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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Console
Johnno
General Member
Since: Mar 21, 2006
Posts: 160
Last: Dec 4, 2017
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Monday, Aug. 6, 2007 10:13 pm
Hi, is there a way to copy, and print what shows when you pull down the console because when i run my map with +set developer 1, it crashes the game and there seems to be a lot of errors showing on the console. If i run the map without +set developer1 it doesn't crash the game??? something must be wrong. I want to print it out so that i can go over it line by line.
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db853
General Member
Since: Feb 2, 2007
Posts: 64
Last: Jul 18, 2008
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Tuesday, Aug. 7, 2007 05:38 am
use the printscreen then past it in paint with cont+v
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Pedro699
General Member
Since: Jun 19, 2006
Posts: 781
Last: Dec 18, 2010
[view latest posts]
Level 7
Category: CoDUO Mapping
Posted: Tuesday, Aug. 7, 2007 09:09 am
In COD2 you can do a console dump using

/condump console.txt

which creates a console.txt file in your COD2 directory containing the entire contents of the console.

Might be worth a try.
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WHC_Grassy
General Member
Since: Apr 20, 2005
Posts: 1426
Last: Aug 25, 2007
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Tuesday, Aug. 7, 2007 12:25 pm
If you are running the jeep and tankdrive scripts in your maps gscg and use developer mode it will crash.
Just comment those lines out while testing in dev mode.

Grassy
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Johnno
General Member
Since: Mar 21, 2006
Posts: 160
Last: Dec 4, 2017
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Tuesday, Aug. 7, 2007 04:09 pm
Thanks for the help... /condump console.txt command works fine... Also i have commented out jeep and tankdrive etc but it still crashes. One problem seems to be 'script runtime error: potential infinite loop in script -killing thread.@ (line number seems to vary).. I have no idea what script this refers to, therefore, no idea how to fix it. Any help would be appreciated. There are other errors, but, one step at a time [ohwell]
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoDUO Mapping
Posted: Tuesday, Aug. 7, 2007 08:10 pm
please post the complete error.
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Johnno
General Member
Since: Mar 21, 2006
Posts: 160
Last: Dec 4, 2017
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Tuesday, Aug. 7, 2007 11:29 pm
OK, first the console dump without +set developer 1

Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 2.21 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 256 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname:
IP: 81.96.179.131
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
NVIDIA detectedInitializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...using GL_NV_texture_shader
...using GL_NV_register_combiners
...using GL_NV_register_combiners2
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...using GL_NV_fog_distance
...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence
...GL_ATI_vertex_array_object not found
...GL_ATI_fragment_shader not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW!
GL_VERSION: 2.0.3
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer
WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float
WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer
WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip2: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Initializing Shaders
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 9969280 0 90439028
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
--- Common Initialization Complete ---
Working directory: D:\Program Files\Call of Duty
couldn't exec btg5_dm.cfg
RE_Shutdown( 0 )
------ Server Initialization ------
Server: btg5
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: english
Current search path:
D:\Program Files\Call of Duty\uo\pakuo07.pk3 (157 files)
D:\Program Files\Call of Duty\uo\pakuo06.pk3 (12 files)
D:\Program Files\Call of Duty\uo\pakuo05.pk3 (3 files)
D:\Program Files\Call of Duty\uo\pakuo04.pk3 (7646 files)
D:\Program Files\Call of Duty\uo\pakuo03.pk3 (2275 files)
D:\Program Files\Call of Duty\uo\pakuo02.pk3 (790 files)
D:\Program Files\Call of Duty\uo\pakuo01.pk3 (1657 files)
D:\Program Files\Call of Duty\uo\pakuo00.pk3 (6233 files)
D:\Program Files\Call of Duty/uo
D:\Program Files\Call of Duty\main\pakb.pk3 (60 files)
D:\Program Files\Call of Duty\main\paka.pk3 (41 files)
D:\Program Files\Call of Duty\main\pak9.pk3 (149 files)
D:\Program Files\Call of Duty\main\pak8.pk3 (235 files)
D:\Program Files\Call of Duty\main\pak6.pk3 (3 files)
D:\Program Files\Call of Duty\main\pak5.pk3 (4858 files)
D:\Program Files\Call of Duty\main\pak4.pk3 (1668 files)
D:\Program Files\Call of Duty\main\pak3.pk3 (1992 files)
D:\Program Files\Call of Duty\main\pak2.pk3 (694 files)
D:\Program Files\Call of Duty\main\pak1.pk3 (2642 files)
D:\Program Files\Call of Duty\main\pak0.pk3 (12816 files)
D:\Program Files\Call of Duty/main
D:\Program Files\Call of Duty\uo\localized_english_pakuo02.pk3 (12 files)
localized assets pak file for english
D:\Program Files\Call of Duty\uo\localized_english_pakuo01.pk3 (37 files)
localized assets pak file for english
D:\Program Files\Call of Duty\uo\localized_english_pakuo00.pk3 (2578 files)
localized assets pak file for english
D:\Program Files\Call of Duty\main\localized_english_pak5.pk3 (46 files)
localized assets pak file for english
D:\Program Files\Call of Duty\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
D:\Program Files\Call of Duty\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
D:\Program Files\Call of Duty\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
D:\Program Files\Call of Duty\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:
----------------------
51560 files in pk3 files
------- Game Initialization -------
gamename: CoD:United Offensive
gamedate: Dec 6 2004
0 teams with 0 entities
-----------------------------------
-----------------------------------
Going from CS_FREE to CS_CONNECTED for Unknown Soldier (num 0 guid 0)
PunkBuster Server: 0 Aliases Written to pbalias.dat
PunkBuster Server: 0 Stat Records Written to pbstat.dat
PunkBuster Server: Preparing to Disable PB Server... (D:\Program Files\Call of Duty\pb\)
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW!
GL_VERSION: 2.0.3
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer
WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip2: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Initializing Shaders
----- finished R_Init -----
LOADING... collision map
LOADING... graphics
LOADING... maps/mp/btg5.bsp
1 merged lightmaps from 4 original lightmaps
Loading surfaces...
Loading cull groups...
Loading visibility info...
Loading models and entities...
WARNING: image 'textures/sfx/environmap_1day.jpg' changed type from world to model .
Loading lights...
LOADING... sound aliases
LOADING... sounds
voice chat file not found: mp/axis_chat.voice
voice chat file not found: mp/allies_chat.voice
voice chat memory size = 0
LOADING... game media
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
LOADING... - textures
LOADING... - models
WARNING: Couldn't load image 'gfx/misc/railcorethin_mono.tga' in shader railCore
LOADING... - items
LOADING... - inline models
LOADING... - server models
WARNING: unknown cvar 'cg_shock_viewKickFadeTime' in file 'scripts/default_mp.shock'
LOADING... - game media done
LOADING... clients
UI menu load time = 82 milli seconds
WARNING: image 'gfx/efx_assets/smoke/smk_p_top_wht_a.dds' changed type from f/x to effect.
WARNING: image 'gfx/efx_assets/smoke/smk_p_none_wht_a.dds' changed type from f/x to effect.
image 'gfx/hud/headicon@us_rank1' requested mipmaps, but they aren't available
image 'gfx/hud/headicon@us_rank2' requested mipmaps, but they aren't available
image 'gfx/hud/headicon@us_rank3' requested mipmaps, but they aren't available
image 'gfx/hud/headicon@us_rank4' requested mipmaps, but they aren't available
image 'gfx/hud/headicon@us_rank5' requested mipmaps, but they aren't available
CL_InitCGame: 7.75 seconds
Unknown Soldier Connected
script runtime error: potential infinite loop in script - killing thread.
@ 25450
script runtime error: potential infinite loop in script - killing thread.
@ 25450
script runtime error: potential infinite loop in script - killing thread.
@ 14991
]/condump console.txt
Dumped console text to console.txt.

