: CoD4 MP Mapping
Posted: Tuesday, Aug. 14, 2007 04:48 am
Importing CoD2 Maps?
-Should be possible, more than likely.


[biggrin][biggrin][biggrin][thumbs_up]
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Aug. 14, 2007 03:41 pm
Another IW employee said the same thing at the CharlieOscarDelta forums... and it seems IW have also imported a COD1 map...



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OLD_MAN_WITH_GUN
General Member
Since: May 13, 2006
Posts: 754
Last: Jan 23, 2010
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Level 7
Category: CoD4 MP Mapping
Posted: Tuesday, Aug. 14, 2007 03:48 pm
Yep, this map can't deny where it came from.
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Eladd
General Member
Since: Mar 28, 2004
Posts: 491
Last: Nov 29, 2015
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Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Saturday, Aug. 18, 2007 10:56 am
Seems like there maybe alot of modern warfare conversions that are going to occur. That screen shot does look snazzy!
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ITOE_MC
General Member
Since: Sep 3, 2006
Posts: 342
Last: Nov 12, 2009
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Level 5
Category: CoD4 MP Mapping
Posted: Saturday, Aug. 18, 2007 02:00 pm
One thing that concerned me a bit: the linked page says that gamestate will be "above 16,000". Isn't it around 30,000 for UO and 128,000 for CoD2? I suppose they might have said "above 16,000" just to let people know that the max gamestate won't be as limited as it was when CoD2 first came out (before the 1.3 patch, when it went from 16k to 128k), but the comment doesn't seem to set the bar very high.
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Aug. 21, 2007 03:52 am
I've been trying to get in contact with Bowling (402) for a couple days now through AIM and MSN... but no word back, so I'll take it upon myself to spread word on information I've received.

I've asked two developers to try importing CoD2 maps into CoD4 Radiant...
MP_Breakout by one developer, El_Alamein another...
It worked... brushes, terrain, curves, etc... the whole shebang.
Scale size is the same.

Though, these were not all textured in chaulk, so the 3D view would not render the faces properly... but you can still select all the material types and do find/replace.

Keep in mind, importing CoD2 maps is not a supported feature... so no telling if you'll run into errors later.
(As of now) IW do not try to make CoD4 Radiant maintain CoD2 map support, if it works, it's by chance.
And so far... importing CoD2 maps works by chance.

*Note that the maps were only imported. They were not re-textured or compiled... just imported into CoD4 Radiant.

edited on Aug. 20, 2007 11:57 pm by Sparks.
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Skyguy
General Member
Since: Feb 8, 2006
Posts: 144
Last: Apr 25, 2009
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Level 4
Category: CoD4 MP Mapping
Posted: Thursday, Sep. 27, 2007 02:10 am
If it works then it works. If there are problems, just go into the CoD2 map and strip out all the entities. Textures don't cause problems, just do a find/replace/scale. No different than converting UO to CoD2. Model replace, texture replace, new spawns and objective, new entities.

No biggie.


Only trick this time is that if lazy people try converting CoD2, etc maps.........um.........Modern Combat sure doesn't look like 1942 Normandy [thumbs_up]

edited on Sep. 26, 2007 10:11 pm by Skyguy
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Filbert
General Member
Since: Jan 24, 2005
Posts: 869
Last: Oct 21, 2009
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Level 7
MODSCON
Category: CoD4 MP Mapping
Posted: Thursday, Sep. 27, 2007 03:14 am
I'm very excited about mapping CoD4. Hopefully all is well.
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tizmo
General Member
Since: Nov 19, 2006
Posts: 47
Last: Apr 18, 2008
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Level 2
Category: CoD4 MP Mapping
Posted: Friday, Oct. 12, 2007 11:58 am
Skyguy writes...
Quote:
Only trick this time is that if lazy people try converting CoD2, etc maps.........um.........Modern Combat sure doesn't look like 1942 Normandy [thumbs_up]

edited on Sep. 26, 2007 10:11 pm by Skyguy

Hehe, but then again, it would be useful for World War 2 mods. There is one in the making now.

The famous heat of battle mod for UO is being into CoD4. If you want to help out, head on over to the heat of battle forums (heatofbattle.net) and read the info!
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