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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Secret Hunting
ODD
General Member
Since: Feb 22, 2006
Posts: 19
Last: Mar 8, 2008
[view latest posts]
Level 1
Category: CoD+UO General
Posted: Monday, Aug. 6, 2007 07:59 pm
I'm currently attempting to how to use some secrets in a jump map. I've looked through the GSC files, but they of course don't show any coordinates for triggers. I opened the .BSP file in a hex editor, and searched for the trigger's ASCII values. I found them, but brushmodels don't give coordinates in the hex editor either. I was wondering if anybody knew how to locate those coordinates?

Would it be possible to write a script and put it into the .PK3 to print the coordinates in-game?

Any help is greatly appreciated.

edited on Aug. 6, 2007 04:00 pm by ODD
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Boltriflemaster
General Member
Since: Aug 22, 2006
Posts: 130
Last: Nov 7, 2008
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Level 4
Category: CoD+UO General
Posted: Monday, Aug. 6, 2007 08:44 pm
So you want the player to have to go to certain coordinates? And u need to identify the coorindates. Give the brushmodel a targetname
ex: ( targetname is secret)

use the function "secret.origin" And if you want the coordinates to be a valuse do:

secret = getent("brush1", "targetname);
coordinate = secret.origin

Something like that. Im not exactly sure thats the way to put it but thats the concept i think.
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