Now the console dump with +set developer 1

...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...using GL_NV_texture_shader
...using GL_NV_register_combiners
...using GL_NV_register_combiners2
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...using GL_NV_fog_distance
...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence
...GL_ATI_vertex_array_object not found
...GL_ATI_fragment_shader not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW!
GL_VERSION: 2.0.3
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer
WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float
WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer
WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip2: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
performing W2K gamma clamp.
Initializing Shaders
Couldn't find image for shader spotLight
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 9969280 0 90439028
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
Sound alias strings use 0.1 KB; 0.0 KB saved by string sharing
--- Common Initialization Complete ---
Working directory: D:\Program Files\Call of Duty
couldn't exec btg5_dm.cfg
performing W2K gamma clamp.
writing to: D:\Program Files\Call of Duty\uoservercache.dat
RE_Shutdown( 0 )
------ Server Initialization ------
Server: btg5
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: english
Current search path:
D:\Program Files\Call of Duty\uo\pakuo07.pk3 (157 files)
D:\Program Files\Call of Duty\uo\pakuo06.pk3 (12 files)
D:\Program Files\Call of Duty\uo\pakuo05.pk3 (3 files)
D:\Program Files\Call of Duty\uo\pakuo04.pk3 (7646 files)
D:\Program Files\Call of Duty\uo\pakuo03.pk3 (2275 files)
D:\Program Files\Call of Duty\uo\pakuo02.pk3 (790 files)
D:\Program Files\Call of Duty\uo\pakuo01.pk3 (1657 files)
D:\Program Files\Call of Duty\uo\pakuo00.pk3 (6233 files)
D:\Program Files\Call of Duty/uo
D:\Program Files\Call of Duty\main\pakb.pk3 (60 files)
D:\Program Files\Call of Duty\main\paka.pk3 (41 files)
D:\Program Files\Call of Duty\main\pak9.pk3 (149 files)
D:\Program Files\Call of Duty\main\pak8.pk3 (235 files)
D:\Program Files\Call of Duty\main\pak6.pk3 (3 files)
D:\Program Files\Call of Duty\main\pak5.pk3 (4858 files)
D:\Program Files\Call of Duty\main\pak4.pk3 (1668 files)
D:\Program Files\Call of Duty\main\pak3.pk3 (1992 files)
D:\Program Files\Call of Duty\main\pak2.pk3 (694 files)
D:\Program Files\Call of Duty\main\pak1.pk3 (2642 files)
D:\Program Files\Call of Duty\main\pak0.pk3 (12816 files)
D:\Program Files\Call of Duty/main
D:\Program Files\Call of Duty\uo\localized_english_pakuo02.pk3 (12 files)
localized assets pak file for english
D:\Program Files\Call of Duty\uo\localized_english_pakuo01.pk3 (37 files)
localized assets pak file for english
D:\Program Files\Call of Duty\uo\localized_english_pakuo00.pk3 (2578 files)
localized assets pak file for english
D:\Program Files\Call of Duty\main\localized_english_pak5.pk3 (46 files)
localized assets pak file for english
D:\Program Files\Call of Duty\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
D:\Program Files\Call of Duty\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
D:\Program Files\Call of Duty\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
D:\Program Files\Call of Duty\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:
----------------------
51560 files in pk3 files
CM_LoadMap( maps/mp/btg5.bsp, 0 )
Sound alias strings use 42.3 KB; 92.3 KB saved by string sharing
------- Game Initialization -------
gamename: CoD:United Offensive
gamedate: Dec 6 2004
----------------------
Game: BG_SetupWeaponInfo
flashgrenade_mp: smokegrenades
fraggrenade_mp: grenades
mk1britishfrag_mp: grenades
rgd-33russianfrag_mp: grenades
smokegrenade_mp: smokegrenades
stielhandgranate_mp: grenades
----------------------
0 teams with 0 entities
-----------------------------------
Warning: cvar "g_allowvotekick" given initial values: "0" and "1"
Warning: cvar "ui_allowvotekick" given initial values: "0" and "1"
Warning: cvar "g_allowvotetempbanuser" given initial values: "0" and "1"
Warning: cvar "ui_allowvotetempbanuser" given initial values: "0" and "1"
Warning: cvar "scr_friendlyfire" given initial values: "0" and "1"
Warning: cvar "ui_friendlyfire" given initial values: "0" and "1"
-----------------------------------
SVC_DirectConnect ()
Going from CS_FREE to CS_CONNECTED for Unknown Soldier (num 0 guid 0)
draw screen without UI loaded
PunkBuster Server: 0 Aliases Written to pbalias.dat
PunkBuster Server: 0 Stat Records Written to pbstat.dat
PunkBuster Server: Preparing to Disable PB Server... (D:\Program Files\Call of Duty\pb\)
CL packet loopback: connectResponse
draw screen without UI loaded
Unknown Soldier : dropped gamestate, resending
SV_SendClientGameState() for Unknown Soldier
Going from CS_CONNECTED to CS_PRIMED for Unknown Soldier
Sending 14144 bytes in gamestate to client: 0
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
----- R_Init -----
Warning: cvar "r_uifullscreen" given initial values: "1" and "0"

