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Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: I dont know how to...
unsub070611
General Member
Since: Aug 29, 2004
Posts: 19
Last: Nov 30, 2004
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Level 1
Category: DOOM III Mapping
Posted: Monday, Aug. 30, 2004 04:41 am
how would i make a matching corner to this Image Hosted by ImageShack.us ive tried rotating bit that just makes a copied piece clip through the world etc so i want to know on how to make a corner of that.
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drech
General Member
Since: Aug 25, 2004
Posts: 118
Last: Jul 31, 2005
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Level 4
Category: DOOM III Mapping
Posted: Monday, Aug. 30, 2004 05:38 am
I don't know, but you might get some help from the pipe bending tutorials.
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unsub070611
General Member
Since: Aug 29, 2004
Posts: 19
Last: Nov 30, 2004
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Level 1
Category: DOOM III Mapping
Posted: Monday, Aug. 30, 2004 06:33 am
thanks but no thanks i looked at it and it teached me how to make pipes but it didnt fix my problem i already knew about the verticies but i want to know how to make a rounded corner to what you see in my first post
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minusmojo
General Member
Since: Feb 9, 2004
Posts: 311
Last: Jun 14, 2005
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Level 5
Category: DOOM III Mapping
Posted: Monday, Aug. 30, 2004 06:42 am
ok see if this makes since, I have never tried this, so here is a go at it (someone else may have a simpler way)

I took 1 side, and duplicated it, then shrunk it twice the size of the corner



then i took the bottom corner, and moved it to directly below the center



then I took the top corner, and moved it straight down



then I took the center points and moved them over



next I moved the bottom points up



and then the right points over



and then slid it into position



yo still may need a patch to round the corner of the wall to make it even - you'll see I did that in the example .map
and BAM!!, its that easy



here is my example map if you want to see
map
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crush
General Member
Since: Aug 19, 2004
Posts: 23
Last: Jan 2, 2006
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Level 1
Category: DOOM III Mapping
Posted: Monday, Aug. 30, 2004 04:16 pm
Wow! Very nice!
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unsub070611
General Member
Since: Aug 29, 2004
Posts: 19
Last: Nov 30, 2004
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Level 1
Category: DOOM III Mapping
Posted: Monday, Aug. 30, 2004 10:02 pm
thanks i cant DL your example map. though its a bad link i have tried to do it but i also need to know what perspective (XYZ) you were working in. and i need to know what grid size you were working at. cus i cant seem to get it but i also am having another problem my textures are getting messes up or over writen or something like this

Image Hosted by ImageShack.us

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minusmojo
General Member
Since: Feb 9, 2004
Posts: 311
Last: Jun 14, 2005
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Level 5
Category: DOOM III Mapping
Posted: Tuesday, Aug. 31, 2004 06:48 am
I fixed the link - appearantly my fileserver doesnt like .map files. ? . either way it is: here in a .zip now. (try right clicking with "save as" if nothing else)

The grid was at 8 units (normal), and I was using the "top" veiw.

I dont know why you would have more than 1 tex on a surface unless it is a "metatexture" or 1 labled "vertex blend", those have 2 tex's.

did you hit "shift + N" after manipulating it?, that makes the texture appear natural over curved surfaces.
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