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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Doors opening
Copper-Head
General Member
Since: Jan 28, 2007
Posts: 14
Last: Apr 26, 2008
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Level 1
Category: CoD2 MP Mapping
Posted: Friday, Aug. 10, 2007 03:48 pm
Hi

I really dont understand your last post 94sniper, why that post.....? you must have a very good imagination.

Anyway It's door.swf done by Wyatt...

That's where I took that info.

edited on Aug. 10, 2007 11:51 am by Copper-Head
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AusFastBowler
General Member
Since: Jun 13, 2007
Posts: 64
Last: Oct 6, 2008
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Level 3
Category: CoD2 MP Mapping
Posted: Wednesday, Aug. 15, 2007 02:31 am
So....wot u guys r sayin is that there is no, right click -> func->door rotating/sliding???
O COM ON...then how r we ment 2 mak doors ?!?!?!? does wot 94sniper say true, about makin a trigger in front of the door???[ohwell][confused]
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Wednesday, Aug. 15, 2007 03:33 pm
The doorrotating function is not in CoD2, it's a CoD1 function.

You'll have to script your rotating/sliding doors yourself.
There is a tutorial in the CoD1 tutorial section about how to do this called "moving things".
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AusFastBowler
General Member
Since: Jun 13, 2007
Posts: 64
Last: Oct 6, 2008
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Level 3
Category: CoD2 MP Mapping
Posted: Monday, Aug. 20, 2007 06:29 am
Thanks for ur help Caretaker[biggrin] Does that work for sliding doors too???[confused]
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Copper-Head
General Member
Since: Jan 28, 2007
Posts: 14
Last: Apr 26, 2008
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Level 1
Category: CoD2 MP Mapping
Posted: Monday, Aug. 20, 2007 02:57 pm
Thanks Caretaker

I'll have a look.

Copper
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playername
Preferred Member
Since: Aug 24, 2006
Posts: 821
Last: Apr 15, 2011
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Level 7
Forum Moderator
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Monday, Aug. 20, 2007 03:18 pm
Yes AusFastBowler In that trutorial it showes you how to rotate, more/slide, and other cool stuff to do with burshes/models.
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.

These help you find simple errors and makes it easy to make changes.
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AusFastBowler
General Member
Since: Jun 13, 2007
Posts: 64
Last: Oct 6, 2008
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Level 3
Category: CoD2 MP Mapping
Posted: Monday, Aug. 27, 2007 09:16 am
SWEET!!![biggrin] Thanks playername
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