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW!
GL_VERSION: 2.0.3
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer
WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip2: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
performing W2K gamma clamp.
Initializing Shaders
Couldn't find image for shader spotLight
----- finished R_Init -----
Sound alias strings use 0.1 KB; 0.0 KB saved by string sharing
Warning: cvar "cg_cursorHints" given initial values: "4" and "3"
Warning: cvar "cg_hudCompassMaxRange" given initial values: "0" and "1024"
Warning: cvar "version" given initial values: "CODUO MP 1.51 build 1463 Dec 6 2004 20:33:18 win-x86" and "0"
Warning: cvar "r_optimizeXModels" given initial values: "100" and "1"
LOADING... collision map
CM_LoadMap( maps/mp/btg5.bsp, 1 )
LOADING... graphics
LOADING... maps/mp/btg5.bsp
1 merged lightmaps from 4 original lightmaps
Loading surfaces...
Loading cull groups...
Loading visibility info...
Loading models and entities...
WARNING: reused image textures/sfx/environmap_1day.jpg with mixed mipmap allowance
WARNING: reused image textures/sfx/environmap_1day.jpg with mixed picmip type (model / world)
WARNING: image 'textures/sfx/environmap_1day.jpg' changed type from world to model .
Loading lights...
LOADING... sound aliases
LOADING... sounds
voice chat file not found: mp/axis_chat.voice
voice chat file not found: mp/allies_chat.voice
voice chat memory size = 0
LOADING... game media
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
LOADING... - textures
Couldn't find image for shader gfx/2d/numbers/zero_32b
Couldn't find image for shader gfx/2d/numbers/one_32b
Couldn't find image for shader gfx/2d/numbers/two_32b
Couldn't find image for shader gfx/2d/numbers/three_32b
Couldn't find image for shader gfx/2d/numbers/four_32b
Couldn't find image for shader gfx/2d/numbers/five_32b
Couldn't find image for shader gfx/2d/numbers/six_32b
Couldn't find image for shader gfx/2d/numbers/seven_32b
Couldn't find image for shader gfx/2d/numbers/eight_32b
Couldn't find image for shader gfx/2d/numbers/nine_32b
Couldn't find image for shader gfx/2d/numbers/minus_32b
Couldn't find image for shader gfx/2d/select
Couldn't find image for shader hintNoActivate
Couldn't find image for shader hintDoor
Couldn't find image for shader hintNoDoor
Couldn't find image for shader hintLadder
Couldn't find image for shader gfx/2d/backtile
WARNING: reused image gfx/misc/corona_temp.tga with mixed picmip type (model / world)
LOADING... - models
WARNING: Couldn't load image 'gfx/misc/railcorethin_mono.tga' in shader railCore
LOADING... - items
Couldn't find image for shader _select
Couldn't find image for shader icons/iconh_med
LOADING... - inline models
LOADING... - server models
WARNING: unknown cvar 'cg_shock_viewKickFadeTime' in file 'scripts/default_mp.shock'
LOADING... - game media done
LOADING... clients
Couldn't find image for shader fonts/consoleFont
Couldn't find image for shader fonts/smallFont
Couldn't find image for shader fonts/normalFont
Couldn't find image for shader fonts/bigFont
Couldn't find image for shader fonts/extraBigFont
Couldn't find image for shader fonts/boldFont
UI menu load time = 75 milli seconds
WARNING: image 'gfx/efx_assets/smoke/smk_p_top_wht_a.dds' changed type from f/x to effect.
WARNING: image 'gfx/efx_assets/smoke/smk_p_none_wht_a.dds' changed type from f/x to effect.
image 'gfx/hud/headicon@us_rank1' requested mipmaps, but they aren't available
image 'gfx/hud/headicon@us_rank2' requested mipmaps, but they aren't available
image 'gfx/hud/headicon@us_rank3' requested mipmaps, but they aren't available
image 'gfx/hud/headicon@us_rank4' requested mipmaps, but they aren't available
image 'gfx/hud/headicon@us_rank5' requested mipmaps, but they aren't available
Couldn't find image for shader hudScoreboard_mp
CL_InitCGame: 11.92 seconds
Going from CS_PRIMED to CS_ACTIVE for Unknown Soldier
Unknown Soldier Connected
********************************
count: 1, var usage: 2, endon usage: 0
(file 'maps\mp\gametypes\dm.gsc', line 1062)
wait 1;
*
count: 1, var usage: 7, endon usage: 0
(file 'maps\mp\gametypes\dm.gsc', line 1260)
wait 1;
*
count: 2, var usage: 16, endon usage: 0
(file 'maps\mp\_fx.gsc', line 103)
wait waittime;
*
count: 1, var usage: 12, endon usage: 0
(file 'maps\mp\gametypes\_teams.gsc', line 863)
wait 5;
*
count: 1, var usage: 33, endon usage: 0
(file 'maps\mp\gametypes\_teams.gsc', line 1088)
wait 5;
*
count: 1, var usage: 2, endon usage: 0
(file 'maps\mp\gametypes\_teams.gsc', line 3739)
self waittill("vsay", response);
*
count: 1, var usage: 2, endon usage: 0
(file 'maps\mp\_minefields.gsc', line 19)
self waittill ("trigger",other);
*
count: 1, var usage: 2, endon usage: 2
(file 'maps\mp\_turret_gmi.gsc', line 39)
self waittill("activated",gunner);
*
count: 1, var usage: 4, endon usage: 0
(file 'maps\mp\metaldoor.gsc', line 10)
door waittill ("trigger");
*
count: 2, var usage: 4, endon usage: 0
(file 'maps\mp\elevator1.gsc', line 16)
self waittill ("trigger");
*
********************************
ent type 'entity'... count: 78, var usage: 194
ent type 'hudelem'... count: 1, var usage: 1
ent type 'vehiclenode'... count: 0, var usage: 0
********************************

