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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Spawn points
tomalla
General Member
Since: Jan 16, 2007
Posts: 393
Last: Jun 10, 2012
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Level 5
Im a fan of MODSonair
Category: CoD+UO General
Posted: Tuesday, Sep. 11, 2007 07:43 pm
xD

If you want, change script file of this map, but ... I'm not sure ...
First, you must know how many spawnpoints are on the map:

Code:

main()
{
...
...
spoints = getentarray("mp_deathmatch_spawn","classname");
iprintlnbold(spoints.size);
}


Apply this code and on the screen you will see, how many spawnpoint there are.

Now for every spawnpoint you must change origin to other OR, if you want to move one spawnpoint, you must know, which it is...

Code:

main()
{
...
...
spoints = getentarray("mp_deathmatch_spawn","classname");
spoints[0].origin = (405, 2354, 345);
spoints[1].origin = (432, 4565, 43);
...
}


OMG [ohwell][rolleyes][casanova]

Never mind ... xD
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stickman965
General Member
Since: May 14, 2006
Posts: 119
Last: Apr 13, 2011
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Level 4
Category: CoD+UO General
Posted: Tuesday, Sep. 11, 2007 10:42 pm
LMAO..... I have to say nice go at it there. [crazy] I have tried many times and I had to create a separate trash can LOL. and I have seen too many error messages. And the whole purpose is so we can stop the spawn killing from a few misplaced spawn points because we like to play the map.

edited on Sep. 11, 2007 06:44 pm by stickman965
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Goshawk
General Member
Since: Mar 1, 2007
Posts: 21
Last: Jan 7, 2009
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Level 1
Category: CoD+UO General
Posted: Wednesday, Mar. 19, 2008 06:22 am
You could change the spawn points that the gametype uses. Once I tried Reinforced SD on Foy with parachutes and deathmatch spawnpoins and modded for a low respawn time. Seemed to work fine.

Some maps have terrible spawns. Ponyri is a prime example. The who made that map must have been hitting the sauce a little hard.

Half the spawns are in bunker walls and stuff. I always wanted to play DEM on ponyri but its not fun when you spawn in walls all the time.
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Goshawk
General Member
Since: Mar 1, 2007
Posts: 21
Last: Jan 7, 2009
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Level 1
Category: CoD+UO General
Posted: Wednesday, Mar. 19, 2008 06:27 am
If its just for one map then maybe you could try and write a little conditional statement that checks the map name and if its the map you want to change then have the gametype.gsc call a unique set of spawn points. You would have to figure out the proper syntax for these spawn points but it it works like the examples above then it might be worth a try.
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stickman965
General Member
Since: May 14, 2006
Posts: 119
Last: Apr 13, 2011
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Level 4
Category: CoD+UO General
Posted: Wednesday, Mar. 19, 2008 03:25 pm
I am not following what you are saying, what am I going to do and what do I need to change lol
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