******* script runtime error *******
potential infinite loop in script: (file 'maps\mp\_utility.gsc', line 155)
for(i = 0; i < attachSize; i++)
*
called from:
(file 'maps\mp\gametypes\_teams.gsc', line 1179)
[[game["axis_model"] ]]();
*
called from:
(file 'maps\mp\gametypes\dm.gsc', line 716)
maps\mp\gametypes\_teams::model();
*
called from:
(file 'maps\mp\gametypes\dm.gsc', line 642)
spawnPlayer();
*
called from:
(file 'maps\mp\gametypes\dm.gsc', line 416)
menu_spawn(weapon);
*
called from:
(file 'maps\mp\gametypes\dm.gsc', line 293)
self waittill("menuresponse", menu, response);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 37)
[[level.callbackPlayerConnect]]();
*
************************************
********************
ERROR: script runtime error
(see console for details)
********************

writing to: D:\Program Files\Call of Duty\uoservercache.dat
RE_Shutdown( 0 )
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
Hunk_Clear: reset the hunk ok
----- R_Init -----
Warning: cvar "r_uifullscreen" given initial values: "1" and "0"

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW!
GL_VERSION: 2.0.3
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer
WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip2: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
performing W2K gamma clamp.
Initializing Shaders
Couldn't find image for shader spotLight
----- finished R_Init -----
Sound alias strings use 0.1 KB; 0.0 KB saved by string sharing


(CRASHED HERE)


]/condump console.txt
Dumped console text to console.txt.


Share |
Johnno
General Member
Since: Mar 21, 2006
Posts: 160
Last: Dec 4, 2017
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Aug. 11, 2007 09:10 am
Any ideas as to what could be making it crash would really be appreciated. I have no idea what most of the above stuff is all about[duh]
Share |
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoDUO Mapping
Posted: Saturday, Aug. 11, 2007 09:16 am
well... for one thing.. normally you wouldn't run a server on developer +1, so if the map doesn't crash without it, I wouldn't worry too much about it.. setting developer +1 makes strange things happen often.. all the scripts get reviewed by the game better, thus crashing stuff sooner.

The error refers to the _utility.gsc file, a stock file you don't want to alter.

As long as you don't have any custom stuff in your /main or /uo map, I wouldn't worry about this.
Share |
Johnno
General Member
Since: Mar 21, 2006
Posts: 160
Last: Dec 4, 2017
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Aug. 11, 2007 09:23 am
Many thanks, the reason that i tried developer mode is because ive noticed that sometimes you spawn without a weapon and also sometimes when the timer gets to zero, the map carries on playing.
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Codutility.com up and runn...
It seems to me the like the site is completely dead